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09-05-2016, 08:31 PM #11
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Personally I'd think your best bet would be 2e or 3.5, if only because it has the most information available for the setting. I'd personally love to play with either edition
However, I'd also recommend using some roll20 or even irc for live sessions once in awhile. While the domain level can be PBEM/PbP easily, there should be some time for adventuring and such, and that doesn't really work well with a PbP type format IMO.
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09-06-2016, 03:25 PM #12
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I much prefer 3.5 BRCS as promoted from this community to the original AD&D 2E. I think there are many improvements. Many PBEMs have also improved upon that, and I have my own significant changes -- there are better ways of doing it all. But as for a standard, I think 3.5 BRCS is best. The best PBP version I've played, IMO, was the Empire's Twilight game run on the Legacy Of Blood site and forums several years ago.
Of course, there are two different tiers of play: Domain level and Adventure level. I don't know of a really good way of integrating Adventure level play into a PBP, unless everyone has time for the detailed, extended back and forth of narrative play.
As for a system for the detailed, traditional tabletop Adventure-level experience, I like all versions of D&D (yes, even 4th), but I think 5e has become a clear stand out as best. But in PBP, a very streamlined version like used in most of the Legacy of Blood games seems to work better. It boils characters down to just a few skills and then relies on narrative structure and GMs who are very fair, creative, and skilled at the Art of being a GM and storytelling.
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09-08-2016, 05:03 AM #13
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12-14-2016, 02:56 PM #14
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Personally, I like the Pathfinder system. It is about as good as the DnD 3.5 stuff, a little better skill wise, but the Fighter class is actually worth while unlike a lot of systems.
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12-24-2016, 06:20 AM #15
I personally like 3.5/Pathfinder but am not adverse to 2e. After 2e, D&D starting to streamline and simplify the product. 3.0/3.5 seemed to be an improvement in the foundational system and you could easily drop in the lore. 4E was D&D the MMO. And I haven't even bothered with 5E beyond the player's handbook as it didn't do much better imo.
As for maps, I believe in the 3E book created by people here there is a section on general max population/source based on the terrain of the area. I'd have to check again to be sure. There is also a thread in the Royal Library section that contains a high resolution map of the default continent with only a few minor spelling errors (mostly rivers) and I think 3 provinces with known pop/sources left blank, all of which are in the far north. Download V1.1 and page 5 of this thread contains all the known errors. http://www.birthright.net/forums/sho...ilia-recreated--Give me ambiguity or give me something else!--
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12-24-2016, 06:15 PM #16
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2e
For me and those I DM for, 2e was the last "official" version of AD&D... We've always said that we successfully made our saving throws from the illusion of later versions.
Still occasionally buy prepared modules and convert them, and would definitely buy more Birthright content if any were ever published.
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12-29-2016, 11:15 PM #17
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This is a pretty decent way of going about making a google map... https://developers.google.com/maps/d...CustomMapTiles
Legacy of Kings: Member
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12-31-2016, 01:49 AM #18
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2nd
5th
Pathfinder, in that order, I think.
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01-03-2017, 09:40 PM #19
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I'd like 5th, because it normalizes the power between classes quite a bit.
On the downside, source holders are kinda meh in power possibly because wizards are so OP if using tabletop rules for 2E.
You obviously have to like..ban bards and sorcs, and decide on some flavor(Azrai has no clerics, he has warlocks, muahahaha, only elves or 1/2 elves can be eldritch knights...)I like PBEM's.
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01-07-2017, 02:16 AM #20
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I have been considering this question myself. I'd like to get back into a game (should grad school give me a few spare moments at some point... heh).
One of the things i like about Birthright is the feel. For instance, the role of magic: it's rare and not normal. So any new version i use has to respect that (not just magic, but it's the best example).
I'd like to give 5E a try, but it seems that more classes use more spells than any other version. Rangers, paladins, bards, warlocks, sorcerers. All of these provide more ways to cast spells and use magic than originally defined. So using 5E from the book worries me a bit, because magic would lose that specialness.
So perhaps one could use 5E as a base and modify the classes. That would require some work though.
Or i could keep doing what i have been- using Castles & Crusades. It's a simple fast system and easily converts from 2nd Ed without too much trouble. (And its Knight class is a nice fit for Birthright.)
So i don't know what to do either... heh.
-FizzLast edited by Fizz; 01-07-2017 at 01:37 PM.
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