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  1. #1
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    Vassal Game Engine

    Is anyone familiar with the Vassal game maker engine? http://www.vassalengine.org/index.php

    As far as I can tell, you're supposed to be able to do quite a bit to build out and mimic board games, war games, card games, etc. And it can be done with or without automation, and allows for turn based PBEM games by saving log files.

    Has anyone delved into this system? Would it be a good candidate for automating Birthright, using a playable game map?

    I'm not sure how many "sides" it can support (simultaneous players), and how difficult it would be to set up the map, markers, province/holding data, actions, etc.

  2. #2
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    I'm using it for a few PBEM wargames. I have no idea how to make a map or module, or that automation was even an option. Sorry I can't help at all.

  3. #3
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    Quote Originally Posted by Lee View Post
    I'm using it for a few PBEM wargames. I have no idea how to make a map or module, or that automation was even an option. Sorry I can't help at all.
    How are you using it? Did you find a module that had been made already? I didn't see any for BR.

  4. #4
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    Yes, I've been using premade modules.

  5. #5
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    Quote Originally Posted by Rowan View Post
    Is anyone familiar with the Vassal game maker engine? http://www.vassalengine.org/index.php

    As far as I can tell, you're supposed to be able to do quite a bit to build out and mimic board games, war games, card games, etc. And it can be done with or without automation, and allows for turn based PBEM games by saving log files.

    Has anyone delved into this system? Would it be a good candidate for automating Birthright, using a playable game map?

    I'm not sure how many "sides" it can support (simultaneous players), and how difficult it would be to set up the map, markers, province/holding data, actions, etc.
    I'm quite familiar with Vassal. I maintain the Star Wars: Armada miniatures game module.

    What you are describing is indeed possible in Vassal.

    At the most basic level you could take a hi-res map, then scale it down to a size Vassal can handle. Then you'd need to add all sorts of counters, trackers and reference sheets, plus the battle map.

    Then you'd have a module with all the basic functionality you needed.

    It is possible to automate many features, such as income generation, but that's a bit more involved.
    Cheers
    Bjørn
    DM of Ruins of Empire II PbeM

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