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  1. #1
    Senior Member Delazar's Avatar
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    (DnD 5e) Birthright Conversion

    This looks like the easiest edition in the last 15 years to make a conversion of the Birthright rules. It really gives me a ADnD 2e vibe.

    Though maybe it's better to wait for the PHB to come out. Anyone feels like bouncing some ideas around?

    I'd like to keep it as similar to the original rules as possible (I believe the 3rd ed conversion changed too much stuff).

    For real starters, I think all we need are Races (or even just use the races as in the Basic document) and Blood Abilities conversions.

    who's up for it?

  2. #2
    Site Moderator Sorontar's Avatar
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    Quote Originally Posted by Delazar View Post
    This looks like the easiest edition in the last 15 years to make a conversion of the Birthright rules. It really gives me a ADnD 2e vibe.

    Though maybe it's better to wait for the PHB to come out. Anyone feels like bouncing some ideas around?
    Sounds like a good thing to talk about. As the primary site for Birthright, we will need to have something to show possible new fans, even if it is just ideas, not full rules.

    I have only been following Next/5e from a distance. What are the key elements? What are being used instead of NWPs/Skills/Feats? How are classes specialised?

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  3. #3
    Senior Member Delazar's Avatar
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    Basic rules can be downloaded for free on the Wizards site

    http://www.wizards.com/dnd/Article.a...dnd/basicrules

    All in all, looks like mix between 2e and 3.5, without Feats for the moments.

    I kind of like it.

  4. #4
    Site Moderator Sorontar's Avatar
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    Thank you. Having a peruse. Even the secondary d20 roll for advantage/disadvantage sounds quite new. It will be interesting what characters/npcs/races/spells etc can change in gameplay/capability.

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    Senior Member arpig2's Avatar
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    From a quick perusal of the download, I don't see much of a need to do any converting, either the 2E or the 3E versions of Birthright rules would work with only a minor tweak or two here or there.
    Call me Bob.
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    Site Moderator Sorontar's Avatar
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    I have stuck a placeholder page on the wiki for any conversion notes and links to related conversations and pages -

    5e conversion draft

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  7. #7
    Given I'm currently getting my toes wet in this very topic (I've been a long time lurker, but I do have a BR campaign I'm toying with converting), I'll post some of the stuff I've been experimenting with.

    On Races:

    Humans use the optional array, but with the following modifiers...
    • +1 to one characteristic relevant to cultural subset (Str = Vos, Dex = Brecht, Con = Rjurik, Int = Khanazi, Wis = Anuirean, and for the sake of completeness, Cha = Maesetian).
    • +1 to any other characteristic of choice.
    • Languages: native tongue + one other cultural human language of choice.
    • One bonus skill proficiency picked from a short list as defined by culture (Anuirean - Deception, Insight or Investigation; Brecht - Acrobatics, Persuasion or Slight of Hand; Khanazi - Arcane, History or Mount [land]; Rjurik - Nature, Perception or Survival; Vos - Animal Handling, Athletics, or Intimidate; and again, for the sake of completeness, Maesetian - Medicine, Performance or Religion).
    • One bonus feat of choice.


    Elves use the Wood Elf subrace, Dwarves use the Mountain Dwarf subrace & Halflings use the Lightfoot subrace (I could see a good argument for tweaking the Halflings to get their shadow powers in, but I haven't had the time/energy to do it myself. Always struck me as a tad overpowered anyway).

    On Blooded Characters vs. Common Heroes
    Commoners, instead of the xp boost, get an Inspiration boost (start with 1 each session, which resets with a short rest). Alternately just drop it as a rule option for Blooded characters.

    On Classes:
    Certain classes are restricted by Race, Culture or Background/Blood.
    • Barbarians restricted to Rjurik, Vos and some humanoids (Elves too maybe?).
    • Dwarves and Halflings may not be Mages, while Humans may not take more than 4 levels unless they are Blooded.
    • Elves may not be Clerics, Druids or Paladins. Dwarves may not be Druids.
    • Monks - no. Well, maybe from freakish order from Aduria or some other far off place. The idea of Azrai Cultist Monks is kinda cool though.


    At this point I'm sticking with the Domain & Bloodline rules as writ for 2e, editing how powers work in 5e as needed on a case by case basis. I'm really looking forward though to what other folks might come up with though.
    Last edited by GrendelTodd; 07-08-2014 at 03:51 AM.

  8. #8
    That actually looks pretty good GrendelTod. I agree that this edition will be MUCH easier to convert.

  9. #9
    Site Moderator Sorontar's Avatar
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    I am only half-way through the document. While rangers, druids and paladins are mentioned in passing, they are never defined. Does anyone know whether they will actually be classes or just archetypes of the standard classes? I ask this because how we handle Guilder and Magician (and those classes) will be influenced by this.

    Sorontar

  10. #10
    Senior Member Delazar's Avatar
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    These are just the basic rules, the full PHB will be out in August, and will contain all the classes mentioned by you (and also bard, barbarian, warlock, sorcerer).

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