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Thread: (DnD 5e) Birthright Conversion
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05-28-2015, 04:23 PM #101
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6ish months into a 5E BR campaign now. I find it doesn't take much of an imagination for me as a DM to apply 2E rules to 5E mechanics. We've abandoned 2E battle cards in favor of the system developed in the 3E BRCS book.
One thing I have found is the adventures written for 2E Birthright (so far tried Seeking Bloodsilver and A Family Matter) do not play well to the sensibilities of my group in their late 20s-early 30s. They seem too railroady for the players, and require a lot more prep work for the DM than they are worth.
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05-29-2015, 02:09 AM #102
Re: 5e Sorcerer/Scion
Since the 5e Sorcerer hasn't any place in the Birthright setting, how hard would it be to turn the Scion into a class built out of the Sorcerer? Bloodlines are the foundation for both concepts, and it seems a shame to leave the Sorcerer just collecting dust on the shelf, as it were.
Sorry if this seems a silly suggestion, I've never actually played Birthright and just love a lot of the setting's mechanics (scions, regency, domains and domain play, etc.).
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05-29-2015, 07:10 AM #103
Have a look at the 3ed BRCS version of Sorcerer (http://www.birthright.net/forums/sho...rer_and_Wizard). That is one way to reinterprete the DnD for Birthright as the true magic has always been rather inherent in Mages already. I am not sure how similar 5e Sorcerers are, but hopefully it will provide some inspiration.
SorontarSorontar
Information Communication ILLUMINATION!!
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05-31-2015, 02:25 PM #104
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05-31-2015, 05:07 PM #105
The full versions are available on the web now. Seek and ye shall find
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11-23-2016, 12:22 PM #106
This week's Unearthed Arcana focuses on three new Cleric domains (Forge, Grave, Protection), so I've updated my granted domains list appropriately.
Haelyn: Life, Protection, War
Nesirie: Grave, Life, Tempest
Cuiraécen: Protection, Tempest, War
Erik: Life, Nature
Avani: Knowledge, Life, Light
Laerme: Forge, Life, Light
Ruornil: Knowledge, War
Sera: Knowledge, Trickery
Eloéle: Trickery
Belinik: Death, War
Kriesha: Grave, Nature, Tempest
Serpent: Knowledge, Trickery
Kartathok: Trickery, War
Moradin: Forge, Life, War
Yeenoghu: War
Ius Hibernicum, in nomine juris. Quidquid latine dictum sit, altum sonatur.
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