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Thread: War Strategies

  1. #1
    Olesens
    Guest

    War Strategies

    > My exposure to "war" in
    > > Birthright is non-existant....and so I would like to hear everyone's
    > > "secret" strategies for success! :)
    > > Barry
    >
    > I must confess that I too would *LOVE* to see this sort of thread open.
    >
    > For myself, I traditionally sock away tons of cash, and prepare to hire massive
    > amounts of troops.

    A good war chest is a prinicpal essencial. You always want to have the cash to pay
    your way to pre-war boundries (if you've lost), hire more troops, or bribe the
    enemy's mage into switching sides. When hiring troops remeber that it takes a
    month for them to be combat ready and also remeber to get the right kinds of
    troops. If the war is in the Aelvinwode, don't get tons of cavalry. If you know
    that your enemy is a real fan of Pikeman/Archers defense, get some Infantry to chew
    up the Pikemen then have some medium cavalry to charge down the archers.

    > While this is all going on, I generally begin my
    > 'diplomatic attack', and try to find some instance of scandal to use against my
    > enemy in the public forum. (This is usually not very hard.) ;)

    This is definetly a strong point twords waging a succesful war. If you don't have
    a reason for war then everyone will view it as a simple war of agression. Take the
    Mexican-American war for example. America's goal was to gain territory in pursuit
    of Manifest Destiny. That makes it a simple war of agression. However, an
    American partol had been killed when in disputed territory so the US used that to
    make it look like America was just striking back before Mexico decided to attack
    more than a single patrol. (I'm not a history expert, I'm just using what I know so
    it could be not 100% correct, but it IS true to the example). Making it look like
    a somewhat viable war keeps all thoughs Haelynnite goody goodies out of your way.

    >
    >
    > Once a topic has been found, then on with the game of words.
    > You initiate an accusation, and try to get the other regents to support you,
    > and oppose your enemy. If there is one thing that you must *NEVER* do in a
    > birthright game is march into war without considering the neighbors. If your
    > attack seems unprovoked, you will soon find yourself facing an alliance of
    > regents that will be tough to beat. The trick is to get your enemies possible
    > allies' to side with you, or at the least, agree to stay out of the fight.

    You should also consider the templars, guilders, and source-holders of the enemy
    realm. If you can get the guild to raise troops and draw them away from the
    capital, your forces can invade and capture the empty fortifications at the
    capital.

    Now the biggest thing that I've seen done wrong in wars is a lack of preperation.
    Spend at least three actions doing espionage. You don't want to invade the enemy's
    realm THEN find out that Avanil has stationed troops there (as I did). Do one
    realm espionage to locate enemy troop strengths and positions. Do another to
    uncover any alliances the enemy may have. The use your third one for another
    troop-finder or something else. Although assasination might not always be a
    friendly idea, one must consider using it to take out an enemy wizard or templar.
    Information is key. And a VERY important rule: "Don't underestimate the power of
    the Dark Side." I've seen people underestimate thier foe and it can get ugly.

    - -Andrew (the landed regent who likes to use his guilders as expendable diversions)
    To unsubscribe from this list send mail to majordomo@lists.imagiconline.com
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  2. #2
    Memnoch
    Guest

    War Strategies

    Well, I'm not all that proficient at the war department, but an essential
    truth of war is:

    "Know thy enemy"... or my version... Know the bastard that you are about to
    jump into with both feet up to the hip.

    Knowing who an enemies allies are, what mustering capabilities he or she
    has, find out what spells his wizards and priests happen to have, and then
    develop counters for them. Also develop new and unique realm spells.
    Attempt if at all possible to bleed as much regency from them as possible.

    Oh, in the political arena, if you can provoke an attack and make the guy
    you are about to attack look bad, goes alot farther than you think.

    :-)

    Memnoch
    - -----Original Message-----
    From: Olesens
    To: birthright@lists.imagiconline.com
    Date: Saturday, May 29, 1999 2:49 AM
    Subject: Re: [BIRTHRIGHT] - War Strategies


    >> My exposure to "war" in
    >> > Birthright is non-existant....and so I would like to hear everyone's
    >> > "secret" strategies for success! :)
    >> > Barry
    >>
    >> I must confess that I too would *LOVE* to see this sort of thread open.
    >>
    >> For myself, I traditionally sock away tons of cash, and prepare to hire
    massive
    >> amounts of troops.
    >
    >A good war chest is a prinicpal essencial. You always want to have the
    cash to pay
    >your way to pre-war boundries (if you've lost), hire more troops, or bribe
    the
    >enemy's mage into switching sides. When hiring troops remeber that it
    takes a
    >month for them to be combat ready and also remeber to get the right kinds
    of
    >troops. If the war is in the Aelvinwode, don't get tons of cavalry. If
    you know
    >that your enemy is a real fan of Pikeman/Archers defense, get some Infantry
    to chew
    >up the Pikemen then have some medium cavalry to charge down the archers.
    >
    >> While this is all going on, I generally begin my
    >> 'diplomatic attack', and try to find some instance of scandal to use
    against my
    >> enemy in the public forum. (This is usually not very hard.) ;)
    >
    >This is definetly a strong point twords waging a succesful war. If you
    don't have
    >a reason for war then everyone will view it as a simple war of agression.
    Take the
    >Mexican-American war for example. America's goal was to gain territory in
    pursuit
    >of Manifest Destiny. That makes it a simple war of agression. However, an
    >American partol had been killed when in disputed territory so the US used
    that to
    >make it look like America was just striking back before Mexico decided to
    attack
    >more than a single patrol. (I'm not a history expert, I'm just using what I
    know so
    >it could be not 100% correct, but it IS true to the example). Making it
    look like
    >a somewhat viable war keeps all thoughs Haelynnite goody goodies out of
    your way.
    >
    >>
    >>
    >> Once a topic has been found, then on with the game of words.
    >> You initiate an accusation, and try to get the other regents to support
    you,
    >> and oppose your enemy. If there is one thing that you must *NEVER* do in
    a
    >> birthright game is march into war without considering the neighbors. If
    your
    >> attack seems unprovoked, you will soon find yourself facing an alliance
    of
    >> regents that will be tough to beat. The trick is to get your enemies
    possible
    >> allies' to side with you, or at the least, agree to stay out of the
    fight.
    >
    >You should also consider the templars, guilders, and source-holders of the
    enemy
    >realm. If you can get the guild to raise troops and draw them away from
    the
    >capital, your forces can invade and capture the empty fortifications at the
    >capital.
    >
    >Now the biggest thing that I've seen done wrong in wars is a lack of
    preperation.
    >Spend at least three actions doing espionage. You don't want to invade the
    enemy's
    >realm THEN find out that Avanil has stationed troops there (as I did). Do
    one
    >realm espionage to locate enemy troop strengths and positions. Do another
    to
    >uncover any alliances the enemy may have. The use your third one for
    another
    >troop-finder or something else. Although assasination might not always be
    a
    >friendly idea, one must consider using it to take out an enemy wizard or
    templar.
    >Information is key. And a VERY important rule: "Don't underestimate the
    power of
    >the Dark Side." I've seen people underestimate thier foe and it can get
    ugly.
    >
    >-Andrew (the landed regent who likes to use his guilders as expendable
    diversions)
    >
    >************************************************* **************************
    >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com
    >with the line 'unsubscribe birthright' as the body of the message.
    >

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