Results 1 to 1 of 1
Thread: Their is no "Sanity Clause": DM
-
07-21-1999, 01:21 AM #1JulesMrshn@aol.coGuest
Their is no "Sanity Clause": DM
The key to good dming is backgrounds. Background, Background, Background. If
you don't have backgrounds then your NPCs,Settings, etc all seem cookie
cutterish. Wow, its wierd how this town seems almost the same as the last...
and the one before... etc.
That is somewhere BR comes in flat. Sure, you have some background, but not
enough. All you have is a sweeping background, and a little tidbits here and
there. Really, the player secrets were a step in the right direction, but
there should have been more in the main book.
There should have been more on the feel of the land, so that if you don't
want to play a regent and like the area, you know what is what. There is not
enough of that in BR. Information Overload, basically. A lot on some areas
and things that are somewhat important, but have absolutly no berring on
adventureing in the land.There is not enough on people and places who are not
rulers, instead of a lot on rulers.To unsubscribe from this list send mail to majordomo@lists.imagiconline.com
with the line
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Similar Threads
-
Their is no "Sanity Clause": DM
By James Ruhland in forum MPGN Mailinglist archive 1996-1999Replies: 0Last Post: 07-20-1999, 06:06 AM -
Their is no "Sanity Clause": DM
By Kenneth Gauck in forum MPGN Mailinglist archive 1996-1999Replies: 0Last Post: 07-19-1999, 10:55 PM -
RE: Their is no "Sanity Clause": DM
By Memnoch in forum MPGN Mailinglist archive 1996-1999Replies: 0Last Post: 07-19-1999, 10:43 PM -
Their is no "Sanity Clause": DM
By James Ruhland in forum MPGN Mailinglist archive 1996-1999Replies: 0Last Post: 07-19-1999, 10:08 PM -
Their is no "Sanity Clause": DM
By Tommy Ashton in forum MPGN Mailinglist archive 1996-1999Replies: 0Last Post: 07-19-1999, 05:45 PM
Bookmarks