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Thread: Atlas---*LONG*

  1. #1
    Paul Ming
    Guest

    Atlas---*LONG*

    I feel a little bit more explanation is in order. My stance on the
    "should TSR publish a boxed set on the Shadow World" was basicaly one that
    was against such a product.
    My reason was based entierly on TSR's past record of 'stuff'. That
    'stuff' being supplements, adventures, boxed sets, etc; almost all of which
    I do not like. Over the last 7 years I have spent MAYBE $400.00 on TSR
    stuff; but from 1980 to 1990 I spent at least $2,500.00. I have MORE money
    than I did then (mind you a little bit more bills..) but overall, my
    spendable $$ now is much better than when I was 15. In short, TSR produces
    very little stuff I like now.

    How I got started on Birthright:
    I was down at the local (and only) hobby shop that carries RPG stuff
    (coincidently, I just got a job there---mostly for fun; my own company is
    where I make the real $$). I was in the mood to read something new that
    dealt with AD&D. The store (Wizards Emporium) only carries 2nd Ed stuff
    (they cant get any 1st....too bad), so I was kinda stuck. I looked at the
    slew of stuff....Rule Books.....nope. Handbooks.....definitly not.
    Novels...hehehe....nope. Magic Item Encyclopedia....HAHA...nope.
    Modules....mostly in the FR....ick. No. Ahhhh.....Birthright.
    Interesting. Hmmm. Maybe I'll get a module for it. If nothing else, it
    will be a good laugh...(so I thought). Then a picture caught my
    eye....'Sword and Crown' was the name of the module. Sure.
    Ill bite.
    I plunked down my $$$ and off I went. I fully expected the module to be
    another average TSR adventure (ie, one I wouldn't like)....boy was I
    surprised! First, there were ACTUAL DUNGEONS and RUINS!! I was aghast!
    And, to top it off, there were actually MULTIPLE underground spots! I
    continued my cursory puruse...
    After reading about the basic plot and stuff, I found that I could actuall
    USE the module for something compleatly different than a BR
    campaign....with little fuss (after all, a dungeon with monsters is a
    dungeon with monsters----be it in FR, GH or DL). I could use the plot and
    story if I wanted to....or not.

    I am rambling. I will come to the point. I would be in favor of a TSR
    produced supplement on the Shadow World, IF...and ONLY IF....there were
    virtually *NO* story lines or plots between rival counties (if any are in
    the SW), etc. I want info that details the areas in shades of grey. ie I
    want "It is whisperd/said/rumored that the pool leads to another world or
    plane." ; I *do not* want "The pool is a gateway to the elemental plane of
    water." For plots and stuff, VERY MINOR things are fine (for example;
    "King Billy has always compeated against King Herb for the shipping lanes.
    They have yet to come to blows."...and *not* "King Billy has hired pirates
    to attack King Herbs ships if they are found in the shipping lanes.").
    Too many (ie most) of TSR's 'stuff' has too much emphisis on plots and
    sub-plots and not enought emphisis on the bonse of the thing. I know there
    will be a lot of people out there that will be saying "Well if you don't
    like it, CHANGE it."; Well, I have to say, I have no problem with ADDING
    things to a module to make it fit (in fact, I *like* to use my imagination
    to, in effect, help create the module/supplement); I do have a problem with
    CHANGING a lot of a module. There is a fine line between adding something
    to a module and changing something in a module. I feel that if I change
    more than 15% of a module, I might as well have written one myself from
    scratch. It would be more trouble than it is worth the keep track of all
    the changes that I have made.

    Well, this has gone on long enough. Sorry, but I just felt that I
    needed to explain myself a bit (OK a lot :) ).

    Does anyone else out there agree with me on the changing vs. adding
    thing? Or am I just too much of an 'old timer'?

    Paul "Yukon King" Ming
    ********************
    ****Ming Designs****
    ********************
    pming@klondike.com
    http://www.geocities.com/SoHo/4383/

    "This is gonna take Cracker-Jack timing, Wang."
    ---Jack Burton, Big Trouble in Little China.

  2. #2
    Undertaker
    Guest

    Atlas---*LONG*

    At 05:04 PM 2/23/97 -0800, Paul Ming(pming@klondike.com)wrote:
    >
    > I am rambling. I will come to the point. I would be in favor of a TSR
    >produced supplement on the Shadow World, IF...and ONLY IF....there were
    >virtually *NO* story lines or plots between rival counties (if any are in
    >the SW), etc. I want info that details the areas in shades of grey. ie I
    >want "It is whisperd/said/rumored that the pool leads to another world or
    >plane." ; I *do not* want "The pool is a gateway to the elemental plane of
    >water." For plots and stuff, VERY MINOR things are fine (for example;
    >"King Billy has always compeated against King Herb for the shipping lanes.
    >They have yet to come to blows."...and *not* "King Billy has hired pirates
    >to attack King Herbs ships if they are found in the shipping lanes.").
    > Too many (ie most) of TSR's 'stuff' has too much emphisis on plots and
    >sub-plots and not enought emphisis on the bonse of the thing. I know there
    >will be a lot of people out there that will be saying "Well if you don't
    >like it, CHANGE it."; Well, I have to say, I have no problem with ADDING
    >things to a module to make it fit (in fact, I *like* to use my imagination
    >to, in effect, help create the module/supplement); I do have a problem with
    >CHANGING a lot of a module. There is a fine line between adding something
    >to a module and changing something in a module. I feel that if I change
    >more than 15% of a module, I might as well have written one myself from
    >scratch. It would be more trouble than it is worth the keep track of all
    >the changes that I have made.
    >
    > Well, this has gone on long enough. Sorry, but I just felt that I
    >needed to explain myself a bit (OK a lot :) ).
    >
    > Does anyone else out there agree with me on the changing vs. adding
    >thing? Or am I just too much of an 'old timer'?
    >

    Now this is what I'm getting at. Having been around a great number of years
    myself I remember the old style wire frame adventures that TSR used to do. I
    agree that any set on the SW would need to consist of more background less
    storyline. The point I was making was while TSR has done heavy plotline
    forcing in many of their adventures over the past few years, they have done
    a great job with supplements. Most of their supplements(not adventures)have
    been flexible enough that they require minimal work to make them a DM's own.
    In fact, thier work on BR has been more along the lines of what us "old
    timers" are used to. As for making changes, well I alter everything I use so
    that end dosen't really bother me, but I doubt it would be much of a
    problem, as long as there is at least 50% usable material in a product. TSR
    has been doing a good job of not over plotting BR so far, I don't think they
    will start soon. The bottomline is we won't know how they handle it, until
    they do, I am just hoping they do.

    Undertaker, richt@metrolink.net
    RL Homepage: http://www.metrolink.net/~veleda/sepulcher.html

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