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Thread: Regency/holding/souces question
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06-08-1999, 12:42 AM #1OlesensGuest
Regency/holding/souces question
Soviet wrote:
> Okay I have some questions about the regency system...
> 1) Is the regent the only one who take regency: In my gaming group there is a
> F5(regent) a F3/T3 and a F3/M3..well The mage wants to become court wizard but
> how does he gain control on the sources? and what if they are aready controlled
> by another mage from a neigborhood domain?
Yes, only those people with holdings/provinces will collect regency. If your mage
wants to be court mage and control the realm's sources (a court mage doesn't have
to be the owner of the realm's sources, that is just how it is most commonly used)
he has several options as follows:
- -Act as a lieutenant of the regent and help the regent create some sources in the
realm. Then use investure to transfer the ownership of the sources to th mage PC.
- -Have the mage PC do "Create Holding" which costs only gold. From there he can
rule it to level (1) then start collecting RPs. Then he's got to oust the other
mage and take over with contests
- -Get the fighter regent to have a friendly regent priest divest (investing holdings
away from someone without that person's consent, althought it is just like
investure) the other wizard's sources and hand thier control to the PC mage.
Hope that helps. I'd also suggest using the 10 - target level +/- RP = success
chance for all Rule actions. Also, do not let your players skirt the Diplomacy
action. If the fighter wants to make some sort of agreement on trade routes with
the local guilder, then make him use a diplomacy action, not just standard [snail
mail] letters.
>
> 2)The thief character wants to start taking control of the guilds, is this a
> simple contesting action vs the holdings? if he is suscesful does he gets
> regency points for them?
The thief just can't up and contest the guilds. Only people who control holdings
in province X may contest other people's holdings. Contest also costs RPs, things
a holding-less PC doesn't have. Contest will disable or destroy holdings, not
transfer them intact. If the thief wants to take over the guilds without damaging
them, he's going to have to get the friendly neighborhood priest to do the
Investure spell for him. But keep in mind, nothing is for free and not all
neighborhood priests are going to do the spell for just a bit of shiny metal. If
the priest does the spell for your PC, the PC will owe the priest a lot. And when
the priest is going to get thrown out of the neighboring realm because he contested
the king's law holdings, guess who Mr. Priest is going to come running to for help?
>
> 3) can a non regent wizard cast realm spells?
No. Period. However a regent with source holdings could let the non-regent wizard
borrow the source for the month it takes him to cast the spell. Assuming, of
course, that the non-regent wizard had learned a realm spell from somewhere. And
if you want to be difficult, think of how many pages of a Wizard's Spellbook a
realm spell would take up? At 50gp a page, that can get expensive.
>
>
> 4) this is way out of topic: but has anyone considered how powerful a Vampire
> will be upon the world of Cerilia(he does feed on blood)?
There is an awnsheglien called the Vampire in Brechtur but he didn't just make up
his name so there are definetly more Vampires about. However Cerilia is a
low-magic world so there aren't many Vamps. But for bloodtheft to occur it has to
be a strike through the heart so they wouldn't be THAT more powerful. Unless the
DM want them too be...
A little note on the low-magic ness of BR, you have to be consistant if you want it
to stay that way. Don't give out many magical items, maybe a Sword +1 at 4th
level. Also remember that most items are custom made. A plain sword +1 will be
VERY rare. If a wizard is going to take the time to create a magical item, he will
put some extra little spell on it. Maybe a Sword +1 that can Detect Magic once per
day. Make each item unique. Also, make the enemies "normal." Fill your stories
not with Displacer Beasts and Elemental kin, but with regular humans, demi-, and
- -oids. If I put something more fantastic in, I try to make it an awnsheglien or
something in the service of a greater (demi)human(oid), even if the master is an
awnsheglien. I'm just speaking from my exprince with trying to keep my BR
campaigns of a low-magic feel (limited exprince compared to others on the list).
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06-08-1999, 03:58 AM #2
Regency/holding/souces question
Soviet wrote:
> 1) Is the regent the only one who take regency: In my gaming group there is a
> F5(regent) a F3/T3 and a F3/M3..well The mage wants to become court wizard but
> how does he gain control on the sources? and what if they are aready controlled
> by another mage from a neigborhood domain?
Well, the only person who collects regency is the one who controls the provinces
and/or holdings (and he must be of the appropriate class.) A court wizard can't
cast realm spells unless he can get control of a source AND has regency points to
spend. I suppose it is debatable whether a non-wizard regent who held sources
could spend a month working with his court wizard (a LT?) and pump RP into the
spellcasting efforts of his non-source holding buddy.... If you were going to
allow such a thing I think you'd have to require that both characters dedicate all
their efforts to it. (That is, no other domain actions that month.)
> 2)The thief character wants to start taking control of the guilds, is this a
> simple contesting action vs the holdings? if he is suscesful does he gets
> regency points for them?
Well, not exactly. If he want's to snag control of the guilds out from under the
current regent he's going to have to either get him to relinquish control somehow.
The only other way I can think of is that he can start up his own Guild(0) which
requires no RP and then contest the current guy's guilds. Note that it requires
two successful Contest actions to destroy a holding of any size larger than
Guild(0) and that only one Contest is required to nix a 0 level holding. You can,
however, Rule a holding up to (1) without spending any RP to do so, which is good
because you don't earn any RP until you get your holding up to level (1) anyway.
Unless he can get the current guilder to give up the holdings he has built up, that
means your wannabe guilder will have to Create Holding -- Guild(0), Contest the
other guild(s) twice to destroy them and then Rule up his Guild(0) to replace those
destroyed. Understandably, very few regents just hand over their holdings without
a very good reason.
> 3) can a non regent wizard cast realm spells?
This is debatable. Personally, I think it might be possible as I noted above, but
I'm sure plenty of people would argue this point. I base my opinion on the
Tuarhieval sourcebook which has a non-wizard controlling source holdings. She
apparently "lends out" these sources from time to time to wizards within her realm,
but gives no gaming information on how this is accomplished, which leaves us a bit
high and dry, eh?
It also begs another question. IF it is possible for a non-regent wizard to cast a
realm spell as I decribed above (that's a big IF) could a non-blooded elf mage cast
one in the same manner? I mean, an elf isn't required to have a bloodline in order
to cast "true" magic. Why not cast a realm spell if he can borrow both a source
and RPs?
> 4) this is way out of topic: but has anyone considered how powerful a Vampire
> will be upon the world of Cerilia(he does feed on blood)?
I don't think this is off topic at all, but I've been pretty bad about going off
topic in the past, so mine might not be the best opinion about such things. :-)
A vampire might, indeed, be a real pain in the neck on Cerilia. As someone else
pointed out (Memnock?) there is already a Vampire awnsheghlien. IIRC, he gets the
benefits of having committed bloodtheft when he "drains" a victim, which makes him
pretty formidable. I don't think there are traditional AD&D vampires on Cerilia,
though, are there? At least, I've never even thought about introducing one,
personally. I don't like the level draining abilities of undead, so I don't use
them much...
Laters,
Gary
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06-10-1999, 02:55 PM #3
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Regency/holding/souces question
>
I find that the Baldur's Gate computer game did a great job at making
magical items unique. Like, each item there has a little story attached
to it. If you find a Ring Of Protection +1, it's not just any Ring Of
Protection +1. Each and every item you find has its own unique history.
This would be especially nice to do for your Birthright campaign, since
with the low number of wizards around and all, the making of a magical
item is special event indeed, done only on special occasions. That Ring
Of Protection, for example, might have been one of a pair of two
rings forged in ancient times by the finest silversmith of Baruk-Azhik and
enchanted by the highest wizard in the Sielwode to be worn by the regents
of those respective realms to seal a treaty they just made...
Plus, in Baldur's Gate there's stuff around like the Helm Of Infravision
that also wards off critical hit effects - not all that powerful, but very
interesting indeed. Think twice before you just give out one of those
standard magical items - Cerilia is very unlikely to have standard magical
items. An item gets standardized when it's been produced lots of times
already, but that's very unlikely to happen with anything but potions in
Cerilia, again because there just aren't that many wizards around. More
often than not, an item should have some little "quirk" related to the
events that led to its creation. Perhaps the Ring mentioned above was
fabricated to seal a treaty the two regents signed to ward off the
encroaching goblins - perhaps it turns a vile green each time a goblin
comes near it or maybe it will do 1d4 points of damage when it touches a
goblin. Be sure though, not to let those quirks make magic items too
powerful. I think that the Helm Of Infravision mentioned above makes for
a fine example - you don't want to make em more powerful than that...
And finally, you might want to consider giving items charges that in the
DMG are permanent. A Ring Of Invisibility, for example, might work only 9
times, and then crumble to dust...
Be creative...
- the Falcon
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