I figured I'd start a thread to focus on discussion on how complex the BR battle field system should be.

So far really none of the poll results have forced a progression in either way but some things that will be coming up, specifically the role of magic, will force such a decision. We might as well make that up front.

Historically (2nd ed) the BR combat system was a simple system and was designed to be readily resolved. Well readily as compared to the typical war game that is.

As Doom pointed out when the infor on training and unit types was added to the BRCS-playtest is set into motion a level of complexity that really didn't exist in 2nd ed.

There are currently several good products in publication that cover mass combat on a fairly detailed level. Cry Havoc, Fields of Blood, Minatures Handbook, Heroes of Combat, Warhammer, etc.

Should we be recreating all ready existing products (which are in general 60-100 pages for their combat system) or keep things as simple as possible? We could put out an appendix or most likely a supplement with details for how to convert whatever system we come up with for use in these other systems. This would allow people to use whichever system they wanted without requiring the use of any one of them.