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Thread: Suggestion...better adaptations
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03-03-2005, 07:20 PM #1
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Suggestion: Try adapting Birthright to Mutants and Masterminds--yes its
superheroes but superhero games can do fantasy just fine. Never mind that it
has a built in powers setup for doing bloodlines, and that heroes of the
same levels bloodline or not (powers or not) can be equally capable.
Just a suggestion.
GORGON, PL: 20, Identity: Raesane (Secret ID), Gender: Male, Size: Large.
INIT: +2, DEF: 25/23; Base Speed 30/60/120;
MELEE +18, RANGED +16, MENTAL +16.
SAVES: DMG +6, FORT +4, REF +2, WILL +2;
ABILITIES: STR 18 (+4), DEX 14 (+2), CON 19 (+4), INT 17 (+3), WIS 15 (+2),
CHA 15 (+2)
SKILLS: Acrobatics* +4/0, Balance +5/3, Bluff +9/7, Climb +11/7,
Concentration +13/11, Craft +8/5, Diplomacy +16/10, Disguise +4/0, Escape
Artist +7/5, Gather Info +7/5, Innuendo* +6/0, Intimidate +18/12, Jump
+12/8, Listen +8/6, Search +11/8, Sense Motive +15/13, Sleight/Hand* +4/0,
Taunt +17/1.
FEATS: Accurate Attack [ (- dmg bonus), (+ attack roll), 5 max], Attack
Focus [ +1 attack (unarmed, weapon, etc)], Assessment [1/2 action, assess 3
abilities of target], Blind Fight [re-roll a miss if target is concealed],
Darkvision (Super) [Can see in total darkness], Durability (Super) [Lethal
dmg < = to dmg save is stun], Penetrating Attack (Super) [Choose attack,
reduce protection by 2], Infamy [+3 Cha if infamy is a benefit, -3 if not],
Minions [Mooks to do your bidding], Toughness [+2 to Damage Saves],
Whirlwind Attack [Attack all w/in 5 ft.], Expertise [(- attack), (+ def), 5
max], Rapid Strike [Extra melee attack @ -2], Move-By Attack [move before &
after attack], Rapid Takedown [No limit to takedowns], Power Attack [(-
attack), (+ dmg bonus), 5 max], Takedown Attack [Make add`tl attack if you
stun.
POWERS: Super-Strength [+3][None] [Personal] [Permanent] [save:N/A]Ex:
Super-Constitution, Super-Wisdom, Super Intelligence,
ProtectionTransformation[Half] [Normal] [Sustained] [save:REF] [+9]Ex
Continuous, Immovability, Inanimate Flaw: Stone Only,Drain [N/A] [Touch]
[Instant] [save:WILL] [+10] Ex:Ranged, Slow Recovery Flaw: One Attribute Con
onlySorcery [+6][Varies] [Varies] [Varies] [save:Varies]Flaw: Concentration
Required, Excluded Groups: Transportation, Rote
WEAKNESS: Disturbing [mod] - -5 Bluff / Diplomacy.
COST: abilities 38, combat 73, skills 37, feats 34, powers 123, weakness -5,
total 300.
Quite easy :)
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03-05-2005, 12:26 PM #2
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Now that is a very fancinating idea. The system for M&M does have a very simple concept and foundation. I imagine this might work if you are willing to put in some time and planning to figure out the quirks of Birthright into that system. I think it is an excellent idea.
Devlyn Braedonnal
Court Consort to the Emerald Queen
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03-05-2005, 01:40 PM #3
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>
> Devlyn_B wrote:
> Now that is a very fancinating idea. The system for M&M does have a
very simple concept and foundation. I imagine this might work if you are
willing to put in some time and planning to figure out the quirks of
Birthright into that system. I think it is an excellent idea.
>
>
Sadly no conversion is perfect, but Gorgon is simply frightening in M&M. I
think I will work on a bit cleaner conversion as well as some of the other
NPC`s.
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