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Thread: Blood Oath

  1. #1
    Emanuel Matos
    Guest

    Blood Oath

    Personally, I think it is a great idea. I will use it in my future
    campaigns!

    To Dan, the unfortunate ex-fighter/mage... You're a good
    sport. How many players would just kill off their characters
    if they were in your shoes? I can only encourage you to keep
    it up... Maybe a few gaming sessions down the road Mike (the DM)
    will reward your character with a nice magic item (hint to Mike...)

    :-)

    Emanuel Matos
    Emanuel.Matos@space.gc.ca
    PC Support
    Canadian Space Agency
    Tel.: (514) 926-4891
    Fax: (514) 926-4878

    Visit our website! *** www.space.gc.ca ***

  2. #2
    PRiley3002@aol.co
    Guest

    Blood Oath

    To Dan:

    The solution is simple. Hire a Guilder(Lord) to arrainge an "accident" for
    Narm (and his wife, if you think it necessary and proper), the
    "Weapons-Master." From the quoted Blodd-Oath MJC quoted, you would,
    technically, not be breaking your Oath, since, you (your character) would
    not be the one actually "harming" Narm. Remember, though, you must take your
    alignment into consideration, as well as what you perceive Narm's to be (and
    his wife's as well, if you have her "offed"). If you are good and he is evil
    or neutral with evil tendancies, (which seems the case to me by his actions
    in taking advantage of you) then I, as a DM would rule that as OK. But if
    you are lawful good, don't do it. If you are lawful neutral, it would be OK.

    Patrick A. Riley, The Golden Griffon
    priley3002@aol.com

  3. #3
    otto@microserve.ne
    Guest

    Blood Oath

    PRiley3002@aol.com wrote:
    >
    > To Dan:
    >
    > The solution is simple. Hire a Guilder(Lord) to arrainge an "accident" for
    > Narm (and his wife, if you think it necessary and proper), the
    > "Weapons-Master." From the quoted Blodd-Oath MJC quoted, you would,
    > technically, not be breaking your Oath, since, you (your character) would
    > not be the one actually "harming" Narm. Remember, though, you must take your
    > alignment into consideration, as well as what you perceive Narm's to be (and
    > his wife's as well, if you have her "offed"). If you are good and he is evil
    > or neutral with evil tendancies, (which seems the case to me by his actions
    > in taking advantage of you) then I, as a DM would rule that as OK. But if
    > you are lawful good, don't do it. If you are lawful neutral, it would be OK.
    >
    > Patrick A. Riley, The Golden Griffon
    > priley3002@aol.com
    > ************************************************** *************************
    > > Thanks to the few who didn't make fun of me and gave me some thoughts.
    I want to let you know a little about the character to staighten some
    things out. I am an 11th level mage(spec elementalist), my align is NE
    and Narm does not exist as you would think. Narm is an old weaponsmithe
    but he was not the powerful enemy I thought he was. His so called wife
    is the enemy. She is the one with the power over me. As for the
    guildlord he is one of the players in the game and things are sort of in
    the works for that one. As for my oath I swore never to use weapons of
    human, elven, dwarven or orog make ever again. I will not harn Narm
    (who is a weaponsmithe who doesn't even know I exist or that he was
    charmed) or his wife who is my powerful enemy and is an elven mage from
    what I actually saw of her in the few times I actually met her and by
    the way I did battle with her before I knew who she was and she is
    definately pretty well off in her abilities. As a group we rule the
    land of Halskapa me as the court mage, and also the rest of the party as
    the Guild lord , the king, and as the Head Druid. The game has been
    pretty good thus far with the exception of my blunder. Hats off to Mike.
    you did an excellent job but don't think I will fall for it in the new
    game starting next week.
    Thank you all
    Dan

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