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Thread: Birthright questions
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07-29-1997, 04:12 AM #1Robert HarperGuest
BirthRight Questions
At 01:08 PM 7/25/97 -0500, you wrote:
A few of my thoughts on your questions, all answers are of course IMHO.
Some of your questions are (pardon me) answered simply by reading the action
description more closely so I haven't bothered, others are subject of
debates on list and reading the archives in MPGN would be informative.
>Aren't random domain events a bit too often?
Agreed, if you (as you should to be fair) roll them for all domains and
inflict them on non-ruler regents too. I tend to work them into events in
campaign (rolling them well ahead of time) and permitting linked domain
events to be resolved together (i.e. if the bad weather is also the work of
the traitor, using magic, then rooting out the traitor stops the bad weather).
>P 50 It says that a regent has an unlimited number of free actions per turn
but on the card sheet it states that a reagent gets one free action per
level. Which is it?
I would go with the #/level. Often the cost alone will limit the number,
but for high level characters there should be some limit.
>P 50 in description of realm actions in one sentence it describes one roll
for more than one domain involved in an action and in the next sentence it
says that each domain is rolled separately. Which is it?
Multiple rolls more realistic, fail here, succede there etc.
>Build- can bridges be fortified? can palaces? Can palaces be upgraded?
Shouldn't a high level palace cost more(at least 2GB or maybe 1/3 the bonus
gained) than 1GB turn? When building roads does any reasonable path
include connecting more than two towns? What is done when you want to
connect to a road controlled by another regent in a different province?
What does it take to destroy a road?
I treat a 'palace' as the PC's HQ holding - castle if law holding, guildhall
for merchant, cathedral for priest etc. So it can be fortified, by
fortifying the capital holding. I treat the 'glamour' expenditure on palace
construction as not granting any benefit to fortification or holding per se.
You could only fortify a bridge by building a castle, fort, keep etc. to
control it. This would be a purely military base, with no holding
connection (similar to the stronghold created by the Realm Spell
"Stronghold"). Could prevent use of a strategic pass or bridge until taken
in battle but otherwise would not have the effects of a castle etc.
(although I think you can take it for granted any Castle or fortified Law
Holding is located in a strategic location in province - you should get one
'free' blocked bridge or pass per province).
I would have a non-holding fort built using Fortify action as for a holding
(4 GB per level of fortification. I wouldn't get carried away with this,
the whole point of domain rules is to gloss over some picky details - a
Castle controls the province just as well and more economically than a lot
of little forts.
I don't think destroying roads is very practical except with magic
(overgrowth). Bridges could be automatically destroyed if the province is
Occupied.
>Contest: You lose an entire holding on a second contest? Why so severe?
This has been discussed before, would be in MPGN archives. Odds against 2
successful contests given all the 'free' defending modifiers are long,
bogging it down by anything less slows game down too much but there are
other views.
>Create holding- Any concerned party can spend regency? From outside the
province or only from holdings inside?
Typical limit on use of RP's is on p.48 for all domain actions - Ruler or
someone with holding in province. Ruler and holder of same type can modify
with their holding level, any holder can spend RP's.
>Hold- Are free actions lost if the hold action is not activated and is
forfeited?
Yes.
>Trade route- GBs equal to the guild holdings or the province holdings?
A subject of many house rules but the text is province level.
__________________________________________________ _________________
| |
| We ask ourselves if there is a God, how can this happen? |
| Better to ask, if there is a God, must it be sane? |
| |
| Lucien LaCroix |
|_________________________________________________ __________________|
-
07-31-1997, 03:15 AM #2Yves DuquetteGuest
BirthRight Questions
About the ad&d boxeset setting !
**** I would like to know ****
1- If a province is 4/3 , what does the 3 means !!?????????
2- How upgrade provinces levels !!!???????
3- Must you need more than 1 regent to control a domain !!????
4- What does a Ranger control in a domain if he is Regent !!!!???
5- Do Elves always whant to killed humans !?????
Thanks guys !!!!!!!! HEY HO !!!!!!!!!
- ----------
> From: Robert Harper
> To: birthright@MPGN.COM
> Subject: Re: [BIRTHRIGHT] - BirthRight Questions
> Date: Tuesday, July 29, 1997 12:12 AM
>
> At 01:08 PM 7/25/97 -0500, you wrote:
>
> A few of my thoughts on your questions, all answers are of course IMHO.
> Some of your questions are (pardon me) answered simply by reading the
action
> description more closely so I haven't bothered, others are subject of
> debates on list and reading the archives in MPGN would be informative.
>
> >Aren't random domain events a bit too often?
>
> Agreed, if you (as you should to be fair) roll them for all domains and
> inflict them on non-ruler regents too. I tend to work them into events
in
> campaign (rolling them well ahead of time) and permitting linked domain
> events to be resolved together (i.e. if the bad weather is also the work
of
> the traitor, using magic, then rooting out the traitor stops the bad
weather).
>
> >P 50 It says that a regent has an unlimited number of free actions per
turn
> but on the card sheet it states that a reagent gets one free action per
> level. Which is it?
>
> I would go with the #/level. Often the cost alone will limit the number,
> but for high level characters there should be some limit.
>
> >P 50 in description of realm actions in one sentence it describes one
roll
> for more than one domain involved in an action and in the next sentence
it
> says that each domain is rolled separately. Which is it?
>
> Multiple rolls more realistic, fail here, succede there etc.
>
> >Build- can bridges be fortified? can palaces? Can palaces be upgraded?
> Shouldn't a high level palace cost more(at least 2GB or maybe 1/3 the
bonus
> gained) than 1GB turn? When building roads does any reasonable path
> include connecting more than two towns? What is done when you want to
> connect to a road controlled by another regent in a different province?
> What does it take to destroy a road?
>
> I treat a 'palace' as the PC's HQ holding - castle if law holding,
guildhall
> for merchant, cathedral for priest etc. So it can be fortified, by
> fortifying the capital holding. I treat the 'glamour' expenditure on
palace
> construction as not granting any benefit to fortification or holding per
se.
>
> You could only fortify a bridge by building a castle, fort, keep etc. to
> control it. This would be a purely military base, with no holding
> connection (similar to the stronghold created by the Realm Spell
> "Stronghold"). Could prevent use of a strategic pass or bridge until
taken
> in battle but otherwise would not have the effects of a castle etc.
> (although I think you can take it for granted any Castle or fortified Law
> Holding is located in a strategic location in province - you should get
one
> 'free' blocked bridge or pass per province).
>
> I would have a non-holding fort built using Fortify action as for a
holding
> (4 GB per level of fortification. I wouldn't get carried away with this,
> the whole point of domain rules is to gloss over some picky details - a
> Castle controls the province just as well and more economically than a
lot
> of little forts.
>
> I don't think destroying roads is very practical except with magic
> (overgrowth). Bridges could be automatically destroyed if the province is
> Occupied.
>
> >Contest: You lose an entire holding on a second contest? Why so
severe?
>
> This has been discussed before, would be in MPGN archives. Odds against
2
> successful contests given all the 'free' defending modifiers are long,
> bogging it down by anything less slows game down too much but there are
> other views.
>
> >Create holding- Any concerned party can spend regency? From outside the
> province or only from holdings inside?
>
> Typical limit on use of RP's is on p.48 for all domain actions - Ruler or
> someone with holding in province. Ruler and holder of same type can
modify
> with their holding level, any holder can spend RP's.
>
> >Hold- Are free actions lost if the hold action is not activated and is
> forfeited?
>
> Yes.
>
> >Trade route- GBs equal to the guild holdings or the province holdings?
>
> A subject of many house rules but the text is province level.
>
>
> __________________________________________________ _________________
> | |
> | We ask ourselves if there is a God, how can this happen? |
> | Better to ask, if there is a God, must it be sane? |
> | |
> | Lucien LaCroix |
> |_________________________________________________ __________________|
>
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08-11-1999, 02:19 AM #3Andy WillsGuest
Birthright questions
Apparently, WotC announced that they're going to release some products
in electronic format at Gencon. Can anyone confirm this? If it is true,
did they announce specific products(i.e., book of Regency)?
In a game I'm playing in, there's a significant chance that Orthien
Tane(sp?) will be reduced to 0 bloodline strength by losing holdings
before he has lost all his holdings. What then? Do all his holdings
suddenly vanish, or can anyone claim them?
Thanks,
AndyTo unsubscribe from this list send mail to majordomo@lists.imagiconline.com
with the line
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