Results 1 to 3 of 3
  1. #1
    Mark A Vandermeulen
    Guest

    [BIRTHRIGHT]Two coppers more.(l

    On Wed, 4 Aug 1999, Michael Goldsworthy wrote:

    > Craftbooks? Duh,
    > Hunh?

    Sorry, more personal shorthand. The Book of Magecraft and the Book of
    Priestcraft I call the Craftbooks. Ideally, there should have also been
    the Book of Regency (which didn't really fit the pattern) and the Book of
    Guildcraft.

    > Anyhow, I've got a couple of other thoughts I'll throw out and see what
    > bites:
    > -On the Whole Cloth idea. How _diffrent_ is people's campaigns from the
    > standard rules? For example: I extensively use the Player's Options rules,
    > the origional foe the deties fought was'nt Azrai, but a clutholian nightmare
    > from "outside" (OK, so I've read a little too much Lovecraft), there are a
    > lot more races out there than what seems to be for a "normal" Birthright
    > game (one player is playing a Gnome regent, his character's father... Well,
    > I should stop there, the player might be reading this), and the Elvish
    > society is probaly the largest change I made (aligning them on a
    > nature/elemental sort of line - ie. elemental magics used by the ruling
    > elite, and druidic types).
    > The Dwarves are just paranoid and avoid everyone, no big change there.
    > What changes have you done out there to your campaigns you'd want to share?
    > When do you think the changes someone makes to a game melieu cause it to no
    > longer be of that melieu (when a game ceases to be Birthright and becomes
    > something of the GM's own world)? This good or bad, do you think?

    Almost everyone makes SOME changes, if only because they have to create
    and flesh out the background of whatever realm they're in. This almost
    necessarily means that things in one persons game will conflict with
    things in another persons (unless they're on opposite sides of the
    continent, maybe). But I'd much rather this than the case of FR, where
    everything is set, and all the big changes happen in novels, rather than
    the PC's being the instigators.

    > - The Other contenent: Aduria. Does anybody know if there's any published
    > material on this - ie. maps? Has anyone used the place, or have people
    > stuck to Cerilia? I noticed the Netbook talks about Aduria extensively...

    Nothing official that I know of. I tend to consider Darkstar's stuff
    official. (Which doesn't mean I don't tinker with it... :)

    > - Power. How powerful is the average campaign? No, I don't mean magic
    > items, spells, etc; how powerful are your players? I ask this because the
    > comment about "Birthright is best at the low levels" got me thinking. Me,
    > I've never had problems with the power level of a game, so long as the
    > players (and myself, of course) are having fun; on the other hand, being the
    > underdog can be exciting (one regent rules pratically on the border of some
    > terrortory the Gorgon's recently obtained; he's now in this cat-and-mouse
    > game with him, as the Gorgon toys with him, confident in his power... he he.
    > It's certainly created some great role-playing sessions)!

    Well, if you're playing a Regent, you're regularly wielding vast temporal
    power. But I suspect that's not what you mean either. Personally, I have
    yet to have a BR PC above 7th level, but that's probably in part because
    I'm a fanatic about starting off at first level. What I mean't about BR
    being at its best at lower levels is that there are so many things, so
    many options open to PC's, at low levels. What can you do w/ first level
    PC's in FR or GH? Hang around in inns and beat up the rowdies until you
    reach 5th level? Only then do you have change of surviving the average
    dungeon crawl. In BR, the importance of politics means that there's plenty
    of stuff to do that first level PC's are capable of handling.
    Investigating crimes, tracking assassins, scouting the borders, attempting
    to uncover plots, making sure Lord X is still loyal to the throne,
    guarding the tribute on its way to the liege lord. And even the occasional
    abandoned mine or raid of goblins. And it's really easy to tie them
    together in a way that MEANS something to the PC's and the players.
    They're not just galivanting around, they're protecting the realm, or
    earning the respect of their peers, or building their political power for
    the future.

    Mark VanderMeulen
    vander+@pitt.edu
    - -----
    "In space, no one can hear the fat lady sing..."
    To unsubscribe from this list send mail to majordomo@lists.imagiconline.com
    with the line

  2. #2
    Olesens
    Guest

    [BIRTHRIGHT]Two coppers more.(l

    Mark A Vandermeulen wrote:

    > Sorry, more personal shorthand. The Book of Magecraft and the Book of
    > Priestcraft I call the Craftbooks. Ideally, there should have also been
    > the Book of Regency (which didn't really fit the pattern) and the Book of
    > Guildcraft.

    It was my opinion that the Book of Regency and the "Book of Guildcraft" are the
    same. It seems that you couldn't make an entire book on Guilds, and from how I
    read the description, the BoR seemed to include guild stuff (but I read it awhile
    ago so I might be imagining things). The BoP and BoM have big sections of spells
    and magical items. You can't have that in a guilder's book. It was my opinion
    that the Book of Regency was a general book on being a ruler, not a "Book of
    Landed Regentcraft."


    To unsubscribe from this list send mail to majordomo@lists.imagiconline.com
    with the line

  3. #3
    Olesens
    Guest

    [BIRTHRIGHT]Two coppers more.(l

    Mark A Vandermeulen wrote:

    > Sorry, more personal shorthand. The Book of Magecraft and the Book of
    > Priestcraft I call the Craftbooks. Ideally, there should have also been
    > the Book of Regency (which didn't really fit the pattern) and the Book of
    > Guildcraft.

    It was my opinion that the Book of Regency and the "Book of Guildcraft" are the
    same. It seems that you couldn't make an entire book on Guilds, and from how I
    read the description, the BoR seemed to include guild stuff (but I read it awhile
    ago so I might be imagining things). The BoP and BoM have big sections of spells
    and magical items. You can't have that in a guilder's book. It was my opinion
    that the Book of Regency was a general book on being a ruler, not a "Book of
    Landed Regentcraft."


    To unsubscribe from this list send mail to majordomo@lists.imagiconline.com
    with the line 'unsubscribe birthright' as the body of the message.To unsubscribe from this list send mail to majordomo@lists.imagiconline.com
    with the line

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. How to incorporate birthright in non-birthright setting ?
    By Panics in forum The Royal Library
    Replies: 17
    Last Post: 04-07-2007, 07:29 AM
  2. [BIRTHRIGHT] Divine Hierarchy [was: [BIRTHRIGHT] Need a f
    By Trithemius in forum The Royal Library
    Replies: 0
    Last Post: 01-26-2004, 08:20 AM
  3. [BIRTHRIGHT]Two coppers more.(long
    By Michael Goldsworthy in forum MPGN Mailinglist archive 1996-1999
    Replies: 0
    Last Post: 08-04-1999, 08:49 PM
  4. [BIRTHRIGHT] -Relaunch of Birthright
    By PDeMars@aol.co in forum MPGN Mailinglist archive 1996-1999
    Replies: 0
    Last Post: 09-11-1998, 06:38 PM
  5. [BIRTHRIGHT] -Petition (was Birthright Campaig
    By Kyle Foster in forum MPGN Mailinglist archive 1996-1999
    Replies: 4
    Last Post: 07-18-1998, 04:20 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.