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Thread: Bestiary notes
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08-12-1999, 12:29 AM #1NarekGuest
Bestiary notes
Soviet wrote:
>
> Ok people lets get this bestiary thing started....
> 1) IMHO I think goblins should be redone, making them tougher, more
> fearsome...as they are they don't differ from normal goblins everywhere....what
> do you all think?
I totally agree, most goblins should be just a strong as human barbarians with
the others moving up from there.
> 2) Most "monters" or creatures in Cerilia should be warped animal by Azrai
> bloodline or Shadow world essence, on this line of though since the halflings
> escape the shadow world fearing some evil presence, what about those that
> didn't escape, pehaps they regressed into more violent versions (Derro
> anyone?), what about the fairies (pixies,brownies, etc..), what about the
> counter part of Ogres,Goblins, and orogs in the Shadow World, what would they
> be like?
I don't know about this one, after all elves and dwarves are natural to
Cerilla, why not most of the monsters. I do think though that dragons should
be alittle more common than one dozen - how about a score and a half.
- --
Nicholas Morrell - cricknar@ix.netcom.com
Narek (ICQ# - 6560590)
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08-12-1999, 01:32 AM #2Grimwell, CerilianGuest
Bestiary notes
>From: Soviet
>Ok people lets get this bestiary thing started....
>1) IMHO I think goblins should be redone, making them tougher, more
>fearsome...as they are they don't differ from normal goblins
>everywhere....what
>do you all think?
>
Well the way I have taken Goblins of Cerilia is that they are all just as
capable of holding levels as any other race out there. I give them an even
keel. For the most part I use the stats of the three strains (goblin,
hobgoblin, and bugbear) as a basis for a start and then give them "levels"
when appropriate to make them the right kind of challenge.
For the most part I will never raise them more than 4 HD above where they
start unless they are somehow special (ie: blooded) and deserve more of a
class treatment. I also allow them to emulate a few of the character
classes, the 3E T-shirt stating that there would be evil gnoll rangers was
just a confirmation of something I have done all along.
The most important thing I have tried to keep in mind is that the Goblins
were once a thriving and strong culture and people. Only the combined might
of humans and elves could beat them down into barbarism. They still remember
this greatness in their stories, and are, by no means, moronic and idiotic.
Just short on resources and organization.
I also have a number of goblin ruins in my cerilia, to parallel the elven
ones. Same goes for long lost magic items. Goblin wizards used to be a power
IMC.
>
Grimwell, wizard of Cerilia
The Birthright Revival is NOW! :)
When you've had the best, why buy the rest?
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08-12-1999, 03:21 AM #3SovietGuest
Bestiary notes
Ok people lets get this bestiary thing started....
1) IMHO I think goblins should be redone, making them tougher, more
fearsome...as they are they don't differ from normal goblins everywhere....what
do you all think?
2) Most "monters" or creatures in Cerilia should be warped animal by Azrai
bloodline or Shadow world essence, on this line of though since the halflings
escape the shadow world fearing some evil presence, what about those that
didn't escape, pehaps they regressed into more violent versions (Derro
anyone?), what about the fairies (pixies,brownies, etc..), what about the
counter part of Ogres,Goblins, and orogs in the Shadow World, what would they
be like?
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08-12-1999, 05:02 AM #4SovietGuest
Bestiary notes
exactly my point...who knows how powerful were the goblins before the time of
Humans...heck if the Vos could turn from a cultured magical society into
Barbarism why not the Goblins..perhaps this is how Azrai gained their trust by
promising of times long ago...
"Grimwell, Cerilian" wrote:
> >From: Soviet
> >Ok people lets get this bestiary thing started....
> >1) IMHO I think goblins should be redone, making them tougher, more
> >fearsome...as they are they don't differ from normal goblins
> >everywhere....what
> >do you all think?
> >
>
> Well the way I have taken Goblins of Cerilia is that they are all just as
> capable of holding levels as any other race out there. I give them an even
> keel. For the most part I use the stats of the three strains (goblin,
> hobgoblin, and bugbear) as a basis for a start and then give them "levels"
> when appropriate to make them the right kind of challenge.
>
> For the most part I will never raise them more than 4 HD above where they
> start unless they are somehow special (ie: blooded) and deserve more of a
> class treatment. I also allow them to emulate a few of the character
> classes, the 3E T-shirt stating that there would be evil gnoll rangers was
> just a confirmation of something I have done all along.
>
> The most important thing I have tried to keep in mind is that the Goblins
> were once a thriving and strong culture and people. Only the combined might
> of humans and elves could beat them down into barbarism. They still remember
> this greatness in their stories, and are, by no means, moronic and idiotic.
> Just short on resources and organization.
>
> I also have a number of goblin ruins in my cerilia, to parallel the elven
> ones. Same goes for long lost magic items. Goblin wizards used to be a power
> IMC.
>
> >
> Grimwell, wizard of Cerilia
> The Birthright Revival is NOW! :)
> When you've had the best, why buy the rest?
>
> __________________________________________________ _____________
> Get Free Email and Do More On The Web. Visit http://www.msn.com
> ************************************************** *************************
> To unsubscribe from this list send mail to majordomo@lists.imagiconline.com
> with the line 'unsubscribe birthright' as the body of the message.
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08-12-1999, 09:51 AM #5Peter HodgeGuest
Bestiary notes
Okay, my two cents worth:
Re: goblins - I think they are fine as they are. Remember that there are
three major strains of goblins already, with the toughest being equivalent
to a bugbear. I think making the "weakest" as tough as a human barbarian
means you would have to come with a very good reason why the goblins hadn't
pushed every other race off Cerilia! I think having a standard goblin
roughly the same as a standard human peasant is a good match. Of course, the
PCs would rarely, if ever, get the chance to fight these weaklings :)
Secondly, on the topic of dragons - I think it would be a horrible mistake
to up the frequency of these creatures - even a score and a half would be
too many for a number of reasons - first and foremost, 30 dragons are not
going to be able to hideaway the way half a dozen can - this would mean in
large increase in the number of dragon sightings at the very least and
possibly many more actual encounters (short and fatal but more frequent
:) ). This would detract from the mystery surrounding Cerilian dragons - one
of the most wonderful aspects of Cerilia, for me, is the rarity of these
awesome creatures and the fact that most of the populace (in Anuire
especially) probably believes dragon's have long since died out or never
even existed at all.
Basically, I think we should leave the current lot of the Birthright
creatures alone - I think most of them have a proven track record, and more
importantly are probably fairly similar from campaign to campaign. Let's
create our new ones instead?
However, that said, I really like your idea of having derro/dueragar/etc as
Shadow twisted versions of Cerilian humanoids - every campaign needs the
drow :)
- --
Peter "Dragon" Hodge
E-mail: dragon@uq.net.au
Website: www.uq.net.au\~zzphodge
- -----Original Message-----
From: Narek
To: birthright@lists.imagiconline.com
Date: Thursday, 12 August 1999 10:37
Subject: Re: [BIRTHRIGHT] - Bestiary notes
>Soviet wrote:
>>
>> Ok people lets get this bestiary thing started....
>> 1) IMHO I think goblins should be redone, making them tougher, more
>> fearsome...as they are they don't differ from normal goblins
everywhere....what
>> do you all think?
>
>I totally agree, most goblins should be just a strong as human barbarians
with
>the others moving up from there.
>
>> 2) Most "monters" or creatures in Cerilia should be warped animal by
Azrai
>> bloodline or Shadow world essence, on this line of though since the
halflings
>> escape the shadow world fearing some evil presence, what about those that
>> didn't escape, pehaps they regressed into more violent versions (Derro
>> anyone?), what about the fairies (pixies,brownies, etc..), what about the
>> counter part of Ogres,Goblins, and orogs in the Shadow World, what would
they
>> be like?
>
>I don't know about this one, after all elves and dwarves are natural to
>Cerilla, why not most of the monsters. I do think though that dragons
should
>be alittle more common than one dozen - how about a score and a half.
>--
>Nicholas Morrell - cricknar@ix.netcom.com
>Narek (ICQ# - 6560590)
>http://pw1.netcom.com/~cricknar/dragon.html - Website
>************************************************* **************************
>To unsubscribe from this list send mail to majordomo@lists.imagiconline.com
>with the line 'unsubscribe birthright' as the body of the message.
>
>
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08-12-1999, 01:55 PM #6SovietGuest
Bestiary notes
Peter Hodge wrote:
> Okay, my two cents worth:
>
> Re: goblins - I think they are fine as they are. Remember that there are
> three major strains of goblins already, with the toughest being equivalent
> to a bugbear. I think making the "weakest" as tough as a human barbarian
> means you would have to come with a very good reason why the goblins hadn't
> pushed every other race off Cerilia!
I have the answer..they are not unified..they war against each other...but if
only the Ghengis of all goblins came and assembled a Horde...well lets just say
thta humans everywere would tremble....
> I think having a standard goblin
> roughly the same as a standard human peasant is a good match. Of course, the
> PCs would rarely, if ever, get the chance to fight these weaklings :)
>
IMHO goblins should be treated as a nopther PC race like dwarves, elves, ect..
>
> Secondly, on the topic of dragons - I think it would be a horrible mistake
> to up the frequency of these creatures - even a score and a half would be
> too many for a number of reasons - first and foremost, 30 dragons are not
> going to be able to hideaway the way half a dozen can - this would mean in
> large increase in the number of dragon sightings at the very least and
> possibly many more actual encounters (short and fatal but more frequent
> :) ). This would detract from the mystery surrounding Cerilian dragons - one
> of the most wonderful aspects of Cerilia, for me, is the rarity of these
> awesome creatures and the fact that most of the populace (in Anuire
> especially) probably believes dragon's have long since died out or never
> even existed at all.
>
I'm with you in this..I'm currently working on an adventure in which Tarazin is
about to have offspring. and that event alone has had an effect in the terrain
for miles around....
>
> Basically, I think we should leave the current lot of the Birthright
> creatures alone - I think most of them have a proven track record, and more
> importantly are probably fairly similar from campaign to campaign. Let's
> create our new ones instead?
>
I for one think for Cerilia being a lom Magic world it has to many a variety of
creatures..we should let many of the creatures be Anshewleign and deal with the
existing ones...
>
> However, that said, I really like your idea of having derro/dueragar/etc as
> Shadow twisted versions of Cerilian humanoids - every campaign needs the
> drow :)
>
not every campaign...after all if you consider how nasty are Rhoubhe's elves,
they make Drow appear as fairies....but who know maybe there is a small tribe
that was left in the Shadow world...
>
> --
> Peter "Dragon" Hodge
>
> E-mail: dragon@uq.net.au
> Website: www.uq.net.au\~zzphodge
>
> -----Original Message-----
> From: Narek
> To: birthright@lists.imagiconline.com
> Date: Thursday, 12 August 1999 10:37
> Subject: Re: [BIRTHRIGHT] - Bestiary notes
>
> >Soviet wrote:
> >>
> >> Ok people lets get this bestiary thing started....
> >> 1) IMHO I think goblins should be redone, making them tougher, more
> >> fearsome...as they are they don't differ from normal goblins
> everywhere....what
> >> do you all think?
> >
> >I totally agree, most goblins should be just a strong as human barbarians
> with
> >the others moving up from there.
> >
> >> 2) Most "monters" or creatures in Cerilia should be warped animal by
> Azrai
> >> bloodline or Shadow world essence, on this line of though since the
> halflings
> >> escape the shadow world fearing some evil presence, what about those that
> >> didn't escape, pehaps they regressed into more violent versions (Derro
> >> anyone?), what about the fairies (pixies,brownies, etc..), what about the
> >> counter part of Ogres,Goblins, and orogs in the Shadow World, what would
> they
> >> be like?
> >
> >I don't know about this one, after all elves and dwarves are natural to
> >Cerilla, why not most of the monsters. I do think though that dragons
> should
> >be alittle more common than one dozen - how about a score and a half.
> >--
> >Nicholas Morrell - cricknar@ix.netcom.com
> >Narek (ICQ# - 6560590)
> >http://pw1.netcom.com/~cricknar/dragon.html - Website
> >************************************************* **************************
> >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com
> >with the line 'unsubscribe birthright' as the body of the message.
> >
> >
>
> ************************************************** *************************
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> with the line 'unsubscribe birthright' as the body of the message.
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08-12-1999, 04:16 PM #7NarekGuest
Bestiary notes
Soviet wrote:
> IMHO goblins should be treated as a nopther PC race like dwarves, elves, ect..
>
Exactly!
> > However, that said, I really like your idea of having derro/dueragar/etc as
> > Shadow twisted versions of Cerilian humanoids - every campaign needs the
> > drow :)
> >
>
> not every campaign...after all if you consider how nasty are Rhoubhe's elves,
> they make Drow appear as fairies....but who know maybe there is a small tribe
> that was left in the Shadow world...
>
Actually there's already something almsot exactly like that, the nation of
Taur Annwn in Vosgaard.
- --
Nicholas Morrell - cricknar@ix.netcom.com
Narek (ICQ# - 6560590)
http://pw1.netcom.com/~cricknar/dragon.html - WebsiteTo unsubscribe from this list send mail to majordomo@lists.imagiconline.com
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08-12-1999, 06:52 PM #8Pieter SleijpenGuest
Bestiary notes
Soviet wrote:
>
> Ok people lets get this bestiary thing started....
> 1) IMHO I think goblins should be redone, making them tougher, more
> fearsome...as they are they don't differ from normal goblins everywhere....what
> do you all think?
As many has stated before, this is hardly nessecary. I treat them as any
PC race (even going so far as to allow players to play one when the
campaign starts in the right area). Most are nothing more the 0-lvl
humans and a small percentage is leveled.
> 2) Most "monters" or creatures in Cerilia should be warped animal by Azrai
> bloodline or Shadow world essence, on this line of though since the halflings
> escape the shadow world fearing some evil presence, what about those that
> didn't escape, pehaps they regressed into more violent versions (Derro
> anyone?), what about the fairies (pixies,brownies, etc..), what about the
> counter part of Ogres,Goblins, and orogs in the Shadow World, what would they
> be like?
I prefer to use a less true monsters as possible. This most likely has
rissen from my education as an ecologist. I am to aware that creatures
like harpies, manticores, giant insects and so on are to destructive to
their environment to be believeble. To me humans, humanoids and the
things they create (most notably undead) are more then enough to create
a challenge for my PC's. The few times a dangerous creature is needed
the awnsheighlien give me exactly the opertunity and it gives something
unique to it. Afterall in Greek myhtology, there was only one Gorgon and
if I remember correctly, only one pegasus. This also has got the added
benefit that polymorph other spell can not be used to create legions of
flying horses. The caster can only chose a creature he has seen...
Pieter SleijpenTo unsubscribe from this list send mail to majordomo@lists.imagiconline.com
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08-12-1999, 09:22 PM #9Joe & Jodi WalderGuest
Bestiary notes
> Dosen't one of the Monster Compendiums (one of the black-covered books, one
> of the smaller ones, don't remember the exact volume) give stats for goblins
> and Dragons
> for Cerilia?
You are correct sir! Monstrous Compendium Annual Volume Three has Cerilian
Dragons, Goblins and Humans. Monstrous Compendium Annual Volume Four has
Cerilian Fhoimorien (aka giants).
Joe
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08-13-1999, 12:02 AM #10SovietGuest
Bestiary notes
what exactly is this the nation of Taur Annwn in Vosgaard?
BTW does anyone have the Fiend Folio within reach? I remember there was a monster
Entry for a creature from the Demi plane of Shadow that would fit right in the
shadowlands of Cerilia..I think it was called the Dark Stalker .....
Narek wrote:
> Soviet wrote:
> > IMHO goblins should be treated as a nopther PC race like dwarves, elves, ect..
> >
>
> Exactly!
> > > However, that said, I really like your idea of having derro/dueragar/etc as
> > > Shadow twisted versions of Cerilian humanoids - every campaign needs the
> > > drow :)
> > >
> >
> > not every campaign...after all if you consider how nasty are Rhoubhe's elves,
> > they make Drow appear as fairies....but who know maybe there is a small tribe
> > that was left in the Shadow world...
> >
>
> Actually there's already something almsot exactly like that, the nation of
> Taur Annwn in Vosgaard.
> --
> Nicholas Morrell - cricknar@ix.netcom.com
> Narek (ICQ# - 6560590)
> http://pw1.netcom.com/~cricknar/dragon.html - Website
> ************************************************** *************************
> To unsubscribe from this list send mail to majordomo@lists.imagiconline.com
> with the line 'unsubscribe birthright' as the body of the message.
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