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Thread: more maps coming up
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12-04-2011, 01:17 PM #21
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i have kinda 1 big concern about the map and the icons used..
I grabbed the nice looking icons from CC3, but imo they dont really fit..
well they do, but when placing A LOT of them close to each other it looks really messy..
so i am actually considdering replacing them with the more generic symbols like presented on the legend of the big map.. ie blue circel with star for capital, yellow circel with black circel for cities etc.
what do you guys think?
you want them to look spiffy RPG like, ie the buildings of all sort of kinds... or prefer a clean looking map with generic icons?Te audire non possum. Musa sapientum fixa est in aure.
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12-04-2011, 03:38 PM #22
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I prefer the clean look, and I think it goes much better with the original map.
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12-04-2011, 03:40 PM #23
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12-06-2011, 11:08 PM #24
That all looks very impressive, Arjan!
Ius Hibernicum, in nomine juris. Quidquid latine dictum sit, altum sonatur.
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12-12-2011, 11:20 AM #25
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what about a map like this (see attachment)
Te audire non possum. Musa sapientum fixa est in aure.
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12-12-2011, 11:42 AM #26
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12-12-2011, 05:52 PM #27
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I like it much much more Really great map. Which program did you use?
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12-12-2011, 06:37 PM #28
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12-12-2011, 06:41 PM #29
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the only thing i am worried about is how to define the forest areas.. ie the drawing style.
the BR maps are quite cartoon-like drawn.. the trees are kinda swirls.
I am afraid that wont really fit to this map since it is quite realisticTe audire non possum. Musa sapientum fixa est in aure.
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12-13-2011, 03:51 PM #30
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Maybe you can make non-forested areas more brown instead of green like they are now. Desert areas go more yellow-red. And then you use green for forests, it can have some subtle bumps instead of just plain green to better represent forests. You can use also a very dark green so clear green can be used for grasslands.
My 2 cents, my artistic skills are very low :S
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