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  1. #11
    JulesMrshn@aol.co
    Guest

    A few ramblings on Magic

    In a message dated 5/5/99 5:37:18 PM Central Daylight Time, madfox@wxs.nl
    writes:

    >

    Why woudl the casting tie take a full month? I have always figured the
    casting time is the time of a small ceirmony. Just that he can only do one
    every three months because of the sheer energy of it.

  2. #12
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    A few ramblings on Magic

    Joao Clark Medeiros wrote:

    > Another obvious use for warding is to trap armies. Imagine a ploy in which a unit
    > serves as a decoy and lures a country's army into a province and then a wizard
    > casts warding around that province. BANG. You have an entire country exposed to
    > foreign invasion. By the time the army is actually able to do something about it
    > then their homeland will be gone and they will have no means of support.
    >
    > Bearcat
    >
    > __________________________________________________ ____
    > Get your free web-based email at http://www.xoom.com
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    > ************************************************** *************************
    > > I've always thought the idea of trapping a regent of a large domain would mean that
    the rest of his domain sort of brakes up into it's component parts as per the feudal
    system, which means the invading army more or less faces several single (or dual)
    province "domains" instead of the large and unified one. So when the warding goes
    down the rest of the domain is taken over ?

    Sindre

  3. #13
    Trizt
    Guest

    A few ramblings on Magic

    GeeMan wrote:

    > general, I think there should be some sort of restriction on the amount of troops that
    > a regent can raise in a warded province, because: A) he can't get his orders through
    > as easily demanding conscription, B) It's harder to get a cartload of money into the
    > province to pay for this conscription, C) Same with equipment, armor, weapons, food
    > and the sundries that troops require. Existing stores could certainly account for
    > some of this, but being warded should have some effect on this sort of thing.
    >
    > How about this: A province can normally raise units of troops equal to its province
    > level, right? What if a warded one can only raise units equal to half its province
    > level, rounded down? That sounds like a decent compromise....

    I think even the type of troops which can be raised in the warded province is
    limited, as new mercs will hardly appear in the province. So my suggestion is
    that provinces of level 6 or higher can raise one unit which isn't a milita
    unit.

    //Trizt

  4. #14
    Memnoch
    Guest

    A few ramblings on Magic

    Actually, Madfox, in this case is correct. The "casting time" of realm
    spells takes the entire month (1 domain action). The vast majority of time
    is spent in meditation, the rest in spell component gathering. The actual
    time that it takes to summon the spell energy (the actual spell casting) is
    about 8 hours.

    There is no limit to the number of realm spells that can be cast in a Domain
    Turn, other than the restriction on 1 domain action per action round, and
    only 3 action rounds per domain turn. However, with a Lieutenant action, 4
    such spells could be launched within 1 domain turn.

    Memnoch
    - -----Original Message-----
    From: JulesMrshn@aol.com
    To: birthright@mpgn.com
    Date: Thursday, May 06, 1999 2:30 AM
    Subject: Re: [BIRTHRIGHT] - A few ramblings on Magic


    |In a message dated 5/5/99 5:37:18 PM Central Daylight Time, madfox@wxs.nl
    |writes:
    |
    |>
    |
    |Why woudl the casting tie take a full month? I have always figured the
    |casting time is the time of a small ceirmony. Just that he can only do one
    |every three months because of the sheer energy of it.
    |************************************************* **************************
    ||'unsubscribe birthright' as the body of the message.
    |

  5. #15
    Ben
    Guest

    A few ramblings on Magic

    I like to add other factors than just spell components and meditation,
    particularly when casting really high-level spells. For instance, I might
    say that the spell requires the casting to take place in a building made for
    the purpose, or that casting the spell requires the channeling of so much
    power through the caster that he/she must take precautions to keep from
    dying--or bursting into flame. I make big time realm spells require big time
    preparation---it helps explain why spells cost so much money.


    Ben A.

    - ----- Original Message -----
    From: Memnoch
    To:
    Sent: Thursday, May 06, 1999 10:27 PM
    Subject: Re: [BIRTHRIGHT] - A few ramblings on Magic


    > Actually, Madfox, in this case is correct. The "casting time" of realm
    > spells takes the entire month (1 domain action). The vast majority of
    time
    > is spent in meditation, the rest in spell component gathering. The actual
    > time that it takes to summon the spell energy (the actual spell casting)
    is
    > about 8 hours.
    >
    > There is no limit to the number of realm spells that can be cast in a
    Domain
    > Turn, other than the restriction on 1 domain action per action round, and
    > only 3 action rounds per domain turn. However, with a Lieutenant action,
    4
    > such spells could be launched within 1 domain turn.
    >
    > Memnoch

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