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  1. #21
    David Sean Brown
    Guest

    High-Level Adventures

    >
    >
    > Yeah, maybe this can be a great end to your campaign, but when i say end i
    > mean end, you can't go anymore, instead you have to save another time the
    > world and it can become too, too, unrealistic to even play blindly.
    >
    > I dunno the great solution to this problem, but if we agree that let our Pcs
    > go high in level in a super rate, a lot more than other abitants of Cerilia,
    > and if we agree that is unrealistic that all people involved with us gain
    > levels like our pc, following their rate, and if we agree that all this
    > unrealistic stuff will lessen our enjoy level, we must find a way out. Maybe
    > we can use all the BR unique stuff and make great, great adventure without
    > go higher than, for example, 7th lv, not saying that our pcs stop there, but
    > that they need years to gain even one level.
    > It seems to me that Rich Baker himself is saying to do this to us when he
    > create a spell system unique to BR (realm spells) that is semi-unreleted
    > with character level but depends more to his role-play situation.
    > I searched just now only on the BR rulebook and i saw that the most
    > requiring spells need that your only 7th, that is, not all our wizard
    > regents must have the power to cast the greater spells, like not all wizard
    > must have the power to cast wish, instead it become less enjoyable. So, it
    > seems, Rich is saying us that our wizard regents must be beetwen 4th and
    > 6th, to say, and only rarely more than 7th. It depend on your DM, after
    > that, and on his creative mind, to let you enjoy without need of levels.

    Actually, if you look in the book of magecraft (I don't know if you have
    it or not), but there are spells that require a caster of level 14 (and
    from 7-14 as well)

    Sean

  2. #22
    Nadastor
    Guest

    High-Level Adventures

    At 00.44 20/05/97 +0200, you wrote:
    >>> Sure, it might be the only thing that might hurt them. But in their eyes,
    >>> it IS unfair. They have to sweat just to make it that high. To bring them
    >>> back is preposterous. One unlucky hit is enough to bring you back two
    >>> months of real terms roleplaying time! It is like those save or die
    >>> immediatly rolls that you lose for 1 pt in 1d20 (tho there it's a bit more
    >>> tragic).
    >>
    >>Uhhh...well, don't you think killing htem will set them back a few months
    >>as well? Or do you allow PCs to come back from the dead with relative
    >>ease? Just because it sets them back a few months is COMPLETELY
    >>irrelevant with respect to the overall plot and game balance. And for the
    >>record, I feel that save or die situations suck..you are putting the
    >>characters life on the result of one roll of a d20...not much roleplaying
    >>there...
    >>Sean
    >
    >Actually, yes. I also hate save or die situations. What i ussually do is
    >instead of killing them or lowering their lvls, i give them a permanent
    >disfunction or sth. Something like, "you got a huge wound in the chest.
    >internal bleeding n stuff. you better get to a doctor/priest within say,
    >five days, or u don't think you're gonna make it". or "the orc savagely
    >lowers the axe and cuts of your hand at the wrist." "your ancle's got a
    >large cut. the pain is so great when u stand on your foot, that u can't
    >help but fall down" or sth.
    >But if u actually cut down their lvls, then thy're grungy and stuff. I have
    >met no player that is a great roleplayer. And while the pc might view it as
    >bad luck that has struck him and he must move on to regain etc etc..., the
    >player will see it as an injustice of the DM "if u don't want us to
    >advance, don't give as many xps". problem.
    >
    >

  3. #23
    Nadastor
    Guest

    High-Level Adventures

    At 20.47 19/05/97 -0300, you wrote:
    >>
    >>
    >> Yeah, maybe this can be a great end to your campaign, but when i say end i
    >> mean end, you can't go anymore, instead you have to save another time the
    >> world and it can become too, too, unrealistic to even play blindly.
    >>
    >> I dunno the great solution to this problem, but if we agree that let our Pcs
    >> go high in level in a super rate, a lot more than other abitants of Cerilia,
    >> and if we agree that is unrealistic that all people involved with us gain
    >> levels like our pc, following their rate, and if we agree that all this
    >> unrealistic stuff will lessen our enjoy level, we must find a way out. Maybe
    >> we can use all the BR unique stuff and make great, great adventure without
    >> go higher than, for example, 7th lv, not saying that our pcs stop there, but
    >> that they need years to gain even one level.
    >> It seems to me that Rich Baker himself is saying to do this to us when he
    >> create a spell system unique to BR (realm spells) that is semi-unreleted
    >> with character level but depends more to his role-play situation.
    >> I searched just now only on the BR rulebook and i saw that the most
    >> requiring spells need that your only 7th, that is, not all our wizard
    >> regents must have the power to cast the greater spells, like not all wizard
    >> must have the power to cast wish, instead it become less enjoyable. So, it
    >> seems, Rich is saying us that our wizard regents must be beetwen 4th and
    >> 6th, to say, and only rarely more than 7th. It depend on your DM, after
    >> that, and on his creative mind, to let you enjoy without need of levels.
    >
    >Actually, if you look in the book of magecraft (I don't know if you have
    >it or not), but there are spells that require a caster of level 14 (and
    >from 7-14 as well)
    >
    >Sean
    >
    >


    Yes, i do own the book of magecraft and i know there are spells of such a kind.
    But what i'm trying to say it's a characteristic of the various AD&D
    settings. The original mind who develop the spirit of that or this setting
    is to keep for a guide in judging all others.
    Nothing to say against Jean Rabe and Ed Stark, but i'm tied with the
    original Rich's dream of Cerialia's world, so if i can choose what to
    change, i do the book of magecraft to be in line with the original first
    rulebook. So, maybe, the only thing i do is change the minimum level from
    TBOM to fit with the original ones.

    Nadastor, Wizard of the Black Robes
    "The power of a man is not in his hands, but in his eyes !
    His life is not into his body, but into his mind !
    The world is not around him, but is in him !"

  4. #24
    Gandalf
    Guest

    High-Level Adventures

    >>
    >>
    >> Yeah, maybe this can be a great end to your campaign, but when i say end i
    >> mean end, you can't go anymore, instead you have to save another time the
    >> world and it can become too, too, unrealistic to even play blindly.
    >>
    >> I dunno the great solution to this problem, but if we agree that let our Pcs
    >> go high in level in a super rate, a lot more than other abitants of Cerilia,
    >> and if we agree that is unrealistic that all people involved with us gain
    >> levels like our pc, following their rate, and if we agree that all this
    >> unrealistic stuff will lessen our enjoy level, we must find a way out. Maybe
    >> we can use all the BR unique stuff and make great, great adventure without
    >> go higher than, for example, 7th lv, not saying that our pcs stop there, but
    >> that they need years to gain even one level.
    >> It seems to me that Rich Baker himself is saying to do this to us when he
    >> create a spell system unique to BR (realm spells) that is semi-unreleted
    >> with character level but depends more to his role-play situation.
    >> I searched just now only on the BR rulebook and i saw that the most
    >> requiring spells need that your only 7th, that is, not all our wizard
    >> regents must have the power to cast the greater spells, like not all wizard
    >> must have the power to cast wish, instead it become less enjoyable. So, it
    >> seems, Rich is saying us that our wizard regents must be beetwen 4th and
    >> 6th, to say, and only rarely more than 7th. It depend on your DM, after
    >> that, and on his creative mind, to let you enjoy without need of levels.
    >
    >Actually, if you look in the book of magecraft (I don't know if you have
    >it or not), but there are spells that require a caster of level 14 (and
    >from 7-14 as well)
    >
    >Sean

    yeah, spells like that exist, but are not really useful. They generally
    include corrupting and deactivating ley lines. I can only think of a
    limited number of things this might help at. The most useful spells end
    pretty much at 7th lvl i think (not sure--don't have book of magecraft with
    me now)

    -

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