Suggestion: Try adapting Birthright to Mutants and Masterminds--yes its

superheroes but superhero games can do fantasy just fine. Never mind that it

has a built in powers setup for doing bloodlines, and that heroes of the

same levels bloodline or not (powers or not) can be equally capable.



Just a suggestion.



GORGON, PL: 20, Identity: Raesane (Secret ID), Gender: Male, Size: Large.



INIT: +2, DEF: 25/23; Base Speed 30/60/120;



MELEE +18, RANGED +16, MENTAL +16.



SAVES: DMG +6, FORT +4, REF +2, WILL +2;



ABILITIES: STR 18 (+4), DEX 14 (+2), CON 19 (+4), INT 17 (+3), WIS 15 (+2),

CHA 15 (+2)



SKILLS: Acrobatics* +4/0, Balance +5/3, Bluff +9/7, Climb +11/7,

Concentration +13/11, Craft +8/5, Diplomacy +16/10, Disguise +4/0, Escape

Artist +7/5, Gather Info +7/5, Innuendo* +6/0, Intimidate +18/12, Jump

+12/8, Listen +8/6, Search +11/8, Sense Motive +15/13, Sleight/Hand* +4/0,

Taunt +17/1.



FEATS: Accurate Attack [ (- dmg bonus), (+ attack roll), 5 max], Attack

Focus [ +1 attack (unarmed, weapon, etc)], Assessment [1/2 action, assess 3

abilities of target], Blind Fight [re-roll a miss if target is concealed],

Darkvision (Super) [Can see in total darkness], Durability (Super) [Lethal

dmg < = to dmg save is stun], Penetrating Attack (Super) [Choose attack,

reduce protection by 2], Infamy [+3 Cha if infamy is a benefit, -3 if not],

Minions [Mooks to do your bidding], Toughness [+2 to Damage Saves],

Whirlwind Attack [Attack all w/in 5 ft.], Expertise [(- attack), (+ def), 5

max], Rapid Strike [Extra melee attack @ -2], Move-By Attack [move before &

after attack], Rapid Takedown [No limit to takedowns], Power Attack [(-

attack), (+ dmg bonus), 5 max], Takedown Attack [Make add`tl attack if you

stun.



POWERS: Super-Strength [+3][None] [Personal] [Permanent] [save:N/A]Ex:

Super-Constitution, Super-Wisdom, Super Intelligence,

ProtectionTransformation[Half] [Normal] [Sustained] [save:REF] [+9]Ex

Continuous, Immovability, Inanimate Flaw: Stone Only,Drain [N/A] [Touch]

[Instant] [save:WILL] [+10] Ex:Ranged, Slow Recovery Flaw: One Attribute Con

onlySorcery [+6][Varies] [Varies] [Varies] [save:Varies]Flaw: Concentration

Required, Excluded Groups: Transportation, Rote



WEAKNESS: Disturbing [mod] - -5 Bluff / Diplomacy.



COST: abilities 38, combat 73, skills 37, feats 34, powers 123, weakness -5,

total 300.





Quite easy :)







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