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Thread: Domain books -- NPC kingdoms?
06-27-1997, 03:51 AM #1TSRRich@aol.coGuest
Domain books -- NPC kingdoms?
In a message dated 97-06-25 08:30:05 EDT, you write:
>Rich, was the wargame/Kings-as-PCs aspect of the game your idea or
>TSR's? If you were running Cerilia, Inc. and could do anything you
>wanted with the world...what would >you< like to see happen with it?
>Many of us have adopted Cerilia as the home for our campaigns, but
>this is your baby. If you could do it again, what would you do
When we think of new product lines, we believe that we need to create worlds
with "hooks"--something unique, something special that says, "this isn't
Forgotten Realms, which isn't Dragonlance, which isn't Dark Sun, etc." So,
the hook for Birthright was, "This is the setting where we let the players
run kings." (This ought to be fairly obvious by now...) To my mind, our
ad/marketing campaign unduly stressed this aspect of the game, sometimes at
the expense of the "standard" AD&D adventure opportunities of the setting,
and I think that hurt us. Basically, I created the "wargame" elements to give
the DM and the players a way of measuring just how well they were doing at
running their various kingdoms and domains.
Were I to do Birthright over, I'd keep it pretty much the same, but I'd take
a look at thinning the Domain Rules some, and making a stronger effort to
craft an initial storyline or thread for DMs to use. BR ain't for the
faint-hearted Dungeon Master, and anything we could do to show the DM how to
craft kingdom-running, roleplaying, and classic AD&D high adventure into one
campaign might go a long way.
06-28-1997, 01:46 AM #2Brian StonerGuest
Domain books -- NPC kingdoms?
> Were I to do Birthright over, I'd keep it pretty much the same, but
> I'd take
> a look at thinning the Domain Rules some, and making a stronger effort
> craft an initial storyline or thread for DMs to use. BR ain't for the
> faint-hearted Dungeon Master, and anything we could do to show the DM
> how to
> craft kingdom-running, roleplaying, and classic AD&D high adventure
> into one
> campaign might go a long way.
> Rich Baker
> Birthright Designer
I, for one, would welcome any such DM suppement for Birthright. If
Birthright lasts through Wizards of the Coast reviews, I think you guys
should consider writing a book to help Birthright DMs create adventures,
run NPC realms, and generally make things fun for their players. I've
found DMing Birthright to be time-consuming and complex. While I enjoy
the setting a lot, it can approach overwhelming. Fortunately, I've got
a player who helps me. He's better at remembering details in the rules
and settings, whereas I do alot of story thinking and planning.
What do you think about such a supplement?
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