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Thread: RULES: Non-Cerilia BR
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07-14-1999, 06:41 AM #1Tim NuttingGuest
RULES: Non-Cerilia BR
This is for a BR style game OUTSIDE of Cerilia and Aebyrnis. I am looking
at setting up a divine right system using BR rules with the following
changes.
The world will be started as an adventure series with a few broad strokes of
the paintbrush by the DM (me) with the rest of the world being filled in by
player created realms, most likely using the BR system without any bloodline
limitations.
2 things
1) Has anyone thought of a non-blooded variant of the rules system?
2) What about permitting even commoners to attain bloodtheft?
merits and weaknesses anyone?
Thanks
Tim Nutting
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07-15-1999, 04:33 AM #2Tim NuttingGuest
RULES: Non-Cerilia BR
Will you post the Alternity conversion once you have it done?
- -----Original Message-----
From: Daniel McSorley
To: birthright@lists.imagiconline.com
Date: Thursday, July 15, 1999 11:19 AM
Subject: Re: [BIRTHRIGHT] - RULES: Non-Cerilia BR
>> 1) Has anyone thought of a non-blooded variant of the rules
>> system?
> I'm working on an Alternity flavor of the system, and instead of regency
>I'm just basing actions on the law holding (for administrative/beaurocracy
>garbage) and the amount of money the ruler can afford to spend on the
>action. With the speed of modern communications, those were the only
limits
>I saw fit to enact. The only other thing I've found that you need a
>bloodline for is domain creation (as per the end of the Rulebook), and I
>replaced bloodline in that case with Int+Will+Personality, the AD&D
>equivalents of those are Int+Wis+Charisma.
>--
>Daniel McSorley- mcsorley.1@osu.edu
>http://www.cis.ohio-state.edu/~mcsorley/
>
>
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07-15-1999, 04:35 PM #3Andrew-AnnikaGuest
RULES: Non-Cerilia BR
Wow twice in one week!
Hello all,
Tim writes,
> 2 things
> 1) Has anyone thought of a non-blooded variant of the rules system?
When I converted my own world (which was highly feudal in nature) I
simply used a PC's Level as equivalent to blood points. This allows for
rulers to increase the amount of regency they can use by leading from the
fore and to take an active role in solving problems. I gave no blood
abillities as the rulers are powerful enough as it is. I find it an
excellent way to run any contry and to generate history and current events
in non-BR settings.
>
> 2) What about permitting even commoners to attain bloodtheft?
Bloodtheft in the above campaign allowed the stealing of regency only
(no "blood points could be gained). I define commoners in such a campaign as
0-level. Those who 'gain levels' are set apart from the norm as "Hero Born".
Some may seem to be "common stock" but any who rise above their common roots
to achieve greatness (i.e.. levels) can rule.
These are just the ideas I have used (more or less successfully) in non
BR world settings. I hope they help.
Andrew "The Chatty Lurker"
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07-15-1999, 05:43 PM #4RocksHope@aol.coGuest
RULES: Non-Cerilia BR
2 things
1) Has anyone thought of a non-blooded variant of the rules
system?
Removing the entire blood issue entirely, you could use attitributes
(particularly chr, wis, int), perhaps adding the character's level.
Since the only need for bloodline in the actual domain rules is a "cap" on
domain power regency generation, setting that cap with a ruler's attributes
should make sense in a less 'divine right' based situation.
2) What about permitting even commoners to attain bloodtheft?
considering all the current bloodlines were once "commoners," i don't really
see any reason why commoners should be excluded now. (ok, other than deismaar
was a one-time special event. but obviously commoners are capable of becoming
blooded, it's just a question of how rare that event is.)
I personally dislike the idea that only the "nobility" are special, while
liking the idea that the nobility have a special connection to the land.
(Yes, it sounds somewhat paradoxical. the difference being that there must
be the possibility of a commoner being able to get that connection, as
opposed to knowing from birth whether or not you have "the right stuff.")
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07-15-1999, 05:57 PM #5Muaadeeb@aol.coGuest
RULES: Non-Cerilia BR
In a message dated 7/15/99 12:52:57 PM Central Daylight Time,
RocksHope@aol.com writes:
>
What I am doing is keeping the Blood Line but giving no Blooded powers for
it. Basically it's a regency base. Then the Regency represents how much
influence has been gained, while the BL determines how much natural talent
one possess.
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07-15-1999, 07:15 PM #6Daniel McSorleyGuest
RULES: Non-Cerilia BR
> 1) Has anyone thought of a non-blooded variant of the rules
> system?
I'm working on an Alternity flavor of the system, and instead of regency
I'm just basing actions on the law holding (for administrative/beaurocracy
garbage) and the amount of money the ruler can afford to spend on the
action. With the speed of modern communications, those were the only limits
I saw fit to enact. The only other thing I've found that you need a
bloodline for is domain creation (as per the end of the Rulebook), and I
replaced bloodline in that case with Int+Will+Personality, the AD&D
equivalents of those are Int+Wis+Charisma.
- --
Daniel McSorley- mcsorley.1@osu.edu
http://www.cis.ohio-state.edu/~mcsorley/
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07-15-1999, 07:49 PM #7MantaGuest
RULES: Non-Cerilia BR
> 1) Has anyone thought of a non-blooded variant of the rules system?
Has anyone thought about giving a number of RP´s equivalent to the domain
power. No complications at all - the bigger the domain, the more RP´s you
win (holding RP´s collections restrictions still apply, of course).
As for investiture, anyone can be regent as long as the people in the
province acknowlege the character as their new ruler (either by their own
will of by force).
César Manta
ip209007@ip.pt
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07-15-1999, 08:49 PM #8Joao Clark MedeirosGuest
RULES: Non-Cerilia BR
"Tim Nutting" wrote:
> 1) Has anyone thought of a non-blooded variant of the rules system?
>
> 2) What about permitting even commoners to attain bloodtheft?
How about making bloodlines something that is derived from actual divine right?
Each blooded character is given his line as a sign of some deity's favor. Thus
plplayer character commoners could become "blooded" as a result of merit in
their gods' eyes.
Bearcat
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07-15-1999, 11:53 PM #9MantaGuest
RULES: Non-Cerilia BR
> Has anyone thought about giving a number of RP´s equivalent to the domain
> power. No complications at all - the bigger the domain, the more RP´s you
> win (holding RP´s collections restrictions still apply, of course).
> As for investiture, anyone can be regent as long as the people in the
> province acknowlege the character as their new ruler (either by their own
> will of by force).
>This kind of kills the need for vassals, though, doesn't it? Why bother
>setting up hierarchal system if one guy can rule the who shebang?
You´re right. But one other thing is true: if you gain RP´s equal to your
domain power and you have a large realm the 3 actions per turn will not be
enough to solve every problem. So, vassals are still very handy as they
provide extra actions per turn (and in this case, you win more actions but
lose the RP´s generated by the land you give the vassal, unless of course
the vassal gives you all the RP´s he generates. But in that case he will
not be very successfull in his domain actions...)
César Manta
ip209007@ip.pt
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07-16-1999, 12:02 AM #10Muaadeeb@aol.coGuest
RULES: Non-Cerilia BR
In a message dated 7/15/99 4:31:53 PM Central Daylight Time,
rnieves@coqui.net writes:
> Tim writes,
> > 2 things
> > 1) Has anyone thought of a non-blooded variant of the rules system?
Well I once considered using it for the Dark Sun setting.....
>>
Yeah....Birthright 2nd edition..Dark Sun..hehe
Love the concept..
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