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Thread: Guilds /was Slow Domain
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05-16-1997, 09:36 AM #1L.WillettGuest
Guilds /was Slow Domain
> Well first of all unless you are the vassal guilder for a nation that
>"king" is not your king. He does not rule you he just happens to own
>the property around your guilds.
I'm sure this has been discussed to death around here, but I'll throw my
coppers in the pot... I've always viewed guilds as cities. Cities were the
centers of trade, and some/many were fairly independent of the local ruler.
Anyone else see them that way ? Or I'm out on a lonely limb :)
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05-17-1997, 01:20 PM #2Gandalf the WhiteGuest
Guilds /was Slow Domain
>> Well first of all unless you are the vassal guilder for a nation that
>>"king" is not your king. He does not rule you he just happens to own
>>the property around your guilds.
>
> I'm sure this has been discussed to death around here, but I'll
>throw my
>coppers in the pot... I've always viewed guilds as cities. Cities were the
>centers of trade, and some/many were fairly independent of the local ruler.
> Anyone else see them that way ? Or I'm out on a lonely limb :)
>
Actually, that's my idea too. Here's what i think. Guilders have very
strong power in a province. Should their operations go down, then the
province will have major problems. Less trade, less money, less taxes for
the ruler. Less food, more trouble. So, in my campaign, we are not even
allowed to touch traders. A guild and its leader cannot be persecuted
unless proven they have commited some terrible crime. Innocent till proven
otherwise stands here, cos if it doesn't they screw up your province. So we
take over his holdings first by domain actions and THEN take him on.
Hope this helps,
Gandalf
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05-17-1997, 09:36 PM #3L.WillettGuest
Guilds /was Slow Domain
>>coppers in the pot... I've always viewed guilds as cities. Cities were the
>>centers of trade, and some/many were fairly independent of the local ruler.
>> Anyone else see them that way ? Or I'm out on a lonely limb :)
>>
>
>Actually, that's my idea too. Here's what i think. Guilders have very
>strong power in a province. Should their operations go down, then the
>province will have major problems. Less trade, less money, less taxes for
>the ruler. Less food, more trouble. So, in my campaign, we are not even
>allowed to touch traders. A guild and its leader cannot be persecuted
>unless proven they have commited some terrible crime. Innocent till proven
>otherwise stands here, cos if it doesn't they screw up your province. So we
>take over his holdings first by domain actions and THEN take him on.
>
>Hope this helps,
>Gandalf
>
>
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