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Thread: Stoneskins
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08-05-1999, 10:08 PM #1Kenneth GauckGuest
Stoneskins
- -----Original Message-----
From: David Sean Brown
Date: Wednesday, August 04, 1999 8:20 PM
>Depends what exactly is the problem with the spell you've been having.
>Are you using 1st or 2nd ed rules? Are you requireing the mage to use
>spell components (IMC its 100 gp per casting)...try monsters with multiple
>attacks..even when they miss, the PC loses stoneskins, etc..
IMC, the regent of Baruk-Azhik was a fighter-priest of Dumathoin, and they
get stoneskins as a granted power. Combined with his 10 hp for being a
regent, and his combat skills, (even without the +3 battle axe Orogbane,
which did not always use) he was the eqivilent of 2 levels over the rest of
the party. One the one hand, he was a natural leader because of his
superior abilities (the who blood powers is based on this premice), but it
was hard to challenge him as a combatant without putting other party members
at risk. Fighting Orog chiefs while other PC's fought the rank and file
would work. Finally I hit upon the idea of lots of little small attacks.
Once he activated his stoneskin, a dart throwing adversary who could toss
out three darts would neutralize the balance of his stone skins. Insects
also work. Rats.
Kenneth Gauck
c558382@earthlink.net
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08-05-1999, 11:50 PM #2=?iso-8859-1?Q?Kim_StranGuest
Stoneskins
>
>>Depends what exactly is the problem with the spell you've been having.
>>Are you using 1st or 2nd ed rules? Are you requireing the mage to use
>>spell components (IMC its 100 gp per casting)...try monsters with multiple
>>attacks..even when they miss, the PC loses stoneskins, etc..
>
Just one thing people,
If you think a thing/spell/item/whatever is too powerful for your players to have then the
answers is simple
DON'T give it to them. I don't care what the rulebook grants the diffrent classes etc.
Remember that all rules are guidelines to you as a gamemaster
and it is up to to use them as you pleases.
Just be fair though and use the same rules for NPC's and PC's, or you could loose your players
pretty fast.
Where to balance that?
I haven't a faintest clue, but I hope that 18 years of GM'ing has given me some idea.....
My two cents...
Kim Strandebø
Oslo
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