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Thread: New class?

  1. #1

    New class?

    A thought I had a while back was this: Various things were imbued with
    the Gods' bloodlines when they first went Kaboom at Deismaar; people
    (some of who became Gods), animals (some of the ehrshegh and awnshegh),
    rocks (the sielshegh gems), and even the land itself (as is evidenced by
    things such as The Land's Choice for investiture, and the nature of
    regency). Here's my suggestion: it seems the only thing that is required
    on BR for granting spells or having priests is desire and bloodline
    strength (shown by certain Awn- and Ehrshegh having priests). So why,
    with enough worshippers, couldn't the land grant spells and powers as a
    god?
    Because the land has the blood of all of the gods in it, each individual
    priest would have a slightly different view of everything, and therefore
    different powers. Some would be tainted by Azrai, and possibly
    eventually become an Awnshegh, or have strong ties to the other
    religions, and possibly eventually become an Ehrshegh.
    The ethos, I think, would be similar to a druid, but more devoted to the
    nature of the bloodline. I don't know exactly what the specifics on
    worship would be, probably something to do with a Neutral nature and a
    desire to maintain the status quo, to support people who best maintain
    the power given to them by their bloodlines and such. Also, I would
    think that maybe some faith-specific spells could be developed that have
    to do with controlling bloodlines (similar to the ones in priestcraft
    and magecraft, maybe easier or more powerful). Well, here's what I've
    got so far, tell me if I'm way off base or if I may actually have
    something. I have included powers up to 24th level for the sake of
    completeness, not because I expect to see them used (just like in High
    Level Campaigns).

    Priest of Cerilia
    Requirements: Wis 12, Con 12, Int 12
    Weapons: Standard Priest
    Armor: Chain and lighter
    Magical Items: As priest
    Clergy Align: NG, LN, N, CN, NE
    Sphere access
    Major: All, Charm, Combat, Creation, Guardian, Healing, Protection,
    Summoning, Travelers, Wards, Weather
    Minor: Animal, Plant, Elemental Earth, Necromantic
    Abilities:
    Turn Undead
    Identify Plants/Animals by sight
    Stone Tell 2/Week
    Powers:
    1st level: Bloodline Strength is 3d6, roll or choose one derivation to
    suit the character
    3rd level: +d6 to BS, add another derivation randomly
    6th level: +d8 to BS, add another derivation randomly
    9th level: +d10 to BS, add another derivation randomly
    12th level: +d12 to BS, add another derivation randomly
    15th level: +2d8 to BS, to BS, add another derivation randomly
    18th level: Gain Bloodform or Bloodtrait at the Minor level
    21st level: Bloodform or trait raises to Major
    24th level: Bloodform or trait raises to Great

    Restrictions: Priests may not begin with a bloodline, and may not gain
    bloodline through bloodtheft. Indeed, wasting the lifeblood of a regent
    in this manner is forbidden by the religion.

    Optional: The returning of a bloodline of another to the land (in a
    ritual similar to the one that Roele used, except with a sacrificial
    flavor) may be within the boundaries of the land, and may be rewarded by
    temporary or permanent benefits under circumsances…of course, this is a
    more bloodthirsty view of the religion, probably only seen by the CN and
    NE members (those with a greater degree of Azrai's blood).

    Any suggestions or questions?
    Thx,
    AlaricTo unsubscribe from this list send mail to majordomo@lists.imagiconline.com
    with the line

  2. #2
    Jeremy Baker
    Guest

    New class?

    Alaric wrote,
    So why,
    >with enough worshippers, couldn't the land grant spells and powers as a
    >god?


    Interesting idea, I like the premise.

    >Priest of Cerilia
    >Requirements: Wis 12, Con 12, Int 12
    >Weapons: Standard Priest
    >Armor: Chain and lighter
    >Magical Items: As priest
    >Clergy Align: NG, LN, N, CN, NE
    >Sphere access
    >Major: All, Charm, Combat, Creation, Guardian, Healing, Protection,
    >Summoning, Travelers, Wards, Weather
    >Minor: Animal, Plant, Elemental Earth, Necromantic


    This is a huge number of spheres to offer compared to all the other gods
    of Cerilia. The majority of powers offer a total of TEN spheres, usually
    divided as SEVEN Major and THREE minor. The only power to offer more is
    Ruornil who gives NINE Major and THREE Minor. Hence I feel eleven and four
    is a bit much.

    >Because the land has the blood of all of the gods in it, each individual
    >priest would have a slightly different view of everything, and therefore
    >different powers.

    This aspect is an obvious way of toning down the granted spheres, by
    having different derivation provide diferent spheres.

    >Abilities:
    >Turn Undead
    >Identify Plants/Animals by sight
    >Stone Tell 2/Week

    Again this is a sizable number of abilities at first level by
    comparision, although they are a good choice for a land priest

    >Powers:
    >1st level: Bloodline Strength is 3d6, roll or choose one derivation to
    >suit the character
    >3rd level: +d6 to BS, add another derivation randomly
    >6th level: +d8 to BS, add another derivation randomly
    >9th level: +d10 to BS, add another derivation randomly
    >12th level: +d12 to BS, add another derivation randomly
    >15th level: +2d8 to BS, to BS, add another derivation randomly
    >18th level: Gain Bloodform or Bloodtrait at the Minor level
    >21st level: Bloodform or trait raises to Major
    >24th level: Bloodform or trait raises to Great

    Getting such regular and sizable increases in Bloodline will lead to
    getting lots of blood abilities of a progressivly higher power. Especially
    as the restriction below still allows for increasing BS through regency.

    >Restrictions: Priests may not begin with a bloodline, and may not gain
    >bloodline through bloodtheft. Indeed, wasting the lifeblood of a regent
    >in this manner is forbidden by the religion.
    >
    >Optional: The returning of a bloodline of another to the land (in a
    >ritual similar to the one that Roele used, except with a sacrificial
    >flavor) may be within the boundaries of the land, and may be rewarded by
    >temporary or permanent benefits under circumsances…of course, this is a
    >more bloodthirsty view of the religion, probably only seen by the CN and
    >NE members (those with a greater degree of Azrai's blood).


    Generally I like the idea, (if you want to add more powers to your
    campaign.) However, as it is currently written, if I were a Munchkin I would
    grasp this class with both arms and hold on tight.
    Just my first impressions,
    Jeremy.

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  3. #3

    New class?

    Jeremy Baker wrote:
    >

    >
    > This is a huge number of spheres to offer compared to all the other gods
    > of Cerilia. The majority of powers offer a total of TEN spheres, usually
    > divided as SEVEN Major and THREE minor. The only power to offer more is
    > Ruornil who gives NINE Major and THREE Minor. Hence I feel eleven and four
    > is a bit much.
    >
    The intent here was to give a priesthood that was more similar to the
    cleric than to the priests of birthright. FR priests (yes, I know, bad
    comparison, but it is leading to something) occasionally get up to 20 or
    more major spheres, so on an absolute level, it's not absurd for just
    that. As for being on Cerilia, most priesthoods get some pretty
    incredible powers, which I'm taking away from these guys.


    >
    > This aspect is an obvious way of toning down the granted spheres, by
    > having different derivation provide diferent spheres.
    >

    Yes, and people that feel that this is too powerful of a class can take
    spheres away and grant additional powers for a more 'Birthright'
    oriented priest.

    > >Abilities:
    > >Turn Undead
    > >Identify Plants/Animals by sight
    > >Stone Tell 2/Week
    >
    > Again this is a sizable number of abilities at first level by
    > comparision, although they are a good choice for a land priest
    >
    Actually, those powers are pretty weak. The priest doesn't get
    followers, they're restricted in armor, and obviously can't get
    sanctioned to establish a stronghold (tho there's no reason he couldn't
    do it himself). Your point, though, is taken. Delay the identify
    plants/animals ability to 5th level, that gives him one power and TU.


    > >Powers:
    > >1st level: Bloodline Strength is 3d6, roll or choose one derivation to
    > >suit the character
    > >3rd level: +d6 to BS, add another derivation randomly
    > >6th level: +d8 to BS, add another derivation randomly
    > >9th level: +d10 to BS, add another derivation randomly
    > >12th level: +d12 to BS, add another derivation randomly
    > >15th level: +2d8 to BS, to BS, add another derivation randomly
    > >18th level: Gain Bloodform or Bloodtrait at the Minor level
    > >21st level: Bloodform or trait raises to Major
    > >24th level: Bloodform or trait raises to Great
    >
    > Getting such regular and sizable increases in Bloodline will lead to
    > getting lots of blood abilities of a progressivly higher power. Especially
    > as the restriction below still allows for increasing BS through regency.
    >
    D'oh, I'm sorry. I intended to suggest that this priest be forbidden to
    have holdings, especially as there are none that would work here (a
    priesthood? There's like 2 of 'em). I don't see the increases as all
    that sizeable...by 15th level the character could conceivably have a 64
    BS, something that's possible (and has almost happened) for first level
    characters. That's at absolute max, as I never intended for the
    character to have another avenue for increase other than incredible
    divine favor (and from the land?). The other aspect is that on average
    the character will have about a 39-40 at 15th level, which isn't all
    that incredible, in my opinion. If my class was devoted to only
    increasing bloodline, I think I'd probably have a higher. Heck,
    professional bloodthieves (successful ones, not the ones that show up on
    a blood challenge random event) probably gain more BS than this guy.
    Recall, 15th level isn't exactly easy to get to.


    > >Restrictions: Priests may not begin with a bloodline, and may not gain
    > >bloodline through bloodtheft. Indeed, wasting the lifeblood of a regent
    > >in this manner is forbidden by the religion.
    > >
    > >Optional: The returning of a bloodline of another to the land (in a
    > >ritual similar to the one that Roele used, except with a sacrificial
    > >flavor) may be within the boundaries of the land, and may be rewarded by
    > >temporary or permanent benefits under circumsances…of course, this is a
    > >more bloodthirsty view of the religion, probably only seen by the CN and
    > >NE members (those with a greater degree of Azrai's blood).
    >
    > Generally I like the idea, (if you want to add more powers to your
    > campaign.) However, as it is currently written, if I were a Munchkin I would
    > grasp this class with both arms and hold on tight.
    > Just my first impressions,
    > Jeremy.
    >
    That was my first worry, although I've never seen bloodline (the only
    real benefit of this class) as something insanely powerful. The
    abilities are limited, and I find them something that I can sort of
    throw around quite easily without much worry. I see the character as
    essentially the only spellcasting priest (as opposed to Powers priest)
    within the BR system. All the other priests have a very limited
    selection of spells, followed by some powers which are either impressive
    (haelyn, sera) or incredible (cuireacen, belinik). Remember, giving a
    priest a large set of spells available doesn't mean he gets to cast
    more. Also, I carefully avoided giving the character any spheres which
    are horribly disruptive (Nec Major, Time, Thought, Numbers, Astral
    Major). The number is also to account for that fact. Thanks for your
    input tho.
    Thx,
    AlaricTo unsubscribe from this list send mail to majordomo@lists.imagiconline.com
    with the line

  4. #4
    Olesens
    Guest

    New class?

    Due to the nature of the class, perhaps it would be a good idea to allow it to
    elves.

    Alaric wrote:

    > A thought I had a while back was this: Various things were imbued with
    > the Gods' bloodlines when they first went Kaboom at Deismaar; people
    > (some of who became Gods), animals (some of the ehrshegh and awnshegh),
    > rocks (the sielshegh gems), and even the land itself (as is evidenced by
    > things such as The Land's Choice for investiture, and the nature of
    > regency). Here's my suggestion: it seems the only thing that is required
    > on BR for granting spells or having priests is desire and bloodline
    > strength (shown by certain Awn- and Ehrshegh having priests). So why,
    > with enough worshippers, couldn't the land grant spells and powers as a
    > god?
    > Because the land has the blood of all of the gods in it, each individual
    > priest would have a slightly different view of everything, and therefore
    > different powers. Some would be tainted by Azrai, and possibly
    > eventually become an Awnshegh, or have strong ties to the other
    > religions, and possibly eventually become an Ehrshegh.
    > The ethos, I think, would be similar to a druid, but more devoted to the
    > nature of the bloodline. I don't know exactly what the specifics on
    > worship would be, probably something to do with a Neutral nature and a
    > desire to maintain the status quo, to support people who best maintain
    > the power given to them by their bloodlines and such. Also, I would
    > think that maybe some faith-specific spells could be developed that have
    > to do with controlling bloodlines (similar to the ones in priestcraft
    > and magecraft, maybe easier or more powerful). Well, here's what I've
    > got so far, tell me if I'm way off base or if I may actually have
    > something. I have included powers up to 24th level for the sake of
    > completeness, not because I expect to see them used (just like in High
    > Level Campaigns).
    >
    > Priest of Cerilia
    > Requirements: Wis 12, Con 12, Int 12
    > Weapons: Standard Priest
    > Armor: Chain and lighter
    > Magical Items: As priest
    > Clergy Align: NG, LN, N, CN, NE
    > Sphere access
    > Major: All, Charm, Combat, Creation, Guardian, Healing, Protection,
    > Summoning, Travelers, Wards, Weather
    > Minor: Animal, Plant, Elemental Earth, Necromantic
    > Abilities:
    > Turn Undead
    > Identify Plants/Animals by sight
    > Stone Tell 2/Week
    > Powers:
    > 1st level: Bloodline Strength is 3d6, roll or choose one derivation to
    > suit the character
    > 3rd level: +d6 to BS, add another derivation randomly
    > 6th level: +d8 to BS, add another derivation randomly
    > 9th level: +d10 to BS, add another derivation randomly
    > 12th level: +d12 to BS, add another derivation randomly
    > 15th level: +2d8 to BS, to BS, add another derivation randomly
    > 18th level: Gain Bloodform or Bloodtrait at the Minor level
    > 21st level: Bloodform or trait raises to Major
    > 24th level: Bloodform or trait raises to Great
    >
    > Restrictions: Priests may not begin with a bloodline, and may not gain
    > bloodline through bloodtheft. Indeed, wasting the lifeblood of a regent
    > in this manner is forbidden by the religion.
    >
    > Optional: The returning of a bloodline of another to the land (in a
    > ritual similar to the one that Roele used, except with a sacrificial
    > flavor) may be within the boundaries of the land, and may be rewarded by
    > temporary or permanent benefits under circumsances…of course, this is a
    > more bloodthirsty view of the religion, probably only seen by the CN and
    > NE members (those with a greater degree of Azrai's blood).
    >
    > Any suggestions or questions?
    > Thx,
    > Alaric
    > ************************************************** *************************
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