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  1. #11
    Senior Member arpig2's Avatar
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    Aha!
    Well I am thinking of going over it again, fixing the mistakes, and rebooting, if you're interested
    Call me Bob.
    My website: NRGGames.org
    My game design blog: Bob's Worlds

  2. #12
    Senior Member arpig2's Avatar
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    The adventures were in one respect fairly simple - 4 or 5 scenes only due to time constraints.
    Yes, that's what I was thinking

    which left out the Aussises sadly
    That IS the real issue.
    The way I thought to resolve it was by rotating time zones.

    Adventure 1 is played at a time convenient in Europe
    Adventure 2 is played at a time convenient in North America
    Adventure 3 is played at a time convenient in Australia

    And for people out of the time zone who just can't make it, well they are along on the adventure, their overall assets and skills spells are available, but they cannot take part directly in resolving that challenge.

    So, for example, the wizard who couldn't make it, he couldn't cast fireballs into the enemy, but he could cast Stoneskin, protections, and that sort of thing.

    Of course, coming up with the challenges is likely to be am issue.
    Call me Bob.
    My website: NRGGames.org
    My game design blog: Bob's Worlds

  3. #13
    Site Moderator AndrewTall's Avatar
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    Quote Originally Posted by arpig2 View Post
    Yes, that's what I was thinking

    That IS the real issue.
    The way I thought to resolve it was by rotating time zones.

    Adventure 1 is played at a time convenient in Europe
    Adventure 2 is played at a time convenient in North America
    Adventure 3 is played at a time convenient in Australia

    Of course, coming up with the challenges is likely to be am issue.
    Timezones are tough for the DM, Charles could do early (great for me) or late (better for the Aussies), but it all depends on the DM's time-capability, where they are and where the players are. Varying the time would however only be fair.

    In terms of challenges, our main issue was players playing opposing realms who wanted to play, an ad hoc "the gods have summonsed those whom they wish to this quest" type truce was somewhat strained when Hogunmark and Gandvick both turned up on the same quest.

  4. #14
    Senior Member arpig2's Avatar
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    Well actually those sort of stressors are what I live for as a DM.
    Call me Bob.
    My website: NRGGames.org
    My game design blog: Bob's Worlds

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