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  1. #1
    Jaanus Lillenberg
    Guest

    Running Normal Adventures in Ce

    Hello

    Actually I was just waiting to see if anybody throws a question about
    that point in.
    I have another group playing currently in the Lands of Giantdwons.
    In this group nobody is blooded. Evebody is JUST an adventurer and nothing
    else..
    It is like a normal AD&D type domain. Althought as far as they are placed
    at Giantdown the "enviromenmental conditions" are pretty strange.

    The everyday adventurers one of the most important problems is
    there to get "under a roof" in dark nights. Because at these times
    shadow world is very near to Cerilia and the "border" is thin enough
    to step through.

    Of course if they wander in places where meibhagl runs extremely strong
    or where there has been no fight, the places will be kinda safe.

    But in the time of thouands years of existence in struggle peaceful sites are
    rare to come.

    Of course moonlit nights also provide countable defense against
    Shadow World. In moonlit nights the gates to the dark world
    remain closed. The Silver Prince Ruornil is having watch there
    for Cerilian people.

    They alse have problems to solve. Oftenly hired by regents
    as I saw anybody else mention here. This is much like
    ordinary adventure but...
    .. but if they are successing their current quest I think the regent
    will go to the Warlock of Stonecrowns thru another adventure where he
    has PCs with him.




    - ------>Skipped
    > A lot of you talk a lot about the politics, but what about running adventures
    > in this setting? Do you have any suggestions for mixing the politics with
    > adventures, etc.? If I were a regent I don't think I'd be much interested
    > in personally getting involved in adventures with a small party of friends.
    > I'd probably send lieutenants to do that for me.
    >
    > Any ideas?
    - ------>Skipped


    Well thats all folks for now.

    Jaanus Lillenberg
    - ---
    jaanusl@postimees.ee

  2. #2
    Brian Green
    Guest

    Running Normal Adventures in Ce

    In response to running an adventure in Cerillia:

    That's what I did to get everyone used to the world. You can mingle in
    a bit of politics by having the people meet a ruler or two. You can
    even change the adventure(s) into a political campaign by having a ruler
    give a title of nobility to a PC, along with some land!

    I thought this was a great way to get people used to the setting before
    jumping into a full political campaign.

    Comments? Other experiences?

    "And I now wait / to shake the hand of fate...." -"Defender", Manowar
    Brian Green, pchild@iastate.edu aka Psychochild
    |\ _,,,---,,_ *=* Morpheus, my kitten, says "Hi!" *=*
    ZZzz /,`.-'`' -. ;-;;,_ "If you two are so evil, then why don't
    |,4- ) )-,_..;\ ( `'-' you just...EAT THIS KITTEN!"
    '---''(_/--' `-'\_) - "The Tick", Saturday morning cartoon.
    Check out: http://www.public.iastate.edu/~pchild to find out more 'bout me!

  3. #3
    Undertaker
    Guest

    Running Normal Adventures in Ce

    At 11:47 AM 1/6/97 -0800, David Deppner(dave@psyber.com)wrote:
    >
    >A lot of you talk a lot about the politics, but what about running adventures
    >in this setting? Do you have any suggestions for mixing the politics with
    >adventures, etc.? If I were a regent I don't think I'd be much interested
    >in personally getting involved in adventures with a small party of friends.
    >I'd probably send lieutenants to do that for me.
    >
    >Any ideas?
    >

    BR is a great political game, but whats AD&D without adventure. In my
    campaign one PC is the "Ruler", and the other PCs are her Lieutenants. While
    some excursions are really impractical for the leader to go on, there are
    those that require the Ruler's attention. All the published adventures do a
    good job of bringing high ranking individuals into adventures. The trick is
    to make the Ruler want to take a personal hand. Thankfully most Players will
    bore of just sitting in their throne rooms, and want to get out, and go
    adventuring. The possibility for quests, and crusades, abounds in every
    land, and it shouldn't be too hard to push the Players toward an adventure.
    If Players are Rulers of different nations, the whole idea of them getting
    together for a dungeon crawl seems ridiculous. Maybe once, or twice, but
    after awhile I think it would seem silly. No matter what though I still
    believe that you have to have adventure to really enjoy AD&D.

    Undertaker, richt@metrolink.net
    RL Homepage: http://www.metrolink.net/~veleda/sepulcher.html

  4. #4
    Jaanus Lillenberg
    Guest

    Running Normal Adventures in Ce

    Hello

    >
    > At 11:47 AM 1/6/97 -0800, David Deppner(dave@psyber.com)wrote:
    > >
    > >A lot of you talk a lot about the politics, but what about running adventures
    > >in this setting? Do you have any suggestions for mixing the politics with
    > >adventures, etc.? If I were a regent I don't think I'd be much interested
    > >in personally getting involved in adventures with a small party of friends.
    > >I'd probably send lieutenants to do that for me.
    > >
    >
    Undertaker wrote:

    > to make the Ruler want to take a personal hand. Thankfully most Players will
    > bore of just sitting in their throne rooms, and want to get out, and go
    > adventuring. The possibility for quests, and crusades, abounds in every
    > land, and it shouldn't be too hard to push the Players toward an adventure.


    I just had such problem. I had the regent who likes everybody adventuring
    but himself just like David said he would be. Luckily another player
    just CANNOTBEHELDINTHEBOX in the meaning of going adventure.
    Right now he almost kidnapped the regent to the adventure. That is a lot
    of joy to make players act in these ways.

    What I want to say is You don't have to think all the time about how
    to put it the way regent will come. Just make it a need for another
    player to get regent involved. Then let them fight themselves :).

    Grets again Jaanus Lillenberg
    - ---
    jaanusl@postimees.ee

  5. #5
    Jonathan Picklesimer
    Guest

    Running Normal Adventures in Ce

    On Mon, 6 Jan 1997, David Deppner wrote:

    >
    > A lot of you talk a lot about the politics, but what about running adventures
    > in this setting? Do you have any suggestions for mixing the politics with
    > adventures, etc.? If I were a regent I don't think I'd be much interested
    > in personally getting involved in adventures with a small party of friends.
    > I'd probably send lieutenants to do that for me.
    >

    My players did not start out as regents. Right now they are out and
    about adventuring for a regent and exploring the world. This gives them
    a chance to get more familiar with Cerillia and to make a name for
    themselves. This method may also give them a regent to be loyal to that
    will help them learn the ways of politics and the dangers of being
    unwary. Then, due to their adventuing expreiences, their fame, and their
    political training, they will be ready to take on the throne. The cool
    part about this is that they, as regents, will be used to adventuring and
    will have seen the people's response to regents who do not get personally
    involved with the affairs of the remote districts of the realms from time
    to time.

    Look at the book _The_Spider's_Test_. The regent in that book, not
    Michael Endier, but the other, was too busy playing courtly games that he
    was totally trapped into making inappropriate decisions on the spur of
    the moment. Also, he was completely out of touch with his constituency
    so the ruling class was making things miserable for the common man, AND
    not fulfulling their duties as a noble. After seeing the damage that
    this kind of behavior can cause, I am sure that your PC regents will be
    interested in getting their hands dirty with adventuring.

    Also, from time to time, regents have no choice but to adventure. An
    assassination attempt, formulated by an internal enemy, that kills most of
    the regent's guard while he is on the road may force the regent into the hills
    or forrest to escape with only a few trusty retainers or lieutenants. He then
    must spend the next few weeks trying to dodge his assassins, reach safety and
    ultimately to regain control of his government and chastise the
    perpetrator. This can be a harrowing time for a leader, no?

    Thak Stonehead

  6. #6
    Ian Hoskins
    Guest

    Running Normal Adventures in Ce

    - ->Starting in about a week I'll be getting my new gaming group together and
    - ->introduce them to Birthright (they're all experienced AD&D players) and
    - ->set things up. I'm figuring we'll make characters and I'll have them read
    - ->through the domain book for Roesone. My idea is to have one character be
    - ->the regent and the rest be lieutentants and other supporting characters.

    Thats the best way to go, if they are not all regents then can't wake up one
    day and decide that hmmmm lets go and kill that nasty priest in Medoere today,
    he didn't give me a fair share of my treasure in last weeks adventure.

    - ->Now I don't want to run any of the modules until I've got a better under-
    - ->standing of the world and the politics myself. Basically I don't want to
    - ->waste them. My idea is to run a bunch of adventures out of Dungeon and
    - ->some that I'll make and let the party gain a few levels before running
    - ->the modules made for Cerilia.

    Thats much what I did, I went through my collection of Dungeon mags, and old
    modules and modified them for birthright, removing any monster that didn't fit
    in and adjusting the treasure etc. Works quite well.

    - ->A lot of you talk a lot about the politics, but what about running
    adventures
    - ->in this setting? Do you have any suggestions for mixing the politics with
    - ->adventures, etc.? If I were a regent I don't think I'd be much interested
    - ->in personally getting involved in adventures with a small party of friends.
    - ->I'd probably send lieutenants to do that for me.

    Well remember that your character are the Rulers of a kingdom, they don't get
    out of bed for 2000gp or anything like that, if they need money they will just
    raise taxes. So find something that will interest the regent (the ones off the
    random event table work well).

    Next decide where it is set. Now If your characters rule Roesone the choose a
    nearby kingdom, say Ghoere and set the adventure there. Maybe the Baron of
    Ghoere has some bandits base in one of his southern provinces that are raiding
    northern Roesone or something like that. Now because it is set in an enemy
    kingdom the PC's won't want their bodygaurds coming with them (stealth and
    that sort of thing).

    In my campaign at the start everyone wanted their body gaurd to come with
    them, but after a while (and many, many dead bodygaurds) they stopped doing
    this and only on PC now takes his bodyguards with him. You could work out a
    way to prevent the body guards going with the regent during the adventure. For
    example, in last weeks adventure the PC who like to travel well guarded went
    to the imperial city of Anuir e for a visit. Now because I didn't want him to
    have his guards I told him that no large forces of guards were allowed in the
    city, and gave him to imperial legion soilders as an escort.

    One way I have found to get PCs involed in adventure is to threaten their
    kingdoms, noone is going to sit at home while their subjects are dying, well
    they are not supposed to anyway....
    - --
    Darkstar

    hoss@satech.net.au
    http://www.satech.net.au/~hoss/index.html

    `Now weary traveller rest your head
    because just like me you're totally dead.'

    A.J. Rimmer Bsc Ssc

  7. #7
    Undertaker
    Guest

    Running Normal Adventures in Ce

    At 03:31 PM 1/7/97 +0200, Jaanus Lillenberg(jaanusl@postimees.ee)wrote:
    >
    >I just had such problem. I had the regent who likes everybody adventuring
    >but himself just like David said he would be. Luckily another player
    >just CANNOTBEHELDINTHEBOX in the meaning of going adventure.
    >Right now he almost kidnapped the regent to the adventure. That is a lot
    >of joy to make players act in these ways.
    >
    >What I want to say is You don't have to think all the time about how
    >to put it the way regent will come. Just make it a need for another
    >player to get regent involved. Then let them fight themselves :).
    >

    I like the way your mind works. Let the other Players motivate the Ruler to
    adventure. Even if they have to "convince" him/her they want to go.

    Undertaker, richt@metrolink.net
    RL Homepage: http://www.metrolink.net/~veleda/sepulcher.html

  8. #8
    Jaanus Lillenberg
    Guest

    Running Normal Adventures in Ce

    Heh

    > >What I want to say is You don't have to think all the time about how
    > >to put it the way regent will come. Just make it a need for another
    > >player to get regent involved. Then let them fight themselves :).
    > >
    Undertaker writes:
    >
    > I like the way your mind works. Let the other Players motivate the Ruler to
    > adventure. Even if they have to "convince" him/her they want to go.

    Heh, well, to be honest a third of the game time in a gaming sessions
    my players just communicate eachother and have a marvelous roleplay
    so I just sit and enjoy or play another NPC or prepare little improvisated
    events :)

    Greetings to everybody

    Jaanus Lillenberg

    - ---
    jaanusl@postimees.ee

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