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06-07-1999, 08:09 PM #1Arjan DuijsGuest
creating guild holding by adventure
I am currently running a campaign of non-regent characters (even
now 2 of the party members(thiefs) want to get involved with some guild, and
eventualy grow till they can run the guild.
well ok, joining a guild is one option, but way too easy.
I was thinking, they meet a/some thief(s) that want to create a guild
(region not selected yet) in a domain where there is already a pretty
powerfull active guild. the way they plan it is: they are going to steal
some very important artifact, all with help from the party, and because
there only one active guild there they suspect the local guild .
but from there im kinda lost,what to do.
can someone help me with this, or give me any/some advise?
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