Results 1 to 7 of 7

Thread: In The Navy!!

  1. #1
    Brandon Quina
    Guest

    In The Navy!!

    I recently, in a game im playing in, had a question occur to me. When
    your building a navy, and thus ship units-- which action should be
    used to get the ships.. There are really two choices, either Muster
    Units or Build. Both have their advantages, and disadvantages, and
    really a DM can make a case to use either one.

    I perfer build, for the following reasons..

    * A ship isnt a unit. You dont 'trade' a ship.
    * It takes along time to build a ship, and thus the build
    rules take that into account.
    * It makes getting the more expensive ships, like the galleon,
    alot easier-- as you only have to pay 6gb a turn, even then
    only in the best of circumstances.
    * Ships seem to me, something that you build..

    however, a case could be made for the Muster Unit action too..

    * Ships are military units, and muster unit DOES give you
    military units.
    * By making the player spend all the money at the same time,
    it limits the availablity of ships-- which can, I guess,
    make sense...

    What is everybodys opinion??

  2. #2
    David Sean Brown
    Guest

    In The Navy!!

    I seem to recall building ships is a free action, and thus it doesn't
    really matter..perhaps the CotS or the HotGB expansions have something,
    but i don't have them on hand.

    Sean


    On Fri, 25 Jul 1997, Brandon Quina wrote:

    > I recently, in a game im playing in, had a question occur to me. When
    > your building a navy, and thus ship units-- which action should be
    > used to get the ships.. There are really two choices, either Muster
    > Units or Build. Both have their advantages, and disadvantages, and
    > really a DM can make a case to use either one.
    >
    > I perfer build, for the following reasons..
    >
    > * A ship isnt a unit. You dont 'trade' a ship.
    > * It takes along time to build a ship, and thus the build
    > rules take that into account.
    > * It makes getting the more expensive ships, like the galleon,
    > alot easier-- as you only have to pay 6gb a turn, even then
    > only in the best of circumstances.
    > * Ships seem to me, something that you build..
    >
    > however, a case could be made for the Muster Unit action too..
    >
    > * Ships are military units, and muster unit DOES give you
    > military units.
    > * By making the player spend all the money at the same time,
    > it limits the availablity of ships-- which can, I guess,
    > make sense...
    >
    > What is everybodys opinion??
    >
    >
    > ************************************************** *************************
    > > 'unsubscribe birthright' as the body of the message.
    >

  3. #3
    chrys murphy
    Guest

    In The Navy!!

    Brandon Quina wrote:
    >
    > I recently, in a game im playing in, had a question occur to me. When
    > your building a navy, and thus ship units-- which action should be
    > used to get the ships.. There are really two choices, either Muster
    > Units or Build. Both have their advantages, and disadvantages, and
    > really a DM can make a case to use either one.
    >
    > I perfer build, for the following reasons..
    >
    > * A ship isnt a unit. You dont 'trade' a ship.
    > * It takes along time to build a ship, and thus the build
    > rules take that into account.
    > * It makes getting the more expensive ships, like the galleon,
    > alot easier-- as you only have to pay 6gb a turn, even then
    > only in the best of circumstances.
    > * Ships seem to me, something that you build..
    >
    > however, a case could be made for the Muster Unit action too..
    >
    > * Ships are military units, and muster unit DOES give you
    > military units.
    > * By making the player spend all the money at the same time,
    > it limits the availablity of ships-- which can, I guess,
    > make sense...
    >
    > What is everybodys opinion??
    >
    > ************************************************** *************************
    > > 'unsubscribe birthright' as the body of the message.
    In my game, you are required to use both actions, build to have the
    actual ships constructed and Muster Troops to raise a crew for the ship.
    How does everyone else do it ?

  4. #4
    Brandon Quina
    Guest

    In The Navy!!

    > I seem to recall building ships is a free action, and thus it doesn't
    > really matter..perhaps the CotS or the HotGB expansions have
    > something, but i don't have them on hand.

    Yeah, the build action is a free action-- you can start constructing
    as many ships as you want in a turn-- but the build action still
    requires that the actual building be done.. Thus, you have to wait
    for the ship to be built, at the time rate of 1d6 gold bars per turn..

  5. #5
    Brandon Quina
    Guest

    In The Navy!!

    > In my game, you are required to use both actions, build to have the
    > actual ships constructed and Muster Troops to raise a crew for the
    > ship. How does everyone else do it ?

    I think thats abit steep-- afterall, a crew usually dosnt stay on
    just one ship.. Ive always thought that the crew didnt come about unit
    the 'move ships' free action, which costs GB (thus meaning paying
    the crew, buying supplys, etc etc)

    Just my opinion :)

    I just use the build action :)

  6. #6
    David Sean Brown
    Guest

    In The Navy!!

    Hmmm..never thought of that..I had always played it thqt the ships were
    bought already built. Perhaps I shall rethink that ...

    Sean


    >
    > Yeah, the build action is a free action-- you can start constructing
    > as many ships as you want in a turn-- but the build action still
    > requires that the actual building be done.. Thus, you have to wait
    > for the ship to be built, at the time rate of 1d6 gold bars per turn..
    >
    >
    > ************************************************** *************************
    > > 'unsubscribe birthright' as the body of the message.
    >

  7. #7
    chrys murphy
    Guest

    In The Navy!!

    Brandon Quina wrote:
    >
    > > In my game, you are required to use both actions, build to have the
    > > actual ships constructed and Muster Troops to raise a crew for the
    > > ship. How does everyone else do it ?
    >
    > I think thats abit steep-- afterall, a crew usually dosnt stay on
    > just one ship.. Ive always thought that the crew didnt come about unit
    > the 'move ships' free action, which costs GB (thus meaning paying
    > the crew, buying supplys, etc etc)
    >
    > Just my opinion :)
    >
    > I just use the build action :)
    >
    > ************************************************** *************************
    > > 'unsubscribe birthright' as the body of the message.
    Yeah, but if you use it properly, to build your ships, you have to wait
    for construction to be completed at 1d6/turn

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Navy
    By Cuchulainshound in forum Main
    Replies: 0
    Last Post: 10-19-2010, 11:46 PM
  2. Royal Navy of Müden
    By Sorontar in forum Main
    Replies: 0
    Last Post: 06-26-2009, 03:11 AM
  3. Domain:Royal Navy of Müden
    By BRadmin in forum Category
    Replies: 0
    Last Post: 07-11-2008, 12:05 AM
  4. Navy Maintenance
    By ploesch in forum BRCS 3.0/3.5 Edition
    Replies: 1
    Last Post: 09-04-2006, 06:00 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.