>Yes, it may be a good idea, for the Lost, I know quite a lot of them, but
>sure i'll not tell you cause your DM would be afraid of that.
>For Azrai I only thought about such a thing: create a secret sect that has,
>maybe, even a small kingdom somewhere hidden, this sect was founded by a man
>who find some secret knowledge, maybe a wizard, or an elf, and he know that
>with that Stone a God may be "recalled", but he must find a place where the
>life energy of the god dispersed on the world is quite abboundant. So i
>though of creating a parallel group of player, who are the most important
>persons in that secret sect, who are maybe even regents of sth, this will go
>around in their quest all the time PCs evolve the first part of the story,
>that about reunite the empire. So sometimes they will cross the other group,
>they will know about sth happened without explanation and so on, until they
>will stop this parallel group of scion in their quest, or...
>Nadastor, Wizard of the Black Robes
>"The power of a man is not in his hands, but in his eyes !
>His life is not into his body, but into his mind !
>The world is not around him, but is in him !"

As far as I know, what my DM did is this: he has reunited the Lost, and
possibly with the help of the Diabolyk (who else could have stolen from
Rhouve?) they have collected all Azrai bloodstones. My pc has seen an omen
in the form of a dream, where all this Lost cast spells into the completely
reunited spherical Azrai bloodstone, and then the life forces of Belinyk
and Crysha are joined (voluntarily or not i have no idea), and i guess
that's when Azrai will come.