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Thread: Level of Magic in Campaigns?
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06-10-1999, 09:13 PM #21SovietGuest
Level of Magic in Campaigns?
Well Im thinking of placing a some extremely minor magical items( those that
give bonus proficiencies or other misc.)
and have plans to include some Items with very diverse powers, not a simple
sowrd +1.
Craig Dalrymple wrote:
> -----Original Message-----
> From: David Sean Brown
> >For those who might argue that Pre-Deismaar there was plenty of time for
> >magic item creation, IMC most of the items of any import were AT Deismaar
> >and currently reside under a pile of rubble on the bottom of the
> >sea...aqualung anyone?
> >
> >Sean
>
> Another point to remember concerning magic Pre-Deismaar is that in that
> period of time, there were no blooded wizards, so the wizards amongst the
> humans really couldn't make any kind of permanent magical item with spells
> from the divination and illusion schools.
>
> Elven wizards could; so the elves would have created the only original magic
> items of wizardly nature.
>
> Of course, ancient priests suffered no such restrictions, and a number of
> "holy" items might have been in play at that time. At that point I concede
> to Sean's logic. The Levithian has a LOT of goodies in his lair IMC :)
>
> Craig
>
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06-10-1999, 09:39 PM #22Kenneth GauckGuest
Level of Magic in Campaigns?
One of my favorite magical swords has no pluses, but has a speed of zero. I
use the initiative system where both sides roll an initiative die and add
their weapon's speed rating. Lowest goes first. With a speed of zero, the
player almost always gets the first hit. In the kind of low magic world I
favor this kind of advantage is desired by my players. I have given a
Rjurik NPC a sword in which its magic protected the sword (but not its
wielder) from all cold. The sword would never have to make cold related
saves, would not become brittle under extream cold, &c. One of my Rjurik
players had as his ancestoral (and only magical item) a shirt of cold
restistance (as the ring). I was aware that unforseen conditions could have
put both items in the hands of the PC. Indeed I still may create the
circumstances for the PC to recover the sword after the NPC is killed at
some future date. Such a PC would be ripe for a story arc against the
White Witch, IMO.
Kenneth Gauck
c558382@earthlink.net
- -----Original Message-----
From: Soviet
Date: Thursday, June 10, 1999 1:14 PM
>Well Im thinking of placing a some extremely minor magical items( those
that
>give bonus proficiencies or other misc.)
>and have plans to include some Items with very diverse powers, not a simple
>sowrd +1.
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06-11-1999, 01:00 AM #23
Level of Magic in Campaigns?
the Falcon wrote:
> > I and others on this list believe that this statement is
> > inconsistent with the levels of published wizard NPCs: once you have
> > people like Aelies and Laeddra and the Magian and the Gorgon etc. (wizards
> > who've been 16th level or above for probably centuries) running around,
> > magic items may only be in the hands of the few, but they are certainly
> > not rare.
>
> With all the political stuff going on and all, I don't think those figures
> mentioned above have much time to create magic items. Well, maybe Aelies,
> but certainly not the Gorgon. Anyways, the Gorgon doesn't need to _make_
> magic items - he just _takes_ them (making them even rarer in the
> process)...
I think the thing you have to consider here is the word 'time'. All of those
folks mentioned above are immortals, which means (to paraphrase the Stones) time
is on their side.... Over the past 1,500 years the Gorgon has probably had a
week or two to set aside and create a magic item. The same for other folks who
haven't been around as long. The Magian is described has being someone who
creates magic items, or is at least rumored to have created a wand that corrupts
bloodlines. It seems like that would take some effort, and he runs a pretty big
domain.
Gary
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06-11-1999, 03:30 AM #24Admin Adam TheoGuest
Level of Magic in Campaigns?
Hello Birthrighters, Adam Theo here.
This day of Thursday, June 10, 1999, at 11:28:08 PM
On Thursday, June 10, 1999, the Falcon [m.m.richert@twi.tudelft.nl]
Wrote in [BIRTHRIGHT] - Level of Magic in Campaigns?:
Here is my reply:
well, my take is that not that the high level wizards are too busy,
or there are too few of them, but that the difficulties of making
magical items in the BR world are much greater and demanding than in
the other worlds. the process, the requirements, materials, etc. are
all so huge or expensive (not only money, but also time, effort,
sacrifice, etc.).
i have never had a PC able to make magical items, so i have not come
up with any rules for it yet.
- --
Adam Theo, A Patriotic American Libertarian Capitalist.
SCO of Theoretic Internet Services, http://www.theoretic.com
'Your Web Hosting, Email Forward, and Weather Forecast Solution,
With Just Two Words: Quality and Privacy.'
Mailto:adamtheo@Theoretic.com , ICQ:22377963
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06-11-1999, 07:09 AM #25
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Level of Magic in Campaigns?
> I've sort of taken a bit different spin on this, in that true magic useres
> did exist before Deismaar, and they weren't exclusionary to elves.
> Otherwise, no one could truly be a regent , because they had no bloodline.
> I've just used the events of Deismaar as a "change" in the "physics" of
> the game world, such that with the release of so much power the rules were
> changed, and now only blooded beings can cast true magic. Elves (IMC) can
> cast it blooded or not, due to their ties with the land (essentially the
> magic of the land is the "bloodline" that fuels their spells)...soo..all
> this means is that humans could have made magic items before Deismaar, but
> it really doesn't matter cause most of them went "BOOM" with the mountain
> :)
>
> Sean
That, actually, is my reasoning behind the Priest of the Land (posted
earlier, still in the works). Pre-deismaar, the land wasn't a living (so
to speak) entity, able to have say over who could and could not viably
rule.
Thx,
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06-11-1999, 08:49 AM #26Pieter SleijpenGuest
Level of Magic in Campaigns?
GeeMan wrote:
> I think the thing you have to consider here is the word 'time'. All
> of those folks mentioned above are immortals, which means (to
> paraphrase the Stones) time is on their side.... Over the past 1,500
> years the Gorgon has probably had a week or two to set aside and
> create a magic item. The same for other folks who haven't been around
> as long. The Magian is described has being someone who creates magic
> items, or is at least rumored to have created a wand that corrupts
> bloodlines. It seems like that would take some effort, and he runs a
> pretty big domain.
The only thing that is suggested that he has created is the 9th lvl
spell "corrupt bloodline" and he made some scrolls out of it. I doubt he
would have had time for more, though he might have made a lot of items
prior to his arrival on Cerillia. Immortality does not give you the free
time to create magical items automaticly. Sur, you might have two months
free, but magical item creation can not be stopped for a month and then
resumed. You will have to start allover again and in the process you
have waisted a lot of gold and rare components. This would be alone one
reason why regent-wizards would loathe to start creating a magical item.
In the few PBEM games I have played gold is not something regent-wizards
swim in...
Pieter Sleijpen
>
> Gary
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06-14-1999, 09:22 AM #27
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Level of Magic in Campaigns?
> I think the thing you have to consider here is the word 'time'. All of those
> folks mentioned above are immortals, which means (to paraphrase the Stones) time
> is on their side.... Over the past 1,500 years the Gorgon has probably had a
> week or two to set aside and create a magic item. The same for other folks who
*snip*
Yes, and over the past 1,500 years many of those items probably have been
lost or destroyed. After all, 1,500 years is a long time...
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06-15-1999, 02:00 AM #28
Level of Magic in Campaigns?
the Falcon wrote:
> > I think the thing you have to consider here is the word 'time'. All of those
> > folks mentioned above are immortals, which means (to paraphrase the Stones) time
> > is on their side.... Over the past 1,500 years the Gorgon has probably had a
> > week or two to set aside and create a magic item. The same for other folks who
> *snip*
>
> Yes, and over the past 1,500 years many of those items probably have been
> lost or destroyed. After all, 1,500 years is a long time...
I guess you could look at it like that. Magic items are, however, more difficult to
destroy than mundane ones and exponentially more valuable, so it seems like there
would be a concerted effort not to break or lose them. Plus, magic items have a way
of being lost only so to be found later (Glamdring, Excalibur, the Holy Grail, the One
Ring, etc.) so even if they are misplaced from time to time they often pop up again.
Gary
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