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Thread: Piracy
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07-20-1997, 07:47 AM #1mhale@tpgi.com.au (mhaleGuest
Piracy
The campaign I am running is set in Brechtur and one of my players who has
purchased a couple of ships inquired about sending them out to pirate the
waters of Black Ice bay (But without the regent on board).
I had to come up with a random table to see what happened to the ships,
perhaps it may be of some use to people out there:
on a d20
1 Ship lost (Make up a reason: a storm, another pirate etc
2-4 Ship badly damaged requiring major repairs (25% of ships cost) and is
out of action for 1 domain action. No booty.
5-6 Ship has minor damage, no booty. (Cost of repairs 10% of ship cost)
7-15 No encounter (I figure that its pretty had to encounter other vessels!)
16 Ship sinks another vessel, no booty
17- 18 Ship successful pirates a vessel gaining 1d3Gb's of booty. The
pirated ship sinks and cannot be salvaged.
19-20 Ship Successful captures a vessel gaining 1d3Gb's of booty and also
captures the vessel. The vessel will be smaller than the pirate ship. i.e.
A Caravel cannot capture a Galleon !
hope this is of some use,
cheers,
Martin Hale
mhale@tpgi.com.au
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