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Thread: What I`d Like to See - Part One
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05-29-1999, 04:20 PM #1lyndon@pobox.com (LyndonGuest
What I`d Like to See - Part One
Returning to an earlier, and perennial topic, of What I'd Like To See
In A Revised Line (if a flood of courteous interest and/or bequest
from an eccentric millionaire makes spending development time look
cost-effective to WOTC).
There are two different things I especially want to see, and I want
them both:
More Aebrynis! More Cerilia! More! More!
What is going on in Aduria? What is it like where the Magian
came from? It apparently can produce at least one grotesquely
powerful sorcerer, but also inspire him to leave town. Was he just
curious? Chased off? If so, by what? A very, very, very large crowd
of peasants with pitchforks? Nomad armies? Monsters, dragons,
priests of known or unknown gods? Etc.
Is Cerilia a leader in technology and magic, or an isolated
backwater? How many other lands are there anyway? Is the world
mostly water, or land? What latitude is Cerilia at? The
cartographers at the Royal Observatory of Anuire ought to have an
idea.
Given how cold the Vos and areas north of the Brecht are my
first thought was close to the arctic. But given how warm the
Khinsai, only a few hundred miles south are, this doesn't make sense.
GIVEN THE LACK OF SEASONAL WEATHER RULES AND EFFECTS I think
it would make sense for it actually to be near the tropics of a world
colder than ours. Aduria could reach or cross the equator. The great
changes in weather could be the effect of equatorial currents
colliding with currents from extensive open-ocean ice caps.
I'd like more history, and more "little details." I'd like an
economic way to do more Player's Realm Guides ... though in practice I
get the idea that more GMs than players bought them, and they weren't
all that cost-effective for TSR. Phooey. I liked them.
A more feasible idea might be a package of say a dozen
six-page realm handouts for a region (Annuier, Brecht, Khinsai),
recycling some of the best stuff from existing guides plus some new
writing, plus another couple dozen pages of Suggested Dreadful
Secrets, plot ideas, and stuff that can be transplanted into a variety
of campaigns.
I'd like adventures beginning regents and PCs, blooded or not, might
be good at. I'd like suggestions on campaigns where the PCs are not
regents, but are protecting a regent much lower level than themselves,
perhaps even a child (after all "regent" was originally used for when
the rightful king was under age, or intermittently insane or otherwise
unable to routinely rule well). This could also include the
temptation of "I bet I could do a better job!" especially if they kill
the right person, or please the right person and become invested with
blood powers during the campaign.
What I'd like to see less of is awnsheghlien with mind control.
I am not particularly interested in a darker world (Greyhawk was
darkened in the Grayhawk Wars, and the line was canceled for years ...
Mystara had more darkness after the War of the Immortals and it died.
Clue? ) If I wanted gloom I'd play Ravenloft (much of which I have
paid money for, but don't have interested players for).
I would like to more of the Shadow World parameters, but I am not
really all that inherently interested in the subject. I'd willingly
pay money if the lost Shadow World material surfaced ... but that is a
triumph of interest in the authors more than the sub-genre.
I'd especially like Aebrynis kept SEPARATE, distinct, its own self,
with spelljammers, Planescape slangy invaders, landscape-altering
Krynn dragons, kender, tinker gnomes, or the Chancellor sliding down
banisters for pizza and ice cream parties with Elminster.
Lyndon the lurker/
Lyndon the intermittently long-windedTo unsubscribe from this list send mail to majordomo@lists.imagiconline.com
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06-01-1999, 05:38 AM #2Mauro FasoliGuest
What I`d Like to See - Part One
Lyndon Baugh wrote:
> Given how cold the Vos and areas north of the Brecht are my
>first thought was close to the arctic. But given how warm the
>Khinsai, only a few hundred miles south are, this doesn't make sense.
> GIVEN THE LACK OF SEASONAL WEATHER RULES AND EFFECTS I think
>it would make sense for it actually to be near the tropics of a world
>colder than ours. Aduria could reach or cross the equator. The great
>changes in weather could be the effect of equatorial currents
>colliding with currents from extensive open-ocean ice caps.
Why don't you just consider the possibility of Aebrynis to be smaller in
size compared to the Earth?
I've made the assumption that the axial tilt of Aebrynis is about 23
degrees, the same as the Earth's one (if you want less seasonal climatic
differences you can reduce it). Given the climatic characteristics of
Vosgaard, Rjurik, Khinasi, etc. I have argued that the polar circle passes
in the middle of Hogunmark while the tropic on the northern shoeres of
Shairde el-Mehare islands. With simple trigonometric calculuses I've come to
a radius for Aebrynis of 2400 Km (1500 miles). So if you want to teleport in
the evening from Stormpoint in Taeghas to Adara in Min Dhousai don't forget
a torch, there's a difference of almost 4 hours (damned time zones!).
Mauro Fasoli Italy
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