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Thread: New PBEM game

  1. #1
    Jud Kenney
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    New PBEM game

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    Please check out the attached webpage for a new PBEM. Email me if interested.
    I've four players so far.

    cheers,
    Jud

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    Imperium





     
    INTRODUCTION
    Welcome travelers.  This page introduces
    a new play-by-email (PBEM) Birthright campaign.  You must be familiar
    with the Advanced Dungeons & Dragons setting Birthright by TSR for
    any of this game to make sense.  The campaign begins in the year 699
    of Michaeline Reckoning (MR).  For a hundred years, a new Imperial
    line has presided over the Iron Throne, but in a much different way than
    Michael Roele.

    In 555 MR the Gorgon and his hordes swept out
    of their corrupted lands.  When the nobility acted too late to rally
    behind a single banner, the hordes devastated the old Anuirean Empire. 
    After several years of occupation, resistance began to secretly organize
    at the temples and struck back.  Thirty years later, the Anuireans
    finally threw off the yoke of the Gorgon and pushed his much diminished
    hordes from the old boundaries of the Empire.

    To prevent this tragedy from recurring, the Anuireans
    restored the Imperial Temple (IT) from the organizational lines of the
    resistance.  All of the non-evil gods were represented.  The
    IT formally established prefectures under the guidance of their prefects. 
    The prefects were elected by their prefectures and represented them at
    the Imperial Synod.  Besides the Synod, the IT claimed the ancient
    Imperial relics and crowned the first of their prefects, Primate of the
    Imperial Synod.  The Imperial City of Anuire became a holy city.

    Political turbulence continues to prevent a single
    noble from becoming Emperor; however, twenty years ago the Duke of Osoerde
    was close.  After defeating the whole of the Imperial nobility by
    land and sea, the Duke's exhausted army laid siege to the Imperial City
    of Anuire.  Within weeks of total victory for the Duke, the Gorgon
    returned.  Hordes poured into the Empire from the North to attack
    the weary Imperial forces.  However after two seasons, the magical
    might of the Imperial College of Wizardry and Imperial Temple turned the
    tide and allowed the rallying Imperial nobles to once again defeat the
    Gorgon's troops.
    BASICS
    Unlike most PBEM Birthright games, players of
    Restoration will build their realms basically using the rules found at
    the back of the Rulebook.  The realm-building rules will be published
    when at least six players are confirmed.  The basics are that players
    will submit generic realms with amounts spent in land, law inside their
    realms, law outside their realms, guilds inside their realms, guilds outside
    their realms, sources inside their realms, sources outside their realms,
    as well as their regents, lieutenants, armies and treasuries.  Depending
    on the quantity and quality of the players' descriptions of their realms,
    I will assign starting positions and bloodline strengths and abilities. 
    The provinces will start the game at their published values to give us
    all a baseline from which to begin.

    The first players will establish the original
    twelve duchies and equivalent prefectures, guilds and mages.  The
    land has maintained the original bloodline of their founding tribe. 
    Therefore, each duchy will centered on their capital province and adding
    more provinces depending on how many the player purchases.  Barons
    and counts will separate the duchies.  Counts will control single
    provinces.  Barons will control multiple counties but are not descended
    from an original duke.  Prefects, mages and guilders who control land
    will be intermingled throughout the Empire.

    In the first table below, the twelve duchies are
    listed with their bloodline and ancestral capital.  If there are enough
    players commit, the five marches and the non-human kingdoms will become
    player realms as well.  In the second and third tables below, the
    marches and kingdoms are listed.  Yes, the Spider, Rhoubhe, the Chimaera
    and the Gorgon continue to occupy their territories.

    I plan to establish a bulletin board when the
    game starts.  The target pace of the game will be about two real life
    weeks per game season.

    I haven't yet decided whether to make the Imperial
    Primate, who is the regent of the Imperial City of Anuire, a player realm;
    however, I can be convinced.
    THE TWELVE DUCHIES
     



    DUCHY



    BLOODLINE



    CAPITAL



    PROVINCE





    Alamie



    Basaia



    Lofton



    Deseirain





    Aerenwe



    Reynir



    Calrie



    Calrie





    Avanil



    Anduiras



    Daulton



    Daulton





    Bhalaene



    Reynir



    Bhalaene



    Bhalaene





    Boeruine



    Anduiras



    Seaharrow



    Seasedge





    Brosengae



    Masela



    Bindier



    Bindier





    Diemed



    Brenna



    Aerele



    Aerele





    Elinie



    Basaia



    Ansien



    Ansien





    Ghieste



    Anduiras



    Ghieste



    Ghiere





    Mhoried



    Anduiras



    Bevaldruor



    Bevaldruor





    Osoerde



    Masela



    Moriel



    Moriel





    Taeghas



    Brenna 



    Stormpoint 



    Seasdeep 



     

    THE FIVE MARCHES
     



    MARCH



    BLOODLINE



    CAPITAL



    PROVINCE





    Cariele



    not specified



    Caerlinien



    Riverford





    Coeranys



    not specified



    Rourven



    Ruorven





    Dhoesone



    not specified



    Sonnelind



    Sonnelind





    Mieres



    not specified



    Seaward



    Seaward





    Talinie



    not specified



    Nowelton



    Ice Haven



     

    THE SIX KINGDOMS
     



    KINGDOM



    BLOODLINE



    CAPITAL



    PROVINCE





    Baruk-Azhik



    Anduiras



    Stone's Rejoicing



    Rivenrock





    Markazor



    Azrai



    Thak Mor Kadan



    Shattered Hills





    Mur-Kilad



    Azrai



    Kiladrone



    Crushing Rock





    Sielwode



    Vorynn



    Crystal Palace



    Fhylallien





    Thurazor



    Azrai



    Thor Kadan



    Falling Timber





    Tuarhievel



    Reynir



    Thorn Throne



    Cwmbhier



     
    Interested?  email
    me




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  2. #2
    SCO Adam Theo
    Guest

    New PBEM game

    Hello Birthrighters, Adam Theo here.
    This day of Thursday, June 24, 1999, at 11:31:08 PM

    On Thursday, June 24, 1999, Jud Kenney [wingman@dsuper.net]
    Wrote in [BIRTHRIGHT] - New PBEM game:

    Here is my reply:
    i'm very interested!
    either Boeruine, playing a guilder (one more stab at a old character
    of mine), or possibly the Imperial Primate *wink, wink* :) my first
    choice is Boeruine, though. actually, here they are, in order:
    Boeruine, as a guilder of the sea
    Alamie, as a wizard of Conjuration
    Diemed, as a priest of Haelyn
    Imperial Primate

    - --
    Adam Theo, A Patriotic American Libertarian Capitalist.
    SCO of Theoretic Internet Services, http://www.theoretic.com
    'Your Web Hosting, Email Forward, and Weather Forecast Solution,
    With Just Two Words: Quality and Privacy.'
    Mailto:adamtheo@Theoretic.com , ICQ:22377963
    Using 1.33

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