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Thread: Trade Routes
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03-27-1997, 06:24 AM #1Andrew LevashoffGuest
Trade Routes
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Hi,
I have a question that I hope someone can answer. The ruler of a level 4
guild holding wishes to establish a trade route over a sea route, to a
province with someone who has a level 0 guild holding. Would both parties
receive income from the trade route, or only the one who established the
trade route? One other question I have, is can someone with a level 0 guild
have a trade route?
Thanks
Andy
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Hi, I have a question =
that I hope someone can answer. The ruler of a level 4 guild holding =
wishes to establish a trade route over a sea route, to a province with =
someone who has a level 0 guild holding. Would both parties receive =
income from the trade route, or only the one who established the trade =
route? One other question I have, is can someone with a level 0 guild =
have a trade route?ThanksAndy
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03-27-1997, 08:24 AM #2swordsGuest
Trade Routes
> I have a question that I hope someone can answer. The ruler of a level 4
>guild holding wishes to establish a trade route over a sea route, to a
>province with someone who has a level 0 guild holding. Would both parties
>receive income from the trade route, or only the one who established the
>trade route? One other question I have, is can someone with a level 0 guild
>have a trade route?
The way I've been playing is that the person who establishes the route get
the income for it. The person who has holdings on the other end get money
from the guild collections. I wouldn't think that someone with that low of
guild connections in the area would be able to establish any trade routes.
Michael
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03-27-1997, 09:09 AM #3Ian HoskinsGuest
Trade Routes
On 27-Mar-97, Andrew Levashoff set out across the seas with this message:
- ->Hi,
- ->I have a question that I hope someone can answer. The ruler of a level 4
- ->guild holding wishes to establish a trade route over a sea route, to a
- ->province with someone who has a level 0 guild holding. Would both parties
- ->receive income from the trade route, or only the one who established the
- ->trade route? One other question I have, is can someone with a level 0 guild
- ->have a trade route?
The way I play it is to give income only to the regent who controls the trade
route, in this case the trade route would provide 2 GB to the level 4 guild
holding.
I don't allow level 0 guilds to have trade routes, but if they could they
would be open to easy destruction during any contest action.
- --
Darkstar
hoss@satech.net.au
http://www.satech.net.au/~hoss/index.html
From the Darkness we came
And to the Darkness we must return.
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03-30-1997, 04:05 PM #4Sean BrownGuest
Trade Routes
As far as I can see there is nothing in the rules that says a level 0
guild holding cannot have a trade route. Therefore, it would seem to
me that the ruler of the level 0 guild would get the average of the
two holdings (2) in GB and RP each turn
Sean
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03-30-1997, 04:09 PM #5Sean BrownGuest
Trade Routes
Apparantly I should have read all the pertinant messages before
writing my last letter.
It seems that many people set up their trade routes so that only the
person who initiates the trade route gets any profit, but I cannot
see how this makes sense. Why would anyone want to trade with
someone else if they didn't get anything out if it. If the two
parties are truly TRADING then they both should get something out of
the deal. Saying that the smaller guild is ignored because it is
only level 0 seems odd, as it would make sense that you coould stand
to gain much more by trading with a mor e powerful guild ( they have
more connections, and thus a greater variety of products to trade
with you...makes it easier to find what is most in demand in the home
province...) This, of course is simply MHO
Sean
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03-31-1997, 01:00 AM #6UndertakerGuest
Trade Routes
At 07:09 PM 3/30/97 AST, Sean Brown(brownds@TUPMCMS1.MED.DAL.CA)wrote:
>
>
>It seems that many people set up their trade routes so that only the
>person who initiates the trade route gets any profit, but I cannot
>see how this makes sense.
>
>
As I remember its been the general concensous that if two seprate parties
are involved in a Trade Route, then the GB profit should be split equally
amongst them. This allows smaller Guild Holdings to profit from dealing with
larger ones, and all around makes more sense. If I'm mistaken here someone
please correct me.
Undertaker, richt@metrolink.net
RL Homepage: http://www.metrolink.net/~veleda/sepulcher.html
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04-01-1997, 06:01 PM #7Sean BrownGuest
Trade Routes
> guild holding cannot have a trade route. Therefore, it would seem to
> me that the ruler of the level 0 guild would get the average of the
> two holdings (2) in GB and RP each turn.>>
>
> 0 level holdings don't generate gold or regency. How therefore can they
> generate gold for a trade route? 0 level holdings exist ONLY to contest a
> current holding and to rule up. Without a 0 level holding you cannot contest
> a current holding.
If 0 level holdings can contest other holdings (a realm action) why
can't they perform other realm actions ( like trade routes). It
never says anywhere that 0 level guilds can't do anything. They
still generate their level in RP and GP every turn (ie 0).
Sean
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04-01-1997, 11:25 PM #8Verrrucht@aol.coGuest
Trade Routes
In a message dated 97-03-30 19:50:13 EST, you write:
>
0 level holdings don't generate gold or regency. How therefore can they
generate gold for a trade route? 0 level holdings exist ONLY to contest a
current holding and to rule up. Without a 0 level holding you cannot contest
a current holding.
Verrucht
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04-02-1997, 02:20 AM #9utopiaone@qconline.coGuest
Trade Routes
BI>0 level holdings don't generate gold or regency. How therefore can they
BI>generate gold for a trade route? 0 level holdings exist ONLY to contest a
BI>current holding and to rule up. Without a 0 level holding you cannot contes
BI>a current holding.
BI>Verrucht
The guild isn't generating the money and regency, the trade route is.
The guild is merely a staging point for the trade route. The money is
gained through tolls/taxes/tributes paid by merchants to use the trade
route, thus I see no problem with a level 0 guild supporting a trade
route (though it gives little protection for the money that is
collected. If you were really against having 0 level guilds bringing in
lots of cash, a couple of attacks on these poorly staffed establishments
by bandits would change the regents attitude fairly quickly).
Chris
UtopiaOne@qconline.com
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04-02-1997, 06:35 AM #10L. WillettGuest
Trade Routes
> 0 level holdings don't generate gold or regency. How therefore can they
> generate gold for a trade route? 0 level holdings exist ONLY to contest a
> current holding and to rule up. Without a 0 level holding you cannot
contest
> a current holding.
Well you have to have guild holdings in both provinces, for a trade route,
we all know that. I think a level 0 holding counts for this purpose. It
acts as a send off point for the caravans, what have you. If anybody does
want you to have that trade route, its easily squashed...
On the other hand, trade routes are the way to make any money, so maybe
forcing players to require at least level 1 guild holdings makes trade
routes more difficult to form ?
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