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Thread: Building Cities

  1. #1
    Robin Cantin
    Guest

    Building Cities

    Hi Jeremy.

    > So!, getting to my point, since Alaroine has no real cities, he'd like
    >to build his own city from scratch. Can anyone help suggest guildlines for
    >cost and how much time (a few years, I imagine) it will take?

    Unless he really wants to build every house in the city, I suppose all he
    has to do is the fortifications. Once the walls are up and the avenues
    paved, people will naturally build according to his plan. So the cost is
    the cost of the fortifications.

    Now, if your player has A LOT of gold, you can take his city plan, the 1st
    edition DMG or the Castle Guide and calculate the cost of each building in
    the city. That would probably make the price go up to the 100,000s gp.
    Fifty Gold Bars, minimum!

    > Finally, a question about the ruling up the level of the province. How
    >exactly does it work? (In a real life analogy, not game terms) If you
    >increase the population of that province, the addional people must come
    >from somewhere? (If you just encourage people to have more kids, you won't
    >notice that for years and years).

    ... especially true with an elven or dwarven population. I figure the level
    of the province is NOT the population level, but the development level. By
    ruling a province up, you build irrigation systems, inter-muiciapal roads,
    a library network, mills, etc. Then the people arrive, attracted by the
    jobs offered and the better lands. They may come from the surrounding
    provinces, but also from farther away. Some years later, the population
    finally reaches the population level indicated by the Rulebook for a
    province this size.

    That brings us back to your player who wants to create a city from nothing.
    Perhaps the cost of the successive Rule actions he'll have to make
    represent the construction of buildings at his own expense.


    Webmaster of the Direct Democracy Pages
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    Les Pages Democratie Directe
    http://www.oricom.ca/~rcantin/Introduction.html

  2. #2
    Oscar Finnsson
    Guest

    Building Cities

    > So!, getting to my point, since Alaroine has no real cities, he'd
    > like
    > to build his own city from scratch. Can anyone help suggest guildlines
    > for
    > cost and how much time (a few years, I imagine) it will take?

    Here is a guideline from another game:

    woodbuilding, 100*100 meter = 100 manweeks
    stonebuilding, 100*100 meter = 500 manweeks

    1 manweek is the work one worker can do under 1 week.
    So 100 workers would build 100*100 meter under 1 week (in wood).

    //Finnsson

  3. #3
    Brandon Quina
    Guest

    Building Cities

    When you rule, what your doing is building new homes, improving the
    conditions in the province to make it more 'desireable' for people
    to move. This includes the construction of villages, and other
    such things. The people come from other provinces, I would imagine..

    This isnt said in the rules, cause that would be AMAZINGLY complex
    to convey.. Thus, you normally wouldnt need to do anything other than
    rule afew times to build citys.. To build a capital, however, I
    would require the expenditure of several gold bars, and a domain
    turn (unless the regent wants nothing to do with the selection
    process).. That would be followed by several turns of building, and
    afew rule actions to increase the population and take into account
    the increase of population..

    Basically, however, most of the work will be done by the people, not
    by the regnt.. To 'start' a capital would probally take afew domain
    turns, possible something like a build action.. Infact, thats how
    I would handle the original 'action'.. So your looking at maybe
    afew seasons of game time.. The city, however, wont get really BIG
    in all liklyhood, for several years..

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