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Thread: Trade Routes
04-16-1997, 01:07 AM #email@example.comGuest
BI>Does anyone else have a problem with players going crazy on Trade
BI>Routes... mine won't stop until each province is filled and if the
BI>guilder there won't help then they smash his guilds and form a level 1
BI>guild to make their own trade routes. It really unbalances the game
BI>because it's a lot of money for very little work.
We have some of that in our campaign. It does seem like a lot of money
for very little work, but with a little ingenuity (sp) Trade Routes can
become very high maintenance. Trade Routes are the perfect target for
theiving bandits. It is possible for 9+ gb worth of goods to travle
through each trade route each turn. A few hits by the local group of
merry men, besides losing the merchandice they take, will make the trade
route seem unsafe and require the commitment of a few units of troops, a
few gb's, and some regency. If that's not enough, a cash rich nation
makes a good candidate for a take over by a less entreprenurial country,
and many other guilds will be competing to get in on the action
surrounding the trade routes. After you try this, it should provoke a
little thought in your players before they decide to load down all their
provinces with trade routes.
04-16-1997, 09:34 AM #2Ian HoskinsGuest
On 16-Apr-97, Robert Ripley set out across the seas with this message:
- ->Does anyone else have a problem with players going crazy on Trade
- ->Routes... mine won't stop until each province is filled and if the
- ->guilder there won't help then they smash his guilds and form a level 1
- ->guild to make their own trade routes. It really unbalances the game
- ->because it's a lot of money for very little work.
Not really. I had one player who had a lot of trade routes for a while, but
most were destroyed when one of his provinces were invaded and occupied by
Other ways to prevent trade route are to
* Have pirates sink his ships if sea trade routes.
* Have the ruler of the provinces the trade routes go to prevent trade with
* Have a new guild contest them.
From the Darkness we came
And to the Darkness we must return.
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