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02-04-2005, 02:00 AM #11
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An excellent point. Then we should remove Leadership or great Leader. I'm inclined to remove the former as a requirement.
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02-04-2005, 05:15 AM #12
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If we take out the Great Leader requirement, then lso keep in mind that Battle Caster is no longer necessary, since it is granted when the character gains the PrCl in the first level (yes, I know -- I mis-labeled it 'Battlemagic'. My bad.)
This makes it possible for a Clr5/Ftr1 to get this as their 7th level class.
-Mike / Athos"It may be better to be a live jackal than a dead lion, but it is better still to be a live lion -- and usually easier."
- R. A. Heinlien, from The Collected works of Lazarus Long
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02-04-2005, 08:42 AM #13Requirements:
Proficiency in all martial weapons.
Base Attack Bonus: Same as suggested
Skills: Same as suggested
Feats: Battle Caster, Combat Casting, Great Leader, Leadership
Spells: Same as suggested
Thematically I would prefer a battlepriest to be focused in combat with a favored weapon rather than a broad array of weaponry. Why would this be a real requirement to become a battlepriest?
What does it take for a dwarven warrior priest to have the "right stuff?" I imagine a dwarven battlepriest should be tough enough to take a hard beating, devout enough to channel strong divine spells, and be able to hold his own in a melee.
Here's Mike's base requirements:
A few other possibilities for the class features:
Righteous Fury: this might be interesting to tweak a bit. What if (like many of the newer divine feats) this is a channeled power, using up one of the battlepriest's turn attempts for the day? On the battlefield this could be a free action, adding +3 to the Hero Unit's EL for 1 turn.
But what is this power from a story and tactical perspective? I imagine it's a miraculous channeling of divine wrath - this could be a mass heroism effect, mass rage. (duration: 1 minute per class level?)
Hmmm...another possibility is to stagger the ability's effects...perhaps granting +1 EL per 3 class levels (+2 at 6th, +3 at 9th). At 9th the effects might be a greater heroism or rage at the tactical level.
Bump up Heal Unit (since it is only 1/day) to require 2 turning attempts to heal 2 hits to the bp's unit.
This is a 7th level Batlepriest class feature, it should be strong.
Will of Moradin could also have tactical effects. Likewise with Iron Resolve.
Some of my thoughts on the class.
Osprey
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