Reputation takes five difference forms; Glory for the Anuireans society, at which war and social status reflects a characters standing in the society, Sayim for the Khinasi, which represents the honourable facade a character can assume, Enech for the Rjuven, which stands for the adherence to the ancient tradition of the clan, Prestige for the Brecht, to which money and social control is the key to recognition and finally the Vos whose society is torn by two Deities and their decrees, Yassa dictates the way of life in the Northern Wastes. The corresponding reputation for each tribe adheres to these. Each society has its own set of values and each own rules. Reputation is measured in the scale of 10, with 0 being the lowest score (peasants, freemen, acolytes, etc) and 10 the highest (A Regent within his domain). In between ranks of reputation there is a scale of ten reputation points that a character can attain through deeds in order to earn a full rank. All characters begin play with a Reputation score that depicts their social class and derivation. At 5th level a character gains 1 Rank to the minimum of his reputation Reputation. At 10th level the character gains 2 ranks at his minimum Reputation points. The reputation system is kind of tricky and works both ways for character thus to reflect the living breathing world of Cerilia. Character reputation is something dynamic and that can ruin a characters chance to rise up in nobility or in various social groups or in the other hand to fall from grace and lose everything in the glimpse of an eye. Reputation degradation changes according to each racial group.
Reputation is a factor that will surely play a major role in every campaign and will affect the way NPCs or PCs perceive the world around them. Thus reputation can be a way to open the way for a PC to the throne of a kingdom or be his downfall. Reputation comes into play in various forms, firstly the character is has a high reputation score normally receives special treatment from NPCs if they are below his rank or even at the same level. Reputation also can confer circumstantial bonuses at several skills due to a players standing. The way people see another reputation is mostly through his own deeds.
Following are the master lists of reputation levels, gains and losses per different culture.


Anuireans characters live to uphold their ideals by achieving Glory. Glorious deeds include using Skills successfully, defeating foes in personal combat or open battle, or even merely acting according to one‘s ideals (Traits and Passions). Glory can also be gained by holding lands, offices, titles or through marriage. It is very important how those successes came to pass. Glory makes one stand out in a crowd, which is valuable to win friends, but can also make it difficult to hide from one‘s enemies. Glory follows a name and a person that bears the name. Completing tasks in humility or tasks incognito will earn you glory nor recognition by your peers. The Anuireans, are a chivalric-minded society as described in the main Birthright Rulebook, thus the following general ideas represent ones way towards Glory.  Courage and valor in respect to the doctrines of Haelyn.  Defence of the weak, mercy on the defeated.  Respect for all peers and equals; courtesy to all lessers.  Combat is Glory; battle is the true test of self-worth.  Personal Glory above all else in battle.  Death before dishonour.


We have created the Sayim also for the Khinasi and we are sort of Prestige of the Brecht, Yassa on the Vos and Enech for the Rjuven, if you have ideas on how to feel free to share them with us lads