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  1. #1
    Mark A Vandermeulen
    Guest

    Convention games, was `Reviving

    On Sat, 1 May 1999, Complete Systems wrote:

    > Another (and perhaps easiest to write), would be a regular 4-5 player
    > adventure with non-regents, just using the BR background and a few blood
    > abilities.

    This conception has always worked best for me when introducing folks to
    the BR milleux. I generally set up the PC's as lieutennants or
    high-ranking servants to one of the regents (or to two or more allied
    regents). This features one of the strengths of the game: the political
    aspect--the PC's must solve the problem posed by the DM in a way that
    doesn't embarrass their patron, doesn't alienate their allies, and doesn't
    provide an opening for their enemies to exploit. They must think on their
    feet, and use their wits as much as their swords. Pick any one (almost) of
    the possible Random Events from the Rulebook, and assume that the Regent
    has assigned the PC's to resolve the situation before it get out of
    control. Select complications, enemies looking for advantage, allies who
    must be courted and treated carefully, and stakes that either keep rising,
    or that become personal.

    My own introductory adventure is called "Plague of Rats" and I gave it at
    Gen Con a few years ago. I've since been using my voluminous (ha!) spare
    time to try and write it up as a _Dungeon_ submission. Basically, it
    involves the "Plague" random event, when it is discovered that the Priests
    of Haelyn cannot magically cure this plague. The PC's soon discover that
    the plague is in fact caused by a minor awnsheghlein called The Rat who
    has a Plague Touch which can cause a unique form of lycanthropy
    (wererats). By this time, some of the PC's might start coming down with
    the plague, and begin to realize that some of those who have supposedly
    "recovered" from the plague are now working against them and against their
    regent. The PC's are trapped in the sealed walls of the plague-ridden
    city, and must discover who the Rat really is, and foil his plans to
    subvert the city to his own control.

    This kind of adventure works well, because it introduces only one of the
    cultures, takes place in a very small geographic area, but focuses on
    political interactions and investigation, while still allowing for
    swashbuckling, sword-swinging action at the end (once the mystery is made
    clear and the plot must be foiled). It allows the PC's (if blooded at all)
    to possess the weaker and easier-to-use blood powers, and allows them to
    be surprized when one of the NPC's can suddenly switch on one of the more
    powerful god-like bloodpowers (I use the Basaia ability to shoot sunbeams
    out of your eyes to see in the dark--and give it to an NPC the PC's KNOW
    is not a mage). And it allows the players to feel that their characters
    are connected to something bigger than their own pocketbooks, that their
    duty to their regent is an integral part of their characters and their
    solution to the problem.

    Mark VanderMeulen
    vander+@pitt.edu

  2. #2
    Olesens
    Guest

    Convention games, was `Reviving

    > My own introductory adventure is called "Plague of Rats" and I gave it at
    > Gen Con a few years ago. I've since been using my voluminous (ha!) spare
    > time to try and write it up as a _Dungeon_ submission. Basically, it
    > involves the "Plague" random event, when it is discovered that the Priests
    > of Haelyn cannot magically cure this plague. The PC's soon discover that
    > the plague is in fact caused by a minor awnsheghlein called The Rat who
    > has a Plague Touch which can cause a unique form of lycanthropy
    > (wererats). By this time, some of the PC's might start coming down with
    > the plague, and begin to realize that some of those who have supposedly
    > "recovered" from the plague are now working against them and against their
    > regent. The PC's are trapped in the sealed walls of the plague-ridden
    > city, and must discover who the Rat really is, and foil his plans to
    > subvert the city to his own control.

    I'd like to see this adventure when you finish writing it, as it sounds perfect
    for my campaign, as it is based out of a city.

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