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Thread: Fortified holdings
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05-06-1997, 03:28 PM #1rcantin@oricom.ca (RobinGuest
Fortified holdings
>how does a fortified guild holding look??
>
>I mean would all the warehouses be forts, seems unlikely, more like
>all stone buildings. How would the shops look? Since most of a guild
>holding consists of many small enterprises (in my opinion) I wonder
>how it should look like fortified?
I don't think you have to fortify each and every small shop; something like
a fortified trading post should be enough IMHO.
Consider something else than actual fortifications, though: clandestinity.
The goal is to continue to operate even if attacked, right? Why not a
legitimate (or not-so legitimate) business who's all ready to go
underground at the first sign of trouble? This would include subatterean
warehouses, underground passages, camouflaged wilderness hideouts,
double-bottom chariots, small boats, etc. I think this could be qualified
as a fortified holding. It can only be brought down with a major assault,
with soldiers searching virtually every house.
Robin
Webmaster of the Direct Democracy Pages
http://www.oricom.ca/~rcantin/AIntro.html
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05-06-1997, 09:43 PM #2Kariu@aol.coGuest
Fortified holdings
>
I> don't think you have to fortify each and every small shop; something like
>a fortified trading post should be enough IMHO.
>
>Consider something else than actual fortifications, though: clandestinity.
>The goal is to continue to operate even if attacked, right? Why not a
>legitimate (or not-so legitimate) business who's all ready to go
>underground at the first sign of trouble? This would include subatterean
>warehouses, underground passages, camouflaged wilderness hideouts,
>double-bottom chariots, small boats, etc. I think this could be qualified
>as a fortified holding. It can only be brought down with a major assault,
>with soldiers searching virtually every house.
>Robin
Fortified holdings are like Robin states holdings that have a higher amount
of protection than your normal market place. As she states they could be an
underground abode for the criminal guild holdings, a medieval cathederal with
religious symbols decorating the place with porticulas at entry points-- set
on a well tended green lawn with with a small man made pond-like moat with
lily pads...it can look nice...but also very defendable. Guilder holdings,
forified, can also look nice...imagine if you will an open air colliesum with
the before said porticulas at the entry points and iron bound oak doors door
with door bar (for night time closing) hehe.. Set with small stone windows
to that the consumers can look out below and see the city or just take a
break...
Now look at it from a defensive postion...
The nice cathederal postioned with a moat high defensive walls, church bell
tower doubles as look out. Open clear ground before it so no easy sneaking
up on the area. Trouble hits the congregation runs inside to open doors
fully protected from the attackers. Arrow slits appear from stone work
design relegious symbols. Murder holes above the entranceway to drop boiling
water, pitch, rocks what have you on the attackers, if the make it past the
moat(senic pond with lilys), archers with flaming arrows stopping
boats...plus ....magic if possible....
That guild holding....nice open air place....The stone viewing widows become
arrow slits, the doors come crashing closed. Read above (cathederal) you
get the idea...
They still look nice and not like out right fortresses, but they can be
defensive..
Seems alot for 1 gb maintenance cost....but what are you paying for once the
construction gets completed? Basic manpower to run the place....average serf
gets maybe 5 silvers a week...2 gp a month....1 gb=2,000gp.....So you have a
staff of...1000 people....No...hehe...some people amke more for special
duties, officers and the like, and the rest goes for repairs, not to many
things go wrong with a fort after it gets buildt. No plumbing desasters, no
cable problems....what a tower falls...highly unlikely.....the money might go
for some basic supplies, maybe some morter here and there....
Basically I think that the 1 gb cost is just about right....and if someone
attacks...you spend extra and repair then....
my 2 cents.
Kariu
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05-07-1997, 02:01 AM #3Seb BerendseGuest
Fortified holdings
> Consider something else than actual fortifications, though: clandestinity.
> The goal is to continue to operate even if attacked, right? Why not a
> legitimate (or not-so legitimate) business who's all ready to go
> underground at the first sign of trouble? This would include subatterean
> warehouses, underground passages, camouflaged wilderness hideouts,
> double-bottom chariots, small boats, etc. I think this could be qualified
> as a fortified holding. It can only be brought down with a major assault,
> with soldiers searching virtually every house.
Ah, a very cool idea! Let we just have discovered some cavernes
below one of the provinces! Just a tidbit of a problem some Orogs
live there.
base
************************************************** ***************
Sebastiaan G.P. Berendse
148530@student.fbk.eur.nl
There is a world just around the corner of your mind
where reality is an intruder and dreams come true.
You may escape into it at will, you need no secret password,
magic wand or Alladins Lamp, all you need is your own imagination...
************************************************** *******************
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05-07-1997, 09:14 AM #4Diana L. PaxsonGuest
Fortified holdings
In reading this general dialogue, everyone seems to take the viewpoint
that a fortified holding must be an actual fortress of some sort. The
point of fortified holdings are that they can't just be wiped out by the
first nasty army that pilages it's way through town.
- -There's more than one way to skin a cat -
Consider concealment: a network of safe-houses or hidden settlements
under or outside of town.
You can't distroy what you can't find.
Grendel Todd
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