> *1st The reason that elves have the same bloodline as their human counter
> parts is that they
> were all at that battle of Mt Deismaar. When the gods fought and destroyed
> each other all
> that were at the battle absorbed the essence of the gods, even the elves.
> Goblins and other
> humanoids have bloodlines as well and they follow their own gods.

I was wondering if anyone had considered an alternate system. If elves have
the essences of gods in them, why shouldn't they be able to be priests? I
figure elves can have a bloodline similar to human ones, but which gave them
their own distinct primal connection to the land. This would serve to
enhance the separatism between the races, and provide more points of
contention between them, in addition to resolving a few of the uncomfortable
questions that having them share bloodlines with humans raise. I'm thinking
of writing such a system up, and I was wondering if anyone would be
interested in such a thing.

The basics of the system as I'm envisioning it:

ALL elves are blooded. Their "Blood Abilities" will cover elven racial
abilities, with a few extras, to even them up with the human scions. Elves
did not inherit the human bloodlines because, as they have never worshipped,
prayed to, or otherwise been connected to the gods, the god-energy washed
right over them like water off a duck's back during the cataclysm at
Deismaar. The exception is Rhuobe, who remained dedicated and faithful to
Azrai, and was rewarded with the bloodline of that god (it replaces his
elven blood-heritage) True elven "scions" will always have a blood rating
higher than "tainted" (the standard elf) Since the fall of Elven power, VERY
few True-blooded elves remain, which is another reason for many elves'
hatred of humans.

Dwarves also have a bloodline which pre-dates Deismaar. Like elves, all
dwarves are blooded, but dwarves also have priests and gods. The god Moradin
is a dwarf of ancient antiquity who rose to godhood, and shepherded his
people from on high. The rest of the minor gods in the dwarven pantheon are
similar dwarves, and the heaven-born children of those deified dwarves.
(Elves, because they are so individualistic, never accomplished this)

Goblins, who are distantly related to humans, absorbed the same god-energies
as the humans, but many of them absorbed the blood of Azrai and became
awnsheghlien, or were wiped out in the chaos following the discovery of
Bloodtheft. Therefore, there are few blooded goblins remaining...and goblins
still worship their pantheon of minor gods and spirits, in addition to some
veneration of the new human pantheon (especially Belinik)

> *2nd Elves have their own type of investiture ceremonies that do not
> priests. I have
> read the rules for it some where but do not have it on me a the present.
I expected something like this, and was planning to implement pretty much
exactly the same thing under the system I was developing. I need to go buy
Priest/Magecraft books and read those rules so I can use them.

> *3rd The reason for having the "Iron Guard of Ghoere" and the "Giardians
> Mhoried" war
> cards is to show the DM some specialized troops. They are not in the book
> because it is up
> to you to put them in the campaign. You can get rules for creating these
> kind of troops from
> the "Birthright Netbook" under the "new domain turns" in "modifying unit".
I'll check that out, but still it seems rather silly that I would have to go
on the internet to get support for something that was included in the
original boxed set. "Ruins of Empire" should have included at least a
mention of those specialized units in the listings for those kingdoms. It's
just a minor gripe anyway, I was planning on just having them replace a unit
of knights or something.

> *4th Caliedhe Dosier is a duel class NPC. That is how it is allowed. He
> a fighter first
> then became a diviner next, this sort of thing is allowed if you have the
> ability scores.
I think you misunderstood my question. According the the BR rulebook, "True
mages (and regent mages) function under the same rules and restrictions
detailed in the Player's Handbook. They may choose to be mages or specialist
wizards of any school *except illusion and divination*" [emphasis mine](pg
12). Similarly, under the class heading for "Magician", it states,
"Magicians are automatically considered to be specialists in the schools of
illusion and divination,..." (pg 13). Therefore, I ask again, how can
Caliedhe Dosiere be a diviner? Is he a magician with no access to realm
magic or 3rd level magic other than divination/illusion, or is he an
exception to the rule?

> *5th As for their being four rulers that are 1/2 elf and no one gives,
> look at it this way.
> We will take Guilder Kalien for instance he actually gain control of
> by doing away
> with the former ruler family and gained his trust, and had Endier passed
> to him without
> anyone knowing that he planned all of it. It just takes a little ingenuity
> to see why there are
> some 1/2 elves as rulers and you could use it in your campaign to add
> intrigue to it. Say for
> instance that one of the PCs found out this nice bit of information
> what it might do to
> the NPC if everyone found out.
The point I was trying to make is Humans would not accept a 1/2 elf leader.
They would rebel against the "changeling", and exile the poor deposed regent
back to his "faerie kin" (if they even let him/her live).

And again, has this stuff already been discussed before?

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