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Thread: Domain Actions

  1. #1
    Seb Berendse
    Guest

    Domain Actions

    > Does anyone think that BR needs a supplement further detailing the
    > domain turns?
    I think it certainly could come in handy, but only after a while.
    Then they can put all the domain actions published over the various
    stuff in one book, explained in great detail (ar leave it up to the
    DM/Players to make the exact examples).

    > Eg. Does a person need a guild at either end of a trade route? Does a
    > trade route cost more over a greater distance?
    Aye on both ends, if it goes through different territory then 'your
    own (where your base is) you might also need a diplomacy action. You
    might make a diplomacy action with another guild, so you sort of
    share the trade route, in that case you need only have one holding.
    And cost does increase over length.

    >How long does an investiture ceremony last?
    Roleplay and make of it what you like! Be inventive, I bet you're old
    and wise enough to make something up, it's much more fun if you play
    it that way.!

    Base

    ************************************************** ***************
    Sebastiaan G.P. Berendse
    148530@student.fbk.eur.nl

    There is a world just around the corner of your mind
    where reality is an intruder and dreams come true.
    You may escape into it at will, you need no secret password,
    magic wand or Alladins Lamp, all you need is your own imagination...
    ************************************************** *******************

  2. #2
    Cec Stacey
    Guest

    Domain Actions

    Does anyone think that BR needs a supplement further detailing the
    domain turns? They seem pretty sketchy in the boxed set rulebook, and
    we've already come across a whole bunch of holes, inconsitencies and
    unanswered questions.

    Eg. Does a person need a guild at either end of a trade route? Does a
    trade route cost more over a greater distance? How long does an
    investiture ceremony last? If a domain ruler is killed without an heir,
    can anyone come in with an investiture and scoop up the uncontrolled
    holdings? Can they pick and choose which holdings they want?

  3. #3
    Jonathan Picklesimer
    Guest

    Domain Actions

    On Wed, 26 Feb 1997, Cec Stacey wrote:

    > Does anyone think that BR needs a supplement further detailing the
    > domain turns? They seem pretty sketchy in the boxed set rulebook, and
    > we've already come across a whole bunch of holes, inconsitencies and

    IMHO, I think that the domain turn descriptions are fine the way that
    they are. The more detail that TSR provides, the less the game becomes
    your very own.

    > Eg. Does a person need a guild at either end of a trade route?

    No. Consider the sea trade route. With that all you have to have is a
    guild holding in the province of origin. It would be nice to have a
    guild at teh other end of an overland trade route. IF you don't you wind
    up paying some other guild to help you sell your product.

    > Does a
    > trade route cost more over a greater distance?

    Not appreciably. Check out the new domain action from THe Havens of the
    Great Bat on extending trade routes. The price outlined in the Rulebook
    is for a fixed distance route. Any extensions to taht standard route are
    going to cost more, but just a plane old trade route will cost the same
    if it goes 1 province or 6 provinces.

    > How long does an investiture ceremony last?

    That sort of depends. I am sure that an investiture done on a
    battlefield would take less tahn half an hour. On hte other hand, a
    large state afair may last several hours for all of the speeches, pomp,
    and circumstance.

    > If a domain ruler is killed without an heir,
    > can anyone come in with an investiture and scoop up the uncontrolled
    > holdings?

    Sure can. That is why you make sure that you invest your bloodline
    BEFORE you die, or as Prince Fhailerience (spelling?) did, divest before
    you get into trouble!

    > Can they pick and choose which holdings they want?

    Yes. Why not?

    Always remember that this is your game. Figure out how you want it to
    work and then play it that way!

    Jonathan

  4. #4
    Verrrucht@aol.co
    Guest

    Domain Actions

    In a message dated 97-02-26 07:00:32 EST, you write:

    >

    Since a trade route is used for "trading" doesn't it make sense that you
    would hold one guild and another regent would hold the other?

    >

    See Build (roads)



    3 weeks. It is an action. Imagine all the administrative workings involved in
    the transfer of power. Just think about the time it takes in the
    campaigning, electing and inaugurating politicians of the modern world. Just
    to use the U.S. president as an example, even though he may have won the
    election in November, he isn't inaugurated until January. And then he is
    sworn in or "invested" with duties.



    Yes but they had better have some serious backup.



    Unless someone else gets to them first.

  5. #5
    Vestrii@aol.co
    Guest

    Domain Actions

    In a message dated 97-02-27 20:29:31 EST, you write:

    > Since a trade route is used for "trading" doesn't it make sense that you
    > would hold one guild and another regent would hold the other?

    I would allow a trade route between provinces where the regent does
    not controll a Guild at each end but he'd have to split the profits and
    regency with the other guild since you're using him as your
    representative in that market. If you had a guild in both then you would
    be able to represent your own interests and cut out the middle man.

    Just how I see it...

    Dave

  6. #6
    Berendse, S.G.P.
    Guest

    Domain Actions

    > > Since a trade route is used for "trading" doesn't it make sense
    that you
    > > would hold one guild and another regent would hold the other?
    > I would allow a trade route between provinces where the regent does
    > not controll a Guild at each end but he'd have to split the profits and
    > regency with the other guild since you're using him as your
    > representative in that market. If you had a guild in both then you would
    > be able to represent your own interests and cut out the middle man.

    This is a perfectly sane thing to do, cause when the caravan arrives
    at one end, he'll take up new stuff to take to the other. Person A
    gets money from B for his goods and vice versa. Good idea!

    Base
    S.G.P. Berendse
    E-Mail: 148530@STUDENT.FBK.EUR.NL

    There is a world just around the corner of your mind
    where reality is an intruder and dreams come true.
    You may escape into it at will, you need no secret password,
    magic wand or Alladins Lamp, all you need is your own imagination...

  7. #7
    LLathrop84@aol.co
    Guest

    Domain Actions

    In response to your question of further clerification on Birthright's rules,
    I whole-heartedly agree. I've been ruinning a Birthright Campaign for a
    year, and I can't count the ambiquities our group has found in the Domain
    rules. The only solution we have found is to make permanent interpretations,
    IE: (House Rules) for each new question that is brought up. The players have
    also started to develop new Domain Actions to add to the existing list. If
    anyone has new Domain Actions already developed I'd be interested in seeing
    them. One other suggestion for clerification is to cross reference the
    inconsistacies with other source books (Expansions) that has helped our group
    muddle through some of the dilemas.

  8. #8
    mefheitz
    Guest

    Domain Actions

    Do you have hese "house rules" on your computer. I would be interested in
    seeing what you have done and trying to use them within my own campaign.

    John Heitz
    mefheitz@sgi.net

    - ----------
    > From: LLathrop84@aol.com
    > To: birthright@MPGN.COM
    > Subject: Re: [BIRTHRIGHT] - Domain Actions
    > Date: Sunday, March 02, 1997 12:56 AM
    >
    > In response to your question of further clerification on Birthright's
    rules,
    > I whole-heartedly agree. I've been ruinning a Birthright Campaign for a
    > year, and I can't count the ambiquities our group has found in the Domain
    > rules. The only solution we have found is to make permanent
    interpretations,
    > IE: (House Rules) for each new question that is brought up. The players
    have
    > also started to develop new Domain Actions to add to the existing list.
    If
    > anyone has new Domain Actions already developed I'd be interested in
    seeing
    > them. One other suggestion for clerification is to cross reference the
    > inconsistacies with other source books (Expansions) that has helped our
    group
    > muddle through some of the dilemas.
    >> To unsubscribe from this list send mail to majordomo@mpgn.com with the
    line
    > 'unsubscribe birthright' as the body of the message.

  9. #9
    Sean Brown
    Guest

    Domain Actions

    Howdy all..I am new to this list so I will probably be a little slow
    in catching up to all the topics...bear with me. I would like to say
    that if anyone has copies of their house rules on computer, I would
    love to have a copy. I am suer I would be able to integrate many of
    them into my existing campaign (possibly answering many of the
    recurring questions we have in our campaign). Thanks :)

    Sean

  10. #10
    LLathrop84@aol.co
    Guest

    Domain Actions

    I have never typed all of the modifications out on the computer because it
    would take a while, and because the list grows every couple of Domain turns.
    But if there were some specific questions, that several people have, I'd be
    glad to post any house rules we use for those ambiguities, a question or two
    at a time. Also if any one else out there has any written modifications to
    Domain Actions, or even new actions please post them.

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