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  1. #11
    Soviet
    Guest

    Character`s levels?

    sounds neat....So far in mine (which just started last week), their are in the
    middle of the "Family matter" scenario in the Ruined Kingdoms book, afterwards I
    intend them to go to "Sword & Crown", then a couple of homebrewn scenarios and
    then the Birthright scenario that appeared in the Dungeon Magazine.
    among the underlying plots , well:
    The Thief character is looking to make a deal with a Guild in Endier, for
    support in conquering all the guilds in Tournen in excnage for some leeway with
    the law and share of the profit.
    Meanwhile the Mage character has cut a deal with the college of Sorcery in
    Avanil, promising that the Regent will support Prince Avan in his bid for the
    Throne in exchange for help in retaking the Sources in Tournen from any outside
    influence,
    and last but not least The Regent Fighter is mustering armies and heeding the
    advice of his commander for a small campaign against Rhoubhe...
    so far its going great....

    Michael Cullingham wrote:

    > The characters in my campaign all started at 1st level, and have now
    > advanced to:
    > 7th Necromancer
    > 6th/6th Fighter/Priest of Kriesha
    > 6th Fighter (wields Goblinsbane, longsword +2, +3 vs. Goblins)
    > 6th Ranger (wields Hazecutter, scimitar +3)
    > 5th/5th Wizard/Priest of Avani
    >
    > A while ago, someone asked for information on other people's campaigns and
    > since I never got around to it then, I'll post it now.
    >
    > My campaign is not typical Birthright fare, I guess. The magic is a little
    > higher, the characters are all evil or neutral, and none of them are regents
    > (although the Necromancer does want to take over the world, after deposing a
    > major awnshegh and taking his bloodline).
    >
    > Even though their alignments tend towards evil, they have done some good in
    > the world:
    > 1) They saved a town from a wererat-induced plague of rats.
    >
    > 2) They stopped a significant part of a slaving organization (from the
    > classic A1-4 series).
    >
    > 3) They defeated a (rival) necromancer that had animated the entombed bodies
    > of an Alamien knight and his retinue.
    >
    > 4) They recovered the dwarven battle-axe Wyrmdum (Battle Axe +3, +5 vs.
    > Dragons, Protection from Dragon Breath, Immunity to Fear) and returned it to
    > the regent of Baruk-Azhik.
    >
    > But have also done some questionable deeds:
    > 1) Retrieved a tome that deals with large scale and permanent Shadow World
    > portals for a lich in exchange for their lives. This lich is a servant of
    > the Vampire, who IMC is researching a way to tear the veil between Cerilia
    > and the Shadow World. Unfortunately, the Vampire doesn't believe that this
    > lich should have given them their lives and has sent several agents to stop
    > the party.
    >
    > 2) Stole a chest of spell components that were being shipped to Endier City
    > from the wizard Caine. These components were intended to be used in warding
    > the border between Endier and the Spiderfell. The Heartland's Outfitters
    > have placed a high price on their heads.
    >
    > 3) Retrieved the Rod of Undeath (a minor artifact IMC), which the
    > necromancer has used to create several undead minions. This has irked a
    > certain priest of Haelyn, who is now hunting them on a quest to destroy the
    > artifact.
    >
    > Other items of interest:
    > 1) One of the prizes of a battle with the Vampire's minions is a Crystal
    > Ball of Hypnosis, which the Vampire is slowly using to bend the
    > Wizard/Priest to be his servant (a la the Palantir in The Lord of the
    > Rings). Trusting a self-identifying item may have been a mistake, they will
    > learn. >:-)
    >
    > 2) A somewhat quiet villain of the campaign is Rhuobhe, who intends to wipe
    > the scourge of humanity from Cerilia using the Tome of Elven Vengeance to
    > summon The Tarrasque (or The Dread from LotHK, or some equally deadly
    > beast). He's also incited several wars between the human nations around his
    > borders.
    >
    > And that's my campaign.
    > mike
    >
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  2. #12
    Trizt
    Guest

    Character`s levels?

    Soviet wrote:

    > I'm curious, what is the average level of your the pcs on your Birthright
    > campaigns?

    We aren't playing at the moment, but usually the PCs has a "lifespan" upto level
    12-16. We do have a quite "fast" level gaining in the begining. I konw that most
    people do play lowlevel campaigns, so please no flaimings just for you think we
    have to highleveled PCs

    //Trizt

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