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  1. #1
    KAI BESTE
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    racial modifiers

    >
    > Here's another question from the inquiring minds:
    >
    > In cerilia, can the racial modifiers for humans increase a
    > score beyond 18? For example, can a Brecht have a Dexterity of 19?
    > Just a thought.
    >
    > Kurt Wiegel

    IMHO, they should be able to increase a score to 19. I've ruled that
    way in two cases. Every other racial modifier increases or decreases
    the maximum, so why not for humans, too?

    just my 2GB

    Kai

  2. #2
    Senior Member Sellenus's Avatar
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    What rules do you prefer for racial modifiers? 3rd ed or 2nd ed Birthright, or some combination?

    Dwarf +2 con, -2 cha (3rd ed) +2 con, -2 dex (2nd ed BR)
    Elf +2 dex, -2 con (3rd ed) +1 dex,+1 int,-1 con, -1 str (BR)

    Minor differences, easy enough to work with...but

    Half-Elf, no 3rd ed modifiers. And what about regional modifiers for Humans?

    Just curious, we still use the 2nd ed Birthright modifiers.

  3. #3
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    ... for elves I use +2 Cha, -2 Str in addition to the 2nd ed. mechanics.
    As for dwarves, the stony Cerilian dwarves could have +4 con, -4 dex. If you look the 2nd ed. Racial aility requirements, the dwarves can't have more than 14 dexterity.
    You could use -3 dex,-1 cha (taking in mind the max 17 cha)but min-maxers would make your life difficult.

  4. #4
    Senior Member Lawgiver's Avatar
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    To tip our hand a bit (don't kill me guys :)) the 3e rules under development thus far have, but are subject to change:

    Elves
    +2 Dexterity, +1 Charisma, -2 Constitution, -1 Strength

    Dwarves:
    +2 Constitution, -2 Dexterity

    Half-Elves:
    +1 Dexterity, -1 Constitution (it is a minor version of elves to reflect the mixed blood)
    Servant of the Most High,
    Lawgiver

    Isaiah 1:17
    Learn to do good; Seek justice, Rebuke the oppressor; Defend the fatherless, Plead for the widow.

  5. #5
    Senior Member Sellenus's Avatar
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    Why the +1 Cha over the +1 Int in 2nd ed BR?

    Are there still regional modifiers for Humans?

  6. #6
    Senior Member Lawgiver's Avatar
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    Orginally posted by Sellenus
    Why the +1 Cha over the +1 Int in 2nd ed BR?
    Is there an echo in here???
    I personally feel an elf's charisma is more influencial than their intelligence. Their race is known for their love of dance, poetry, song, sotry elling, etc. which are all Charisma based skills. I would veiw their "higher" intelligence as due more to their age than their innate abilities. I personally would adjust the Aging Effects table in the PHB to reflect the increase of knowledge over time, but that's just me. ;) (not all of the other developers agree either)

    Orginally posted by Sellenus
    Are there still regional modifiers for Humans?
    This is still up in the air. Rather than adjust ability scores we are looking more toward adjusting skills and feats to reflect cultural differences. I personally prefer to leave human abilities scores as initially rolled (I beleive Doom agree's).
    Servant of the Most High,
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    Isaiah 1:17
    Learn to do good; Seek justice, Rebuke the oppressor; Defend the fatherless, Plead for the widow.

  7. #7
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    If I may toss in my two coppers........

    I beleive humans should have cultural feats and skills rather than ability score adjustments.I think it adds something more to them.

    Just my opinion
    "Victory has a thousand fathers,defeat is an orphan."

  8. #8
    Senior Member Sellenus's Avatar
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    that is probably a better idea for Humans, similar to the regional feats in FR

  9. #9
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    You guys did not think that the odd numbers were bad from a power gamer view? Hey, it is your baby to do what you want with but that is a serious move from everything published so far from WotC and OGL.

    I also am a fan of using the regional feats. The different human races in Wheel of Time are very different and that is how they were solved. I know this is an old thread but this is the first time I saw it. ;)

  10. #10
    Administrator Green Knight's Avatar
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    Elves: -2 Str, +2 Dex, -2 Con, +2 Int, +2 Cha
    Dwarves: +2 Str, -2 Dex, +4 Con, -2 Cha
    Halflings: -4 Str, +4 Dex, +2 Wis
    Half-elves: +2 Cha

    HUMANS
    The humans +/- 1 is part of their special abilities, much like the bonus feat and skill point.
    Anuireans -1 Dex, +1 Wis
    Brecht +1 Dex, -1 Wis
    Khinasi -1 Con, +1 Int
    Masetian -1 Str, +1 Cha
    Rjurik +1 Con, -1 Cha
    Vos +1 Str, -1 Int

    Well, seems I'm a little more extreme than most.
    Cheers
    Bjørn
    DM of Ruins of Empire II PbeM

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