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  1. #11
    Site Moderator geeman's Avatar
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    RULES: Non-Cerilia BR

    Manta wrote:

    > > 1) Has anyone thought of a non-blooded variant of the rules system?
    >
    > Has anyone thought about giving a number of RP´s equivalent to the domain
    > power. No complications at all - the bigger the domain, the more RP´s you
    > win (holding RP´s collections restrictions still apply, of course).
    > As for investiture, anyone can be regent as long as the people in the
    > province acknowlege the character as their new ruler (either by their own
    > will of by force).

    This kind of kills the need for vassals, though, doesn't it? Why bother
    setting up hierarchal system if one guy can rule the who shebang?

    It's interesting to see so many different takes on using the domain rules in
    non-BR campaigns. If anything is going to remain active of the BR campaign in
    AD&D, I suspect it will be the domain rules. I have high hopes that those
    rules can be marketed to the "mainstream" AD&D community in such a way as to
    revitalize the campaign setting, but we'll just have to wait and see.

    Anyway, my take on the domain rules in my Cataclysm campaign setting is this:

    Regents can collect MP (Majesty Points, basically the same as RP) equal to
    their level of experience, plus their Majesty. Majesty replaces Bloodline in
    that campaign. All players begin with 0 Majesty. Majesty can be increased by
    spending MP in exactly the same way that RP are spend to increase bloodline.

    A new ruler, say an 8th level fighter, gains control of a few law holdings and
    a province. He can earn up to 8MP a domain turn. (Exp Level+Majesty.) He can
    use those MP on domain actions, or he can spend a single MP to gain a Majesty
    of 1. He can spend two more and get an MP of 2, etc. If he spends the 3
    points, next domain turn he can earn up to 10MP. (8th level+2Majesty.)

    Offspring get their parents average Majesty divided by 2 and rounded down. So
    the first born of King Balthac (Majesty 29) and Queen Fizla (Majesty 12) would
    have 29+12=41 41/2=20.5 20.5/2=10.25 or 10 Majesty.

    There are no "Majesty Powers" in my campaign, but I'm thinking of adding some.
    Things like Divine Wrath at 20 pts or something. We'll see.

    Laters,
    Gary
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  2. #12
    Soviet
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    RULES: Non-Cerilia BR

    >
    > Tim writes,
    > > 2 things
    > > 1) Has anyone thought of a non-blooded variant of the rules system?

    Well I once considered using it for the Dark Sun setting.....
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  3. #13
    Site Moderator geeman's Avatar
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    RULES: Non-Cerilia BR

    Manta wrote:

    > > Has anyone thought about giving a number of RP´s equivalent to the domain
    > > power. No complications at all - the bigger the domain, the more RP´s you
    > > win (holding RP´s collections restrictions still apply, of course).
    > > As for investiture, anyone can be regent as long as the people in the
    > > province acknowlege the character as their new ruler (either by their own
    > > will of by force).
    >
    > >This kind of kills the need for vassals, though, doesn't it? Why bother
    > >setting up hierarchal system if one guy can rule the who shebang?
    >
    > You´re right. But one other thing is true: if you gain RP´s equal to your
    > domain power and you have a large realm the 3 actions per turn will not be
    > enough to solve every problem. So, vassals are still very handy as they
    > provide extra actions per turn (and in this case, you win more actions but
    > lose the RP´s generated by the land you give the vassal, unless of course
    > the vassal gives you all the RP´s he generates. But in that case he will
    > not be very successfull in his domain actions...)

    Good points. A matter of personal perspective, I suppose. I like using a
    bloodline-like score call it Majesty, Mana, Royal Power, Political Pull,
    whatever. It gives the players another "ability" to try and build up as well
    as differentiates rulers from the "commoners" in the campaign world. (I leave
    my democratic idealism at the door when it comes to RPGs.)

    Anyway, Have you tried running things without limit? How does it work?

    Gary
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  4. #14
    Daniel McSorley
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    RULES: Non-Cerilia BR

    From: Tim Nutting
    >Will you post the Alternity conversion once you have it done?
    Sure, I s'pose. I'm setting it up for a StarDrive setting game, using
    planetary systems instead of provinces, in the remains of the Thuldan
    Empire. I hope to have it finished by this weekend.
    - --
    Daniel McSorley- mcsorley.1@osu.edu
    http://www.cis.ohio-state.edu/~mcsorley/

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  5. #15
    G.O.D. (Games Operations
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    RULES: Non-Cerilia BR

    I've been working on this sort of thong for some time, my leading choices
    right now is a "Rulership" proficiency based off charisma or using the Cha
    ability score,as mentioned in earlier posts. My system dose not include
    blood lines, and I am still unsatisfied with the investiture process. When
    I'm done play testing I'll post the results.
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  6. #16
    Manta
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    RULES: Non-Cerilia BR

    GeeMan wrote:

    >Good points. A matter of personal perspective, I suppose. I like using a
    >bloodline-like score call it Majesty, Mana, Royal Power, Political Pull,
    >whatever. It gives the players another "ability" to try and build up as
    well
    >as differentiates rulers from the "commoners" in the campaign world. (I
    leave
    >my democratic idealism at the door when it comes to RPGs.)

    >Anyway, Have you tried running things without limit? How does it work?


    No, not yet, so I can not guarantee that it works as well as a system with
    a RP substitute score.
    I´m converting Ansalon to BRsized provinces and will use that system (RP
    collection = domain power) there. Untill playtested I can´t say if it´s a
    better or worse system...


    César Manta
    ip209007@ip.pt
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