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  1. #1
    Tim Nutting
    Guest

    RULES: Non-Cerilia BR

    This is for a BR style game OUTSIDE of Cerilia and Aebyrnis. I am looking
    at setting up a divine right system using BR rules with the following
    changes.

    The world will be started as an adventure series with a few broad strokes of
    the paintbrush by the DM (me) with the rest of the world being filled in by
    player created realms, most likely using the BR system without any bloodline
    limitations.

    2 things
    1) Has anyone thought of a non-blooded variant of the rules system?

    2) What about permitting even commoners to attain bloodtheft?

    merits and weaknesses anyone?

    Thanks

    Tim Nutting
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  2. #2
    Tim Nutting
    Guest

    RULES: Non-Cerilia BR

    Will you post the Alternity conversion once you have it done?
    - -----Original Message-----
    From: Daniel McSorley
    To: birthright@lists.imagiconline.com
    Date: Thursday, July 15, 1999 11:19 AM
    Subject: Re: [BIRTHRIGHT] - RULES: Non-Cerilia BR


    >> 1) Has anyone thought of a non-blooded variant of the rules
    >> system?
    > I'm working on an Alternity flavor of the system, and instead of regency
    >I'm just basing actions on the law holding (for administrative/beaurocracy
    >garbage) and the amount of money the ruler can afford to spend on the
    >action. With the speed of modern communications, those were the only
    limits
    >I saw fit to enact. The only other thing I've found that you need a
    >bloodline for is domain creation (as per the end of the Rulebook), and I
    >replaced bloodline in that case with Int+Will+Personality, the AD&D
    >equivalents of those are Int+Wis+Charisma.
    >--
    >Daniel McSorley- mcsorley.1@osu.edu
    >http://www.cis.ohio-state.edu/~mcsorley/
    >
    >
    >************************************************* **************************
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    >
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  3. #3
    Andrew-Annika
    Guest

    RULES: Non-Cerilia BR

    Wow twice in one week!
    Hello all,

    Tim writes,
    > 2 things
    > 1) Has anyone thought of a non-blooded variant of the rules system?

    When I converted my own world (which was highly feudal in nature) I
    simply used a PC's Level as equivalent to blood points. This allows for
    rulers to increase the amount of regency they can use by leading from the
    fore and to take an active role in solving problems. I gave no blood
    abillities as the rulers are powerful enough as it is. I find it an
    excellent way to run any contry and to generate history and current events
    in non-BR settings.
    >
    > 2) What about permitting even commoners to attain bloodtheft?

    Bloodtheft in the above campaign allowed the stealing of regency only
    (no "blood points could be gained). I define commoners in such a campaign as
    0-level. Those who 'gain levels' are set apart from the norm as "Hero Born".
    Some may seem to be "common stock" but any who rise above their common roots
    to achieve greatness (i.e.. levels) can rule.
    These are just the ideas I have used (more or less successfully) in non
    BR world settings. I hope they help.

    Andrew "The Chatty Lurker"


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  4. #4
    RocksHope@aol.co
    Guest

    RULES: Non-Cerilia BR

    2 things
    1) Has anyone thought of a non-blooded variant of the rules
    system?

    Removing the entire blood issue entirely, you could use attitributes
    (particularly chr, wis, int), perhaps adding the character's level.

    Since the only need for bloodline in the actual domain rules is a "cap" on
    domain power regency generation, setting that cap with a ruler's attributes
    should make sense in a less 'divine right' based situation.


    2) What about permitting even commoners to attain bloodtheft?

    considering all the current bloodlines were once "commoners," i don't really
    see any reason why commoners should be excluded now. (ok, other than deismaar
    was a one-time special event. but obviously commoners are capable of becoming
    blooded, it's just a question of how rare that event is.)

    I personally dislike the idea that only the "nobility" are special, while
    liking the idea that the nobility have a special connection to the land.
    (Yes, it sounds somewhat paradoxical. the difference being that there must
    be the possibility of a commoner being able to get that connection, as
    opposed to knowing from birth whether or not you have "the right stuff.")

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  5. #5
    Muaadeeb@aol.co
    Guest

    RULES: Non-Cerilia BR

    In a message dated 7/15/99 12:52:57 PM Central Daylight Time,
    RocksHope@aol.com writes:

    >

    What I am doing is keeping the Blood Line but giving no Blooded powers for
    it. Basically it's a regency base. Then the Regency represents how much
    influence has been gained, while the BL determines how much natural talent
    one possess.


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  6. #6
    Daniel McSorley
    Guest

    RULES: Non-Cerilia BR

    > 1) Has anyone thought of a non-blooded variant of the rules
    > system?
    I'm working on an Alternity flavor of the system, and instead of regency
    I'm just basing actions on the law holding (for administrative/beaurocracy
    garbage) and the amount of money the ruler can afford to spend on the
    action. With the speed of modern communications, those were the only limits
    I saw fit to enact. The only other thing I've found that you need a
    bloodline for is domain creation (as per the end of the Rulebook), and I
    replaced bloodline in that case with Int+Will+Personality, the AD&D
    equivalents of those are Int+Wis+Charisma.
    - --
    Daniel McSorley- mcsorley.1@osu.edu
    http://www.cis.ohio-state.edu/~mcsorley/

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  7. #7
    Manta
    Guest

    RULES: Non-Cerilia BR

    > 1) Has anyone thought of a non-blooded variant of the rules system?

    Has anyone thought about giving a number of RP┬┤s equivalent to the domain
    power. No complications at all - the bigger the domain, the more RP┬┤s you
    win (holding RP┬┤s collections restrictions still apply, of course).
    As for investiture, anyone can be regent as long as the people in the
    province acknowlege the character as their new ruler (either by their own
    will of by force).

    C├ęsar Manta
    ip209007@ip.pt
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  8. #8
    Joao Clark Medeiros
    Guest

    RULES: Non-Cerilia BR

    "Tim Nutting" wrote:

    > 1) Has anyone thought of a non-blooded variant of the rules system?
    >
    > 2) What about permitting even commoners to attain bloodtheft?

    How about making bloodlines something that is derived from actual divine right?
    Each blooded character is given his line as a sign of some deity's favor. Thus
    plplayer character commoners could become "blooded" as a result of merit in
    their gods' eyes.
    Bearcat


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  9. #9
    Manta
    Guest

    RULES: Non-Cerilia BR

    > Has anyone thought about giving a number of RP┬┤s equivalent to the domain
    > power. No complications at all - the bigger the domain, the more RP┬┤s you
    > win (holding RP┬┤s collections restrictions still apply, of course).
    > As for investiture, anyone can be regent as long as the people in the
    > province acknowlege the character as their new ruler (either by their own
    > will of by force).

    >This kind of kills the need for vassals, though, doesn't it? Why bother
    >setting up hierarchal system if one guy can rule the who shebang?


    You┬┤re right. But one other thing is true: if you gain RP┬┤s equal to your
    domain power and you have a large realm the 3 actions per turn will not be
    enough to solve every problem. So, vassals are still very handy as they
    provide extra actions per turn (and in this case, you win more actions but
    lose the RP┬┤s generated by the land you give the vassal, unless of course
    the vassal gives you all the RP┬┤s he generates. But in that case he will
    not be very successfull in his domain actions...)

    C├ęsar Manta
    ip209007@ip.pt
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  10. #10
    Muaadeeb@aol.co
    Guest

    RULES: Non-Cerilia BR

    In a message dated 7/15/99 4:31:53 PM Central Daylight Time,
    rnieves@coqui.net writes:


    > Tim writes,
    > > 2 things
    > > 1) Has anyone thought of a non-blooded variant of the rules system?

    Well I once considered using it for the Dark Sun setting.....
    >>



    Yeah....Birthright 2nd edition..Dark Sun..hehe

    Love the concept..


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