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Thread: RULES: Non-Cerilia BR
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07-16-1999, 12:27 AM #11
RULES: Non-Cerilia BR
Manta wrote:
> > 1) Has anyone thought of a non-blooded variant of the rules system?
>
> Has anyone thought about giving a number of RP´s equivalent to the domain
> power. No complications at all - the bigger the domain, the more RP´s you
> win (holding RP´s collections restrictions still apply, of course).
> As for investiture, anyone can be regent as long as the people in the
> province acknowlege the character as their new ruler (either by their own
> will of by force).
This kind of kills the need for vassals, though, doesn't it? Why bother
setting up hierarchal system if one guy can rule the who shebang?
It's interesting to see so many different takes on using the domain rules in
non-BR campaigns. If anything is going to remain active of the BR campaign in
AD&D, I suspect it will be the domain rules. I have high hopes that those
rules can be marketed to the "mainstream" AD&D community in such a way as to
revitalize the campaign setting, but we'll just have to wait and see.
Anyway, my take on the domain rules in my Cataclysm campaign setting is this:
Regents can collect MP (Majesty Points, basically the same as RP) equal to
their level of experience, plus their Majesty. Majesty replaces Bloodline in
that campaign. All players begin with 0 Majesty. Majesty can be increased by
spending MP in exactly the same way that RP are spend to increase bloodline.
A new ruler, say an 8th level fighter, gains control of a few law holdings and
a province. He can earn up to 8MP a domain turn. (Exp Level+Majesty.) He can
use those MP on domain actions, or he can spend a single MP to gain a Majesty
of 1. He can spend two more and get an MP of 2, etc. If he spends the 3
points, next domain turn he can earn up to 10MP. (8th level+2Majesty.)
Offspring get their parents average Majesty divided by 2 and rounded down. So
the first born of King Balthac (Majesty 29) and Queen Fizla (Majesty 12) would
have 29+12=41 41/2=20.5 20.5/2=10.25 or 10 Majesty.
There are no "Majesty Powers" in my campaign, but I'm thinking of adding some.
Things like Divine Wrath at 20 pts or something. We'll see.
Laters,
Gary
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07-16-1999, 12:28 AM #12SovietGuest
RULES: Non-Cerilia BR
>
> Tim writes,
> > 2 things
> > 1) Has anyone thought of a non-blooded variant of the rules system?
Well I once considered using it for the Dark Sun setting.....
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07-16-1999, 03:07 AM #13
RULES: Non-Cerilia BR
Manta wrote:
> > Has anyone thought about giving a number of RP´s equivalent to the domain
> > power. No complications at all - the bigger the domain, the more RP´s you
> > win (holding RP´s collections restrictions still apply, of course).
> > As for investiture, anyone can be regent as long as the people in the
> > province acknowlege the character as their new ruler (either by their own
> > will of by force).
>
> >This kind of kills the need for vassals, though, doesn't it? Why bother
> >setting up hierarchal system if one guy can rule the who shebang?
>
> You´re right. But one other thing is true: if you gain RP´s equal to your
> domain power and you have a large realm the 3 actions per turn will not be
> enough to solve every problem. So, vassals are still very handy as they
> provide extra actions per turn (and in this case, you win more actions but
> lose the RP´s generated by the land you give the vassal, unless of course
> the vassal gives you all the RP´s he generates. But in that case he will
> not be very successfull in his domain actions...)
Good points. A matter of personal perspective, I suppose. I like using a
bloodline-like score call it Majesty, Mana, Royal Power, Political Pull,
whatever. It gives the players another "ability" to try and build up as well
as differentiates rulers from the "commoners" in the campaign world. (I leave
my democratic idealism at the door when it comes to RPGs.)
Anyway, Have you tried running things without limit? How does it work?
Gary
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07-16-1999, 04:46 AM #14Daniel McSorleyGuest
RULES: Non-Cerilia BR
From: Tim Nutting
>Will you post the Alternity conversion once you have it done?
Sure, I s'pose. I'm setting it up for a StarDrive setting game, using
planetary systems instead of provinces, in the remains of the Thuldan
Empire. I hope to have it finished by this weekend.
- --
Daniel McSorley- mcsorley.1@osu.edu
http://www.cis.ohio-state.edu/~mcsorley/
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07-16-1999, 09:32 AM #15G.O.D. (Games OperationsGuest
RULES: Non-Cerilia BR
I've been working on this sort of thong for some time, my leading choices
right now is a "Rulership" proficiency based off charisma or using the Cha
ability score,as mentioned in earlier posts. My system dose not include
blood lines, and I am still unsatisfied with the investiture process. When
I'm done play testing I'll post the results.
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07-16-1999, 01:27 PM #16MantaGuest
RULES: Non-Cerilia BR
GeeMan wrote:
>Good points. A matter of personal perspective, I suppose. I like using a
>bloodline-like score call it Majesty, Mana, Royal Power, Political Pull,
>whatever. It gives the players another "ability" to try and build up as
well
>as differentiates rulers from the "commoners" in the campaign world. (I
leave
>my democratic idealism at the door when it comes to RPGs.)
>Anyway, Have you tried running things without limit? How does it work?
No, not yet, so I can not guarantee that it works as well as a system with
a RP substitute score.
I´m converting Ansalon to BRsized provinces and will use that system (RP
collection = domain power) there. Untill playtested I can´t say if it´s a
better or worse system...
César Manta
ip209007@ip.pt
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