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08-25-2016, 11:22 PM #1
Which edition would you most prefer your Birthright with?
I'm considering working, yet again, on setting up a Birthright PBeM and would very much like to know what edition of Dungeons and Dragons (or possibly Pathfinder) people would mostly prefer to play with. Go with the normal 2nd Edition AD&D, 3rd, 3.5, 4th, 5th, Pathfinder?
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08-26-2016, 06:21 PM #2
I tend to favor the 2nd edition rules as originally written, but as I like D&D 3.5/Pathfinder for most other RP'ing, I'm certainly not opposed to that rule set either. I have a pathological hatred for 4th edition, and as of yet, I haven't touched 5th (despite hearing a number of good things about it).
That's me, in a nutshell.
Now ... how do I get out of this nutshell?"Government is not reason; it is not eloquent; it is force. Like fire, it is a dangerous servant and a fearful master."
- George Washington
Quod illo, senito aliquos togatos contra me conspirare.
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08-26-2016, 08:38 PM #3
I played a lot of 2e and 3e and liked them both, 4e killed me as a RP'er almost completely - I lurk on BR.net and that's all nowadays
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08-27-2016, 06:39 PM #4
Despite the fact that I am currently playing a lot of 5E, I've been taking a huge look at 2E again and trying to remember how it all works.
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08-28-2016, 06:08 AM #5
I know this is probably something easily answered, but I am curious as to how one goes about dividing sections of maps up to become provinces, and how to devise what initial stats (Province Level / Magic (whatever the second one is) ) a province has prior to colonization? I am going to use part of an Adurian map (assuming that Rich Baker doesn't mind me using his map of Aduria).
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08-29-2016, 07:04 PM #6
In theory for all holdings except sources I would follow local racial and political divisions to create provinces, sub-dividing where required to get consistent size (so for example: north spiderfell, south spiderfell and the heart of the fell for the spiderfell).
For sources the key is the natural landscape, swamps, forest, mountains etc should be distinct provinces.
In practice most political and racial borders follow natural boundaries (rivers for example), the only real problem in the two approaches is mountains (each political faction claims 1 side which is fine for landed holders but cripples wizards), swamps (usually only a notional border of course but again it may be split).
Underdark and shadowworld provinces are slightly problematic as there are no 'standard maps'. As a practical solution I used the 'normal world' name and just mapped the provinces to the alternate realms, so Rivenrock deeps, Rivenrock spirit world and Riven rock shadowworld would all be deemed to follow the same boundary as Riven rock to avoid the need to draw multiple maps. If you aren't using those realms then of course it gets a bit easier.
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12-29-2016, 11:15 PM #7
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This is a pretty decent way of going about making a google map... https://developers.google.com/maps/d...CustomMapTiles
Legacy of Kings: Member
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09-05-2016, 08:31 PM #8
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Personally I'd think your best bet would be 2e or 3.5, if only because it has the most information available for the setting. I'd personally love to play with either edition
However, I'd also recommend using some roll20 or even irc for live sessions once in awhile. While the domain level can be PBEM/PbP easily, there should be some time for adventuring and such, and that doesn't really work well with a PbP type format IMO.
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09-06-2016, 03:25 PM #9
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I much prefer 3.5 BRCS as promoted from this community to the original AD&D 2E. I think there are many improvements. Many PBEMs have also improved upon that, and I have my own significant changes -- there are better ways of doing it all. But as for a standard, I think 3.5 BRCS is best. The best PBP version I've played, IMO, was the Empire's Twilight game run on the Legacy Of Blood site and forums several years ago.
Of course, there are two different tiers of play: Domain level and Adventure level. I don't know of a really good way of integrating Adventure level play into a PBP, unless everyone has time for the detailed, extended back and forth of narrative play.
As for a system for the detailed, traditional tabletop Adventure-level experience, I like all versions of D&D (yes, even 4th), but I think 5e has become a clear stand out as best. But in PBP, a very streamlined version like used in most of the Legacy of Blood games seems to work better. It boils characters down to just a few skills and then relies on narrative structure and GMs who are very fair, creative, and skilled at the Art of being a GM and storytelling.
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09-08-2016, 05:03 AM #10
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