Ever since the birthright gorgons alliance game i have been thinking about how cool if there were some updated (new) game for birthright.. even more an MMO where we all can enjoy our favorite setting.
imo the birthright setting is perfect for an mmo.. its history, the awnshegs, the domains.. well everything

lately i have been combining a lot of these ideas on "how would you implement this in an mmo" and i think i got the circle round!

what i love about the bioware games is the story telling. especially in SWTOR you have the feeling the wholes game is build around you personally and you are the most important person in the game.
- if i were to translate to "what would i do in a BR-mmo" is to have the 6 human origin stories that drag the player from aduria during the flight of the shadow to anuire, and ending with the big bang massive battle of mount deismaar.
By then the player should understand what is BR and who are the main characters and how they became who they are.
(you can skip the whole story if you like and go directly to Anuire, but you will stay unblooded

when the story ends (or go directly) the mmo starts.
the usual questing and crafting, dungeon and raids to reach max level.

but what would be really birthright that other games dont have.. domains and holdings.

for that you have guilds. where guilds can construct things real time in the game, make cities grow like in the real world.
where characters professions help providing the necesary skills and materials to do so.
where guild can build up influence in an area (doing quests, donating stuff to nps whatever we come up with.. bribing system for npc or so) to actually create a holding.. or even destroy a holding(level)

build your own legacy.. create your own family with PC's and the more you play them the more you level up your family legacy opening more player perks (perhaps even attach the bloodline strenth to the legacy level)

further more, open world exploring and discovering (ancient) secrets of the world (other races, mysteries of the leylines) open world events, perhaps by accident end up in the shadowworld


so with these ideas i have been doing some research on how and with what game engine this would be posible to achieve.
things i have kept in mind is the cost ofcourse. (simply dont have a couple of mil to go to a game developer and ask them to do it...and what is the fun if you dont do it yourself?
So with the cost and accessibility there is really only 2 platforms to choose between which are the Unreal engine and Unity.
Both are cool engines and "quite easy" to work with, but i have chosen Unity to build in a prototype. (reason is i felt that unreal was leaning more towards a first person type of game)

so what do you guys think? any of you have any experience with these? willing to help out?

i am all ears