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  1. #31
    So.....basically.....who thinks that RP form vassals should NOT be considered under the bloodline strength limit?

  2. #32
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    Quote Originally Posted by Question
    So.....basically.....who thinks that RP form vassals should NOT be considered under the bloodline strength limit?
    I don't. An yeah, I haven't participated in the discussion till now, but that's mainly due to my relatively insignificant knowledge of Birthright and the game mechanics.
    Last edited by asoe; 12-14-2005 at 02:03 PM.
    TO WAR!

  3. #33
    I cant find the investiture action under ceremony?Coronation doesnt fit if youa re not the temporary ruler at all.Neither does divestiture as the province is unclaimed.

  4. #34
    Rule province : Can GB be spent to support this?Also can it be opposed by other regents,and what are the rules regarding it?

    Seaports : They basically allow ships to dock, and sea trade routes to be created?They do not generate any income on their own?So to actually get gold from a seaport you need a trade route with the appropriate guilds?

    Espionage : No RP/GB may be spent to increase chances of this suceeding or to oppose it,correct?Isnt that kind of...difficult?For example a espionage action to check troops in a province only has a flat 50% chance of suceeding and nothing you can do except use guild holdings helps?

  5. #35
    Birthright Developer irdeggman's Avatar
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    Quote Originally Posted by Question
    Rule province : Can GB be spent to support this?Also can it be opposed by other regents,and what are the rules regarding it?
    No it cannot be oppsoed or supported by other regents and no GB can be used to modify the action. The only times that GB can be used to modify an action is when it is specifically called out like for Diplomacy.

    The rules in the BRCS are actually pretty clear on ruling a province. Ian (Rasene Andu) had posted some alternate rules for ruling a province in order to make it more difficult since it is pretty easy to perform per the BRCS. The performing regent can always use RP to modify his success.

    Rule Province [Standard; Administrate; 1 GB per current level of target province]

    Province level represents the relative level of organization in a province. Most provinces have large numbers of citizens that exist, to a great extent, on their own; neither enjoying the benefits of civilization nor paying its price (increased taxes, feudal duties, and other obligations). By ruling a province, a regent attempts to increase their level of control over the populace. This growth can be due to reforms in your domain to sponsor growth or expansion, by opening up new areas to agriculture, or by sponsoring trade and industry; but the net effect is an increase in your province level.

    The base DC for the domain action is 10 + the current level of your province. Unlike most standard actions, no holding levels can be applied to support or oppose this action and RP cannot be spent to support or oppose the action. A court can only take this action once per domain turn. Regardless of whether this action fails or succeeds, an additional attempt to Rule Province (even a different province) in the same domain turn automatically fails.



    Seaports : They basically allow ships to dock, and sea trade routes to be created?They do not generate any income on their own?So to actually get gold from a seaport you need a trade route with the appropriate guilds?
    Correct in order to have a sea trade route there must be a sea port. Now this section in the BRCS will be revised to match the rules from the Cities in the Sun (2nd ed) which had that there can be an equal number of sea trade routes as land trade routes. The BRCS was written to match the BRRB rules but not the updated trade route rules from the Cities of the Sun. Essentially having a sea port allows a guild to double its available trade routes - hence the cost for the port.

    Espionage : No RP/GB may be spent to increase chances of this suceeding or to oppose it,correct?Isnt that kind of...difficult?For example a espionage action to check troops in a province only has a flat 50% chance of suceeding and nothing you can do except use guild holdings helps?
    Only for "hiding" information.


    This action can also be used to hide information that would normally be visible to other regents in the province (such as the existence of a holding). The base DC for hiding information is 20. Unlike standard domain actions, regency cannot be spent to increase or decrease the chance of success; the active regent can’t spend regency to hide information without guaranteeing failure and the other regents in the area are unaware of the action. Only guild holdings provide a bonus to the check; other types of holdings are not as well geared for clandestine operation. The check receives a penalty equal to the number of law holdings in the province, unless the active regent holds the law holdings. If successful, the hidden information can only be revealed through as the target of an Espionage action (or perhaps through an Adventure action). Canny regents should perform Espionage actions in their own provinces on an irregular basis as a form of active counter-espionage.


    Note the text in the begining describing teh Espionage action in general - specifically in regards to finding information.

    The primary use of this action is to gather information about a specific target province. The success level determines the completeness of the information revealed. Table 5-17 provides examples of potential information revealed. At the DMs option, all regency bidding in an Espionage action is done via silent auction.
    Duane Eggert

  6. #36
    RP cannot be spent to support or oppose the action

    I thought that mean you cant use RP to increase your chances of ruling province?

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