> >In the campaign that I run, we also use the "Skills and Powers"
> >rules.

> >In our campaign I have to deal with a dwarven fighter/priest
> >with a 20 muscle (ack!) Not the easiest thing in the world to
> >find a foe for him while not slagging the rest of the party.
> >
> What I have done to solve this problem is this: If a PC gets an 18 Str. they
> can boost thier Stamina, or Muscle exceptional roll, up by 20%(10% per
> point). Instead of adding up to 2 points straight to the 18 giving you a 19,
> or 20, bypassing the exceptional percentage all together. Note that a PC can
> still get above 18/00 if they roll thier exceptional percentage high enough.
> Just change every additional 10% back in to 1 point, and add it on. In the
> end you could still have a PC with a 20 Muscle, but its a lot less likely.

Actually, what had happened was that the character had rolled an 18
for the stat (and yes, I only use 3D6) and with the bonus for being a
dwarf (+2 if I recall, I don't have my book here), so therefore, the
20. Do you mean that in this case, the character would get an 18,
then the normal percentage roll plus 20% for the plus 2? Just
curious for next time...